Ezerath 1.0b
Small steam achievement fixes
Small steam achievement fixes


Small steam achievement fixes
Small steam achievement fixes

- Fixed a bug where armor set crit bonus gave 20x intended crit bonus - Heart of Power damage scaling reduced (1 damage + 3% per level -> 1 + 1% per level) - Heart of Power bleed chance (Crit / 3 -> Crit / 4) - Heart of Power bleed damage (Damage / 4 -> Damage / 6)
- Fixed a bug where armor set crit bonus gave 20x intended crit bonus
- Heart of Power damage scaling reduced (1 damage + 3% per level -> 1 + 1% per level)
- Heart of Power bleed chance (Crit / 3 -> Crit / 4)
- Heart of Power bleed damage (Damage / 4 -> Damage / 6)

- Fixed bug where bosses keep their teleport active on region exit - Fixed a fast equip bug when trying to fast equip a non-item - Fixed bug where dungeon music continues after some dungeons - Fixed a bug allowing teleportation to final plains before defeating the demon - Added b
- Fixed bug where bosses keep their teleport active on region exit
- Fixed a fast equip bug when trying to fast equip a non-item
- Fixed bug where dungeon music continues after some dungeons
- Fixed a bug allowing teleportation to final plains before defeating the demon
- Added bonus damage to tank class based current health percentage (15% to 0%)
- Increased CDR cap (80% -> 85%)
- Increased base critical strike damage (2.24x -> 2.32x)
- Increased max level for armor pen (10 -> 12)
- Increased boss armor loot damage (10% -> 16.67% damage range)
- Increased sell price for boss drops by 9%
- Reduced Ghost armor (10 -> 7)
- Reduced Ghost damage (35000 -> 32000)
- Reduced wolf armor in graveyard (10 -> 8)
- Reduced number of enemies in Graveyard
- Head Grand General damage increased (100000 -> 150000)
- Head Grand General beam agility phase 1 increased (2->2.7)
- Head Grand General circle agility phase 1 increased (2.5 -> 2.75)
- Dark Lord damage phase 1 increased (150000 -> 275000)
- Dark Lord beam agility phase 1 increased (2->3)
- Dark Lord circle agility phase 1 increased (2.5 -> 3.5)
- Dark Lord damage phase 2 increased (150000 -> 325000)
- Dark Lord beam agility phase 2 increased (2->3.5)
- Dark Lord circle agility phase 2 increased (2.5 -> 5)

In terms of game content, this should be the last update before early access ends (I do still want to add more content in full release). The game will switch to full release after one more update patch. Added the Dark lord
In terms of game content, this should be the last update before early access ends (I do still want to add more content in full release). The game will switch to full release after one more update patch.

This update is a mini-balance update that should make the higher level areas (6+) easier better balanced before a full scale balance update after the final boss is added. Mini-bosses that drop lesser loot added to dungeons 6-8. Slight nerf to "The Zombies" HP.
This update is a mini-balance update that should make the higher level areas (6+) easier better balanced before a full scale balance update after the final boss is added.

The game is in the final stretch now as this update introduces the Head Grand General, just one boss away from the final battle with the Dark Lord! Added the Head Grand General with the respective items/ quest line Enchantments can now be selected instead of randomly being added
The game is in the final stretch now as this update introduces the Head Grand General, just one boss away from the final battle with the Dark Lord!

Sorry for the update delay recently, I have started a new job that has kept me a bit busy, that being said we are now only 3 updates from the 1.0 release (The head grand general, the Dark Lord, and then a general balance update) Added new midnight enemy, a tentacle monster that w
Sorry for the update delay recently, I have started a new job that has kept me a bit busy, that being said we are now only 3 updates from the 1.0 release (The head grand general, the Dark Lord, and then a general balance update)

Fixed a bug with timers in the forest dungeon Added the Graveyard dungeon and respective achievement/ quest line
Fixed a bug with timers in the forest dungeon
Added the Graveyard dungeon and respective achievement/ quest line

Added the achievement and challenge timers for ice dungeon Added in the Midnight Slime
Added the achievement and challenge timers for ice dungeon
Added in the Midnight Slime

Hello guys, sorry for the delay on updates. I will be working on a series of updates fairly quickly now, hopefully worth the wait. The ice cavern dungeon has a boss fight now, get your tier 6 loot! The mapping on the midnight/ graveyard has been updated to look a bit nicer/ fulle
Hello guys, sorry for the delay on updates. I will be working on a series of updates fairly quickly now, hopefully worth the wait.
The ice cavern dungeon has a boss fight now, get your tier 6 loot!
The mapping on the midnight/ graveyard has been updated to look a bit nicer/ fuller.
Midnight wolves added to the midnight, will be adding the next series of enemies here soon.

Added the Midnight Valley area (w/o monsters)
Added the Midnight Valley area (w/o monsters)

Back with a small but exciting update. After beating a boss, the game now gives you the option to fight the boss again on "hard mode" making it attack faster, stronger, and have more HP. Defeating hard mode bosses drops better loot.
Back with a small but exciting update.
After beating a boss, the game now gives you the option to fight the boss again on "hard mode" making it attack faster, stronger, and have more HP. Defeating hard mode bosses drops better loot.

Fixed an issue causing cursor to disappear in start menu
Fixed an issue causing cursor to disappear in start menu