Glitchspace

Space Budgie

Released
May 5, 2016
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    New Updates & VR Weekend Sale

    Hey players, Yesterday we've put out a new patch to address any of the remaining Linux and Oculus issues. Linux reports have been good so far but any problems just give us a shout. In other news, Glitchspace is included in the VR weekend sale, so you can grab the game for 33% off

  2. Developer post

    New Updates & VR Weekend Sale

    Hey players, Yesterday we've put out a new patch to address any of the remaining Linux and Oculus issues. Linux reports have been good so far but any problems just give us a shout. In other news, Glitchspace is included in the VR weekend sale, so you can grab the game for 33% off

  3. Developer post

    Linux Version Now Available And Oculus Updates

    Hey folks, We've added a couple of new things for Glitchspace's latest update: - Linux support is now up: sorry this took so long to get out there. If Linux users can let us know how it is running or if they run into any problems that would be great. - Oculus support is now out o

  4. Developer post

    Linux Version Now Available And Oculus Updates

    Hey folks, We've added a couple of new things for Glitchspace's latest update: - Linux support is now up: sorry this took so long to get out there. If Linux users can let us know how it is running or if they run into any problems that would be great. - Oculus support is now out o

  5. Developer post

    Oculus VR Beta Branch Now Live!

    Hey everyone, We're now back with a new update for our previous Oculus users! We've spent the past few weeks reimplementing support in the game for the latest consumer version. The main points for this update are: - As it's a beta branch, tt can be accessed through Glitchspace -&

  6. Developer post

    Oculus VR Beta Branch Now Live!

    Hey everyone, We're now back with a new update for our previous Oculus users! We've spent the past few weeks reimplementing support in the game for the latest consumer version. The main points for this update are: - As it's a beta branch, tt can be accessed through Glitchspace -&

  7. Developer post

    Glitchspace Soundtrack/Ambience Album Now Available

    Hey folks, Following on from Glitchspace’s release a few weeks ago, the soundtrack/ambience album for the game is now available! You can take a listen to the full album here: This took a bit longer than anticipated with other post-release stuff as well as having to upload the who

  8. Developer post

    Glitchspace Soundtrack/Ambience Album Now Available

    Hey folks, Following on from Glitchspace’s release a few weeks ago, the soundtrack/ambience album for the game is now available! You can take a listen to the full album here: This took a bit longer than anticipated with other post-release stuff as well as having to upload the who

  9. Developer post

    1.04 Patch Now Available

    Back with another round of changes and just in time for the weekend! - Music and SFX volume are now controlled by sliders. - Multiple use of Apply Force no longer stacks the force. - Fixed issue where the player and physics cubes wouldn't count as colliding after they had come to

  10. Developer post

    1.04 Patch Now Available

    Back with another round of changes and just in time for the weekend! - Music and SFX volume are now controlled by sliders. - Multiple use of Apply Force no longer stacks the force. - Fixed issue where the player and physics cubes wouldn't count as colliding after they had come to

  11. Developer post

    1.03 Patch & Sandbox Mode Now Live

    Sandbox Mode is now back in the game! Change log is as follows: - Increased default mouse sensitivity and increased maximum permitted mouse sensitivity - Added Sandbox mode For those who haven't played the Sandbox Mode before: we recommend you first play through the story mode of

  12. Developer post

    1.03 Patch & Sandbox Mode Now Live

    Sandbox Mode is now back in the game! Change log is as follows: - Increased default mouse sensitivity and increased maximum permitted mouse sensitivity - Added Sandbox mode For those who haven't played the Sandbox Mode before: we recommend you first play through the story mode of

  13. Developer post

    Glitchspace 1.02 Patch Now Live

    Hey again players, Back with a new round of fixes for you - Build should now work correctly on 32 bit machines. - Removed the ability to disable collisions on yourself. - Improved support for less common display aspect ratios. - Cursor should now correctly appear at all times in

  14. Developer post

    Glitchspace 1.02 Patch Now Live

    Hey again players, Back with a new round of fixes for you - Build should now work correctly on 32 bit machines. - Removed the ability to disable collisions on yourself. - Improved support for less common display aspect ratios. - Cursor should now correctly appear at all times in

  15. Developer post

    Glitchspace 1.01 Patch Now Live

    Hey players, So we've put out a small update that fixes reported issues and adds some requests: - "Controls" page added to the main menu. - "Invert Mouse Y Axis" added to the control options. An FOV slider will be in a subsequent update. - Main menu should now display the correct

  16. Developer post

    Glitchspace 1.01 Patch Now Live

    Hey players, So we've put out a small update that fixes reported issues and adds some requests: - "Controls" page added to the main menu. - "Invert Mouse Y Axis" added to the control options. An FOV slider will be in a subsequent update. - Main menu should now display the correct

  17. Developer post

    Glitchspace is Now Fully Compiled to 1.0!

    Hi all, We've just hit the magic button on Glitchspace's transition from early access to full release. Thanks to all of you for supporting us along the way and for putting up with a lot of waiting, your patience was super appreciated! A couple of things we wanted to address with

  18. Developer post

    Glitchspace is Now Fully Compiled to 1.0!

    Hi all, We've just hit the magic button on Glitchspace's transition from early access to full release. Thanks to all of you for supporting us along the way and for putting up with a lot of waiting, your patience was super appreciated! A couple of things we wanted to address with

  19. Developer post

    A Quick Update for Tomorrow's Release

    Hey everyone, Hope you're looking forward to seeing the finished game tomorrow. We wanted to let you all know about what our plan is for it: So, all going well, officially we're going to transition out of early access to full release at 6pm UK time. But before that we're likely g

  20. Developer post

    A Quick Update for Tomorrow's Release

    Hey everyone, Hope you're looking forward to seeing the finished game tomorrow. We wanted to let you all know about what our plan is for it: So, all going well, officially we're going to transition out of early access to full release at 6pm UK time. But before that we're likely g