Update 1.2.8
Added Advanced Start map option. Choose how many towns and commanders each faction starts with. Added the ability to save and load maps. For now, map names can be changed in the mapSeeds.txt file. Added a new achievement.

Developer posts and news about this game.

Added Advanced Start map option. Choose how many towns and commanders each faction starts with. Added the ability to save and load maps. For now, map names can be changed in the mapSeeds.txt file. Added a new achievement.

Added a new Global Statistics page to the title menu Added more statistics to Spectator Mode Added a new achievement Fixed a rare bug in Mission 1 when Auto Loop is enabled

Fixed a potential crash when playing as the Xibal faction.

Building Changes Fisheries: This building now has a chance each turn to halve the cooldown of the Teleport skill. Deepwater Hatcheries: This building now has a chance each turn to grant bonus research points on the next turn. Soul Well: This building now has a small chance each t

Added an Auto Patrol option for Commanders. When enabled, Commanders will automatically patrol the map and engage nearby NPCs. The T key can now also be used outside of Spectator Mode to enable Auto Loop Turns, which automatically ends each turn until disabled.

Balance Adjustments Towns can now only construct one building at a time. Capitals can construct up to two buildings at the same time. Building time is now affected by town population. The higher the population, the faster construction is completed. Bug Fixes Fixed a rare bug wher

Improved AI AI now finds enemy bases more efficiently. Fixed an issue where AI tower scouting could fail.

Visual Updates Unified all game versions into a single client. Added in-game language selection (English, German, Traditional Chinese).

Option for manual control of units during battle has been added. This can be toggled in the unit info menu. Units can now be individually controlled during combat. If you wish to skip a units action, you can select the unit and choose to wait/skip its turn.

Fixed a bug where units received more HP than intended when town happiness exceeded 80%.

Added a new Faction: The Xibal Tribes The Xibal start with only a few weak base units. They must capture monsters in battle and use them to achieve victory. Monsters can also be unlocked in their towns and strengthened through Research. Their special ability lets them permanently

Fixed a potential crash when teleporting while switching commanders. Fixed visual money display for Zyrrnoxi when building a Portal. Fixed an issue where the Mage unit could not be purchased while on the waiting list. Fixed naming issue for Emerald units. Correctly displays the p

Fixed incorrect Fog of War behavior from towers. Added new achievements.

Minor bug fixes

Enemy factions now optimize their formation when attacking. On Normal difficulty, 75% of positions may be optimized. On Hard, formations are always fully optimized. Improved and optimized AI behavior.

Added new unlockable costumes Fixed issue with scrolling when too many save files exist

Fixed a potential bug when transferring troops between commanders in other realms. Fixed a few German translation errors. Fixed a bug that sometimes prevented unlocking the research achievement. Fixed a bug where a commander would not level up if Continue was pressed before the X

Added German translation (note: English save files are not compatible) Portals and towers can no longer be built on Ether Streams

Fixed incorrect AP display for movement Fixed potential crash when switching realms

Added an option to highlight buildings that can be constructed. Units from commanders can now be transferred back to the town. Added special options when transferring units, such as Mark All, Mark Range, etc.