PLAY IN FRENCH!
YOU CAN NOW PLAY IN FRENCH YAHOOO
Developer posts and news about this game.

YOU CAN NOW PLAY IN FRENCH YAHOOO

Plenty of little things here and there. New textures. New models. New me!

Added a new element to improve the ending buildup. Tweaked some sounds. Improved the roof of Building 2. Improved Main Menu clarity. Starting to run out of things to do!

Rewriting and cleaning of all the Capital's speeches. Fixed several scripting issues. Improved the looks of Buildings. Added some gore to the ending.

Added some new FX. Fixed several script issues. Fixed the new difficulty setting that was COMPLETELY BROKEN sorry if you tested it recently. :(

Added several small thingies to reinforce the atmosphere.

Added several Quality of Life improvements to the gamepad support. The game is now much more pleasant and reliable with a gamepad. Added a state where you can break the recycler machine. Added flies where things stink. Added a lot of sound cues to reinforce the sense of place and

Reworked many pieces of writing. Tweaked some meshes. Added some VFX. Added FOV and VSYNC options. Tweaked some visuals. Improved the collision issue that could occur at the ending.

Tweaks of timings to the ending. Probably a bunch of insignificant things I forgot about already. Good night!

The mouth now moves!

Added a plank reconstruction interaction. Fixed minor issues. Added lights when the Capital Chambers ring.

A very critical bug prevent players to see the end of the game was fixed. Some script edge cases were also fixed.

Reworked the ending screen with now STATS! A bunch of other things but I've been quite busy with the DEMO so honestly not sure.

Fixed several script issues that could lead to soft block. Tweaked some timings. Added some sounds.

Tweaked some variables in the ending. Allow the player to get to the Capital early. Added an FX to the capital Horn that better conveys whether it's available or not. Fixed a blocker that could let you stuck inside the Capital Chamber Added some dialogues to the capital Chambers.

Changes and fixes: The camera zooming in from the tunnel will now look at you directly. (Thanks Sinno <3) Removed a little bit of handholding with player thoughts, made them less present. Tweaked the way player can know when Mo is available to make it more understandable easil

Changed the ending (again). Made a lot of adjustments and tweaks on a large amount of things. Going to bed now!

New ways to emphasize. Fixed some elements that didn't trigger in the ending. Added a few cool things.

Fixing unwanted presence of spoil material in Building 2. Fixed several buggy interactions. Added a hand for having the player to point at things when asking Mo. Improved some scripted events. Added physicalized ropes to the Observatory. Fixed some issues with Mo's behavior.

Forgot to change the Build Version number. Changed the ending . Changed how the ending triggers. Improved subtitles readability. (There's now a special color for important words and names) Improved buttons readability (text outline). Changed Ni's messages in the World, added two