This one has some spoilery stuff. - SPOILERS - Fixed the ceiling in the Shuffle mode Boss Rush. Fixed the Shuffle Mode Boss Rush end credits sending the player to the wrong screen.
This one has some spoilery stuff. - SPOILERS - Fixed the ceiling in the Shuffle mode Boss Rush. Fixed the Shuffle Mode Boss Rush end credits sending the player to the wrong screen.
Points Drought modifier: Certain enemies will not spawn a coin if they are colliding with/is in a wall. - SPOILERS - Shuffle Mode Boss Rush: Fixed the final boss's intro.
Points Drought modifier: Certain enemies will not spawn a coin if they are colliding with/is in a wall. - SPOILERS - Shuffle Mode Boss Rush: Fixed the final boss's intro.
Fixed an issue with some bosses in Arcade mode not stopping level music when the Wanted Bosses modifier is active. Moved a semisolid platform in one of the rooms from the Parkour Quest modifier.
Fixed an issue with some bosses in Arcade mode not stopping level music when the Wanted Bosses modifier is active. Moved a semisolid platform in one of the rooms from the Parkour Quest modifier.
Pedro Temple is going out with a bang in this major update! Here is a list of the additions! Two NEW playable characters, Poe and Rando! Poe can throw snowball, even upwards and beneath himself! Rando can put weaker enemies and even their bullets in his mouth, and either spit the
Pedro Temple is going out with a bang in this major update! Here is a list of the additions! Two NEW playable characters, Poe and Rando! Poe can throw snowball, even upwards and beneath himself! Rando can put weaker enemies and even their bullets in his mouth, and either spit them out or swallow them! Four NEW Battle Mode stages: Kettle Kingdom, Space World, Kingdom of Frostica, and Tournament Ring! NEW Pallete Swapper: When you have selected a character on the player select screen, you can switch their colors! NEW CAMPAIGN!!! Pedro Shuffled (aka Shuffle Mode)! In this mode, rooms have three variations that are randomly selected when you move to the next room. This mode contains new enemies, locales, and music! Zillard's boss fight in Wanted Mode has a secret: On the select screen for that boss, press attack before going to that boss fight. MODIFIERS!! In Arcade Mode, there are other modifiers in addition to the post-game Time Attack mode: Pit Stop: Bonus rooms are replaced with a shop where points are spent for shields or 1-ups. Wanted Bosses (requires beating all nine Wanted Mode bosses): Most Arcade Mode bosses are replaced with bosses from Wanted Mode. Parkour Quest: Some rooms are replaced with simple platforming gauntlets. Points Drought: Enemies and bosses no longer yield points, but may occasionally drop coins with little value. Some small bugs have been fixed as well... We hope this final expansion to the game will make you players smile. - Jared, developer for Pedro Temple
Let's get the smaller stuff out of the way first: There's been a small visual issue with the Pedropedia displaying enemy entries. That has been fixed. Some smaller changes included enemy destroying code, but that's not very important right now. NEW GAME MODE -Quick Draw! Test you
Let's get the smaller stuff out of the way first: There's been a small visual issue with the Pedropedia displaying enemy entries. That has been fixed. Some smaller changes included enemy destroying code, but that's not very important right now.
NEW GAME MODE -Quick Draw! Test your reflexes against five opponents in singleplayer, or play against a second player!
Rush's paint balls travel a little higher and farther. Sir Boil's dash attack was changed. Players can now press attack when he starts running. The game displays a "CLEAR!" text when a room is cleared in Arcade and Wanted Mode.
Rush's paint balls travel a little higher and farther. Sir Boil's dash attack was changed. Players can now press attack when he starts running. The game displays a "CLEAR!" text when a room is cleared in Arcade and Wanted Mode.
Buffed Sir Boil's punching attack, as well as fixed some of his i-frames. Fixed a small graphical issue in a level in the 4th area. The final boss's weapon was fixed to give points.
Buffed Sir Boil's punching attack, as well as fixed some of his i-frames. Fixed a small graphical issue in a level in the 4th area. The final boss's weapon was fixed to give points.
Fixed some more collisions between players and enemies. Added a new knockback system for melee players, to help them keep up with ranged players. This new system allows them to push back against enemies.
Fixed some more collisions between players and enemies. Added a new knockback system for melee players, to help them keep up with ranged players. This new system allows them to push back against enemies.
Fixed a bug where pausing during a boss intro screen and unpausing before the animation ends crashes the game. Buffed some characters and fixed i-frames.
Fixed a bug where pausing during a boss intro screen and unpausing before the animation ends crashes the game. Buffed some characters and fixed i-frames.