Patch 0.99J
* Boost now modify's player movement acceleration as well as speed * Added VFX and SFX to dodge ability * Fixed some controller support issues in menu's * Fixed some problems with stun mechanic in boss fights
Developer posts and news about this game.

* Boost now modify's player movement acceleration as well as speed * Added VFX and SFX to dodge ability * Fixed some controller support issues in menu's * Fixed some problems with stun mechanic in boss fights

* Added difficulty setting * Added option to move HUD location * Added explanation of waves, sectors, resupplies and enemy shields to tutorial

* Added destructible scenery to all levels. * Added interactive fluid surfaces and emitters to levels 2 and 3 (lava and water). * Modified some weapon upgrades * Fixed dialog progression bugs

Level 4 Complete (miniboss, finalboss) New enemies added Weapons balanced

Added Anomalies to map. Added more types of Anomalies: rare enhancements, item unlocks, strong enemies. Added VFX and SFX for Deflect and Phase enhancements. Modified rarity of some enhancements.

* Added "Implant Config" to expend experience on permanent upgrades. * Added 2 new enemies * Adjusted enemy spawning probability * Added new enhancements for weapons and systems * Adjusted enhancement selection probabilities

Added new enemies. Updates to enemy groups, health and damage. Updates to story elements in the tutorial. Updates to gun weapons damage and reload time to balance DPS.

* Added weapon data to 3D projected HUD * Added more props for level 1 * Fixed level 2 Bugs with end of level boss * Updated lighting for level 2 * Updated control rebinding menu * Modified secondary weapon lockon system

Big Changes! * new control scheme, more like a traditional on-rails shooter * removed melee weapons * tutorials changed to reflect the above

* Updated dialog at the start of the game. * Updated some weapon descriptions to reflect changes made over the last few patches.

* Added markers to indicate player elevation. * Modified player elevation change curve.

* Fixed some problems with the movement tutorial * Changed the font on tutorial messages. * Moved tutorial hints to coms format

* Added more hints during gameplay * Changed item unlock times

* Fixed some segments of level where there were meshes missing in the package. * Fixed player health not persisting between levels * Adjusted health of enemies on level 4 * Added end screen on level 4 when phase 5 is reached (level 5 still incomplete) * Adjusted some enemy respaw

* Fixed music transition for level 3 miniboss * Altered some dialog lines. * Changed the costs of player systems upgrades. * Added item unlocks to bosses and minibosses (previously only active on the level 1 miniboss) * Altered speeds of trains on level 2 to take into account the

* Added some dialog / story content * Added some new enemy and turret types to level 3 * Fixed some upgrades not persisting between levels

* Fixed some enemy re-spawning bugs * Changed health of level 2 boss and miniboss components

* Added feedback form to the main menu * Fixed level 3 start

* Updated some music * Key bind reset fixes * Audio volume adjustment fixes * Added ammo pickup during boss fight in level 1

* Added music, for boss and miniboss of level 1 * Adjusted enemy damage of early enemies