Updated logs on progress please read.
This is exactly what I am currently doing. I am taking out the shooter game base. By doing this I am going to be getting rid of a lot of bugs simply from doing this. I am also working on the zombies patrolling Zombies react on sight of character instead of always seeking the play
This is exactly what I am currently doing.
I am taking out the shooter game base. By doing this I am going to be getting rid of a lot of bugs simply from doing this.
I am also working on the zombies patrolling
Zombies react on sight of character instead of always seeking the player - Completed: 6/11 11:30pm
Zombies reacting to sound. So if a gun fires more will come.
In progress 6/11 11:30
Melee combat,
New weapons,
Weapons working on the new character mesh.
New mesh. I have a marks full body mesh in game now, I am currently
working on being able to switch from 3rd person to fps.
Half Completed
New Hud
Enemies damage player
Grenades
Pistol blend space to wield a pistol
Level design specifically the city, the zoo, the prison and the train area.
Great progress has been made to all the levels so far and still working on it.
Adding in save points
I am also working on a system that when you actually save gabby you have to get her through safety throughout the game. She will be following you and the enemies can attack her as well, so you will have to not only defend yourself but her as well.
Based upon this I have gabby already following the player and am currently working on the enemy applying damage to gabby.
So far I have new weapons in game. The weapon system will be much better once I add the rest of the system into the game. This is what I am currently working on. Last night I added the mesh all new animations, got the fps/3rd person camera to work, and got gabby to follow the player.
Once I have this system complete X-17 will be greatly updated. I can use the same system with modifications which should fix all the bugs with the a.i. basically am killing 2 birds with one stone.
Please let me know if you have any more questions.
Update - 6/13/2016
Worked on the game the past 12 hours. Time 12:28pm. Worked on getting 3rd person view fully functional with blendspace, a.i and much more.
