Major Update
Read patch notes in-game for more details.
Developer posts and news about this game.

Read patch notes in-game for more details.

- New mission "Mock Battle". - 2 new achievements. - Added Hong Kong Junta. - FPS now capped to 60. - Troops before "Mock Battle" no longer wear Rayadillo. - Story pacing changes. - Missions bridging "Unwilling" and "Mock Battle" cancelled. - Default weapon equipping removed in s

As promised, here is a new battle mission. Enjoy!

To make the game more accessible to a broader audience, we reduced blood effects and other graphic themes. - Added cedula tearing task in "Pugad Lawin". - Enemy 5% chance to drop weapon when kicked. - Added 3 new animations for downed soldiers. - You get penalty for killing unarm

We've started developing our second 2D pixel game! Its new mechanics will also be applied into Rayadillo as we build it. Thank you for your support! - "The Church" scenes changed to nighttime. - Added jump queueing and snappier jump physics. - Some of the aswang in "Awol" are now

v0.2.48.0 - New mission "The Land". - Player new sound effect for running steps. - New sound effect on task/quest update. - Fixed items not being removed from inventory after quantity is reduced to 0. - Some item art enlarged. - Dried-out crops may now emit particles when removed

- Added Auto Rotate. - You can now toggle weapons and items while running. - You can now switch directions by sliding your finger, without lifting it. - Kicking animation now faster from 0.85 to 0.8 seconds. - Webbing is now customizable from the loadout menu. - Added "More Comin

In preparation for mobile release, we unified the PC and mobile's EULA. EULA can be read here:

Recently we made a post on our social media that we are releasing on mobile. We didn't mention the price in the video, and some thought that mobile is free. Mobile is a paid game with in-app purchases. PC version is still better, here's why: Some visuals are removed on mobile for

Some elements in battle are hard to see and takes up memory, so we fixed that. This update also prepares for mobile release by optimizing some parts of the game. We also made the player more tanky. Let us know below if the tankiness is enough. v0.2.37.0 July 4, 2026 - Disclaimer

v0.2.35.0 -Added the Battle of Malolos

We want to keep the game more suitable for more players. And as part of that effort, we are reducing the combat visuals. These changes help make the game more family-friendly without changing the story we want to tell. v.0.2.34.0 June 25, 2026 - Reduced blood effects on character

v.0.2.31.0 May 28, 2026 - Some buttons are now reactive. - Ships may now explode, sending debris (wood and people) overboard. - Emote wheel no longer appears when Ctrl is held. - Train Station sound effects improved. - Implemented global rules for commands. - Uno and Dos are no l

v.0.2.30.0 May 25, 2026 - Version format changed. - Speech bubble now displays per message, not per letter. - Mobile UI preparation. - Added character names on select levels. - Added additional lines in the ending of "Granary". - Added skip button in telegram mission. - Moved ext

v0.0.2.29 May 8, 2026 - Added spiked barrel. - Most sounds now have a random pitch. - G*re and Particles on/off toggle is back. - Minimization of graphic themes. - Particles toggle off logic. - Fixed save files not saving (critical). - Fixed bug soldiers getting stuck after being

It is annoying when soldiers pile up and they fire like a machine gun together. Before, it takes 4 seconds (average) to reload a rifle, therefore, you only need 8 soldiers for them to behave like an automatic gun, which is the opposite of our intended combat mechanics, we like a

On May 1, 1898 Battle of Manila Bay happened, and you can play it today! We aim to release the events of the war at the same day they happened in real life history. v0.0.2.27 May 1, 2026 - Higher melanin level slider should make the skin darker, not lighter. - Added more tiradore

v0.0.2.26 Apr. 27, 2026 - Added new hairs in the random pool. - Some main menu colors are now darker. - Level select fonts and colors improved. - Rails ambush aswangs reduced from 1-3 to 1-2, and spawn delay increased by 10 seconds. - Training dialogue "Get a uniform" changed to

- Added 2 new scenes: "Noriel's Uncertainty" (Paranaque) and "16-17" (Malolos) We apologize for the late update, we are currently focusing on mobile-port related tasks so we can finally bring Rayadillo into mobile.

Majority of the updates today are from bug reports, including, ironically, a new way to report bugs. v0.0.2.24 Apr. 12, 2026 - Shotgun pellet art size increased, collisions maintained. - Dynamic smoke depending on the weapon, other weapons fire smokeless cartridge. - Historical c