Scrap Collector

Wibert

Released
Mar 7, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

12 posts
  1. Developer post

    Rerelease Timing: Mar 21st 11am pt

    Hey everyone! Great news — my game is finally making its comeback on March 21, 2025, at 11 AM PST for just $4.99! I'm really excited for you all to check it out. I can’t thank you enough for your patience and support while I worked on this. Seriously, it means a lot, and I’m so g

  2. Developer post

    Minor Patch 4

    Features/QOL - MAJOR: If an enemy is in combat at the end of a day they will not deal damage to the Player at the end of the day. Only dormant enemies deal damage to the Player at the end of days now. - Removed the softlock at the start of the game where if you were to craft a wi

  3. Developer post

    Minor Patch 3

    - Adjusted enemy drop chances to be more forgiving - Fixed a bug where if you take an unpowered bot and place it in combat the bot will essentially be powered - Fixed the major saving bug where blueprints were not getting reset on a game run being reset - Added and updated some c

  4. Developer post

    Minor Patch 2

    - Can no longer move camera while hovering over ui element - Added ability to move camera with WASD keys - Small optimiazations

  5. Developer post

    Minor Patch 1

    - All achievements should now be unlockable - Removed the option to change game speed via in game button (Please use shift and space for now) this is causing a major issue with the game time I still need to fix it. - When you restart a run EVERYTHING is now reset correctly - Chan

  6. Developer post

    Upcoming Bug Fixes & Features

    Hey everyone, I've been listening to your feedback, and I wanted to update you on what I'll be working on in the next patch. Here's a breakdown of the bugs I'm planning to fix and the features I'm adding to improve your gameplay experience. Bug Fixes Achievements Not Unlocking: A

  7. Developer post

    Moving forward after botched release

    Hey everyone, I somehow managed to set the price to free instead of the intended paid amount. Whoops! Honestly, this was a complete accident, and I wanted to be upfront with you all about what happened. Here's my Steam support ticket that was sent as soon as I released the game a

  8. Developer post

    Full Release 1.0

    Hey everyone, So... I goofed. Big time. I accidentally released my game for free when that definitely wasn't the plan. While I'm happy that so many of you are enjoying it, this was a bit of a mistake on my end. If you grabbed the game during this little mix-up, no worries at all

  9. Developer post

    0.8.8.0

    - addressed major issues with card stacking and movement, should work fine for all computers now - adjusted blueprint requirements - adjusted cell drop rates to be more forgiving

  10. Developer post

    0.8.5.0

    - addressed major issues with card stacking and movement, should work fine for all computers now - adjusted advanced bots stats - adjusted mother flys stats - researched cards and research progression now save

  11. Developer post

    0.8.1.0

    - addressed major issues with card stacking and movement. - adjusted forest to drop ruin cards more often - added an option to toggle between full screen and windowed - adjusted ruins to drop more cell cards - pretty sure SoftLock was removed. The one that didn't allow you to int

  12. Developer post

    Wait you can find that by exploring

    You can explore certain cards. Some examples of explorable cards would be a forest, a wetlands, or even some ruins The main form of progression is finding new materials, blueprints, and lore found exclusively in "Explore" cards. So be sure to pack up and hit the trails!! Forest