Dissociative

James H. Van der Meulen · Trash Vomit Studios

Released
Dec 31, 2025
Platforms
Last updated
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Updates & announcements

8 posts
  1. Developer post

    Restructuring Update

    Scrapped the old 2D Movement and rebuilt the player movement from the ground up using what I learned from making game Quantum Curse, The Legend of URE and Hardcore Soldier games This means better and more fluid player animation and movement Can now climb any wall once the Hook it

  2. Developer post

    Darkness Update 03

    Finished darkening all of the Desolate Dungeon backgrounds and added aesthetic depth for about another 200+ platforming dungeon rooms. This is about 600+ out of 2025 total scenes that have been touched up for the Darkness Update Series.

  3. Developer post

    Darkness Update 02

    darkened more backgrounds and added aesthetic depth for about another 100+ platforming dungeon rooms, Boss battle rooms, intro areas, and dream land areas. This is about 350+ out of 2025 total scenes that have been touched up for the Darkness Update Series. Fixed anomalous level

  4. Developer post

    Darkness Update 01

    Added 8 directional movement for top down exploration darkened backgrounds and added aesthetic depth to 150+ platforming dungeon rooms (which is about one sixth of the total amount of rooms that are planned for the same treatment) added hundreds of new sprites and a few new tile

  5. Developer post

    Graveyard and Visual Patch

    Now has built in DPI awareness for better more crisp display of graphics / better visuals Allows for better display performance on 4K screens and/or screens with larger resolutions Changes to the Graveyard platforming section layers to portray depth so the player can tell the dif

  6. Developer post

    Improvement Patch 04 | Intro and player animation changes

    Completely wiped the intro area the player is first dropped into and changed it into a flat area where the player can get familiarized with the platforming aspect of the game without distractions. Refined the player animations for the player character's platforming aspect of the

  7. Developer post

    Improvement Patch 02

    Adjusted the collision boxes for the platforming version of the main character tweaked the animation response timing for the platforming version of the main character replaced the climbing and teleport animations for the platforming version of the main character adjusted a backgr

  8. Developer post

    Improvement Patch 01

    Added visible paths in some areas that might be confusing for players near the beginning of the game Added some collision boxes in the Hometown house walls where there were previously none Fix bug where the player got stuck while walking in a specific area in the Desolate fixed a