Pedro Temple

FGMS

Released
Jun 21, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    August 18th Patch

    This one has some spoilery stuff. - SPOILERS - Fixed the ceiling in the Shuffle mode Boss Rush. Fixed the Shuffle Mode Boss Rush end credits sending the player to the wrong screen.

  2. Developer post

    August 15th Patch

    Points Drought modifier: Certain enemies will not spawn a coin if they are colliding with/is in a wall. - SPOILERS - Shuffle Mode Boss Rush: Fixed the final boss's intro.

  3. Developer post

    August 11th Patch

    Fixed an issue with some bosses in Arcade mode not stopping level music when the Wanted Bosses modifier is active. Moved a semisolid platform in one of the rooms from the Parkour Quest modifier.

  4. Developer post

    August 6th hotfix

    Fixed a small issue with a song not stopping in the sound test.

  5. Developer post

    Pedro Temple - The BIG Update!

    Pedro Temple is going out with a bang in this major update! Here is a list of the additions! Two NEW playable characters, Poe and Rando! Poe can throw snowball, even upwards and beneath himself! Rando can put weaker enemies and even their bullets in his mouth, and either spit the

  6. Developer post

    NEW GAME MODE - Feb. 3rd Patch

    Let's get the smaller stuff out of the way first: There's been a small visual issue with the Pedropedia displaying enemy entries. That has been fixed. Some smaller changes included enemy destroying code, but that's not very important right now. NEW GAME MODE -Quick Draw! Test you

  7. Developer post

    Jan. 9 Patch

    Fixed some small UI and multiplayer code bugs.

  8. Developer post

    Dec. 14 Patch

    Fixed one enemy knockback collision that was overlooked.

  9. Developer post
  10. Developer post

    Fixes/Balancing #8

    Rush's paint balls travel a little higher and farther. Sir Boil's dash attack was changed. Players can now press attack when he starts running. The game displays a "CLEAR!" text when a room is cleared in Arcade and Wanted Mode.

  11. Developer post

    Fixes/Balancing #7

    Buffed Sir Boil's punching attack, as well as fixed some of his i-frames. Fixed a small graphical issue in a level in the 4th area. The final boss's weapon was fixed to give points.

  12. Developer post
  13. Developer post

    Fixes/Balancing #5

    Fixed some knockback/collision issues with the final boss in arcade mode, among other enemy knockback issues.

  14. Developer post

    Fixes/Balances #4

    Fixed a spawn issue with a boss in the final area in arcade mode. Fixed some enemy knockback issues.

  15. Developer post

    Fixes/Balances #3

    Fixed some more collisions between players and enemies. Added a new knockback system for melee players, to help them keep up with ranged players. This new system allows them to push back against enemies.

  16. Developer post

    Fixes/Balances Update #2

    Fixed some missing collisions between players and enemies. Adjusted melee player attacks and i-frames to allow more faster attacking.

  17. Developer post

    Small Fixes and Balancing

    Fixed a bug where pausing during a boss intro screen and unpausing before the animation ends crashes the game. Buffed some characters and fixed i-frames.

  18. Developer post
  19. Developer post

    DAY 1 FINAL PATCH

    Gamedev here! Finally fixed the Steam achievement issue! Happy gaming!

  20. Developer post

    DAY 1 PATCH: PART 3

    Gamedev here! Another attempt at fixing the Steam achievement issue.