De-slopify update
Hi all! I have a minor, major and misc update for Mycelium! Starting with the minor, but very important update, all character portraits and logo of the game are drawn and inserted in place of ai generated assets. Around ~15 assets total. I updated AI disclaimer description and st
Hi all!
I have a minor, major and misc update for Mycelium!
Starting with the minor, but very important update, all character portraits and logo of the game are drawn and inserted in place of ai generated assets. Around ~15 assets total. I updated AI disclaimer description and store screenshots. For now trailer and gifs will remain with older assets, sadly, but if I ever get time to redo them, I'll jump onto it.
Mycelium is my passion project, work of 5 years and having a drop of slop assets in it seems wrong and inadequate, especially now that I am strongly anti AI asset generation.

Major update - MAC PLATFORM! From now on there is a MAC version available to be played, with all the features, including steam achievements and everything else. MAC audience is not that large, but I, as a MAC user, understand the frustration behind not having suitable version of a game you want to play on your primary device.
And for the misc update, it's more of an announcement - I have released a new game! It's called Housekeeper: Anomaly. It had less of development time but not less love put into it. As well as the content amount, basic playthrough takes around ~18 hours, while completing the whole 100% and trying all the modes could take much more!
It's a game about a neverending soviet building, with 100 000 floors filled with anomalies. Prepare for some desperate trading and try to care about your main character, she's gonna need it.
You can check it out here:View game page
