v4.3 (bug fix)
Objective list was not displayed anymore at start up


Objective list was not displayed anymore at start up

Interactions were broken when coming back to default mode after playing other mode

New achievements were not properly stored.

I'm very proud to present what is probably the most important upgrade since the game's release! On the program: new game modes, revamped menus with multiple skins save, a seasonal theme and other surprises! New game modes This is THE major feature of this upgrade: the introductio

Snow fall was not included in splitscreen mode Notifications were not correctly displayed

A short news item to let you know that you can now buy Superfluous Returnz and Little Brats! in a Steam bundle which will give you a 15% discount. Note that the discount works even if you already own one of the two games: you'll only pay the difference.

- Gamepad focus was lost on scoreboard with objectives popup - Objectives could be already checked when relaunching a game - No sprint objective was wrongly marked as failed

After the Halloween upgrade, it was only logical to bring a Christmas upgrade! On the program? A seasonal theme, new game objectives and new skins! A winter look Just as the previous update added an autumnal theme, here come winter flakes! For the duration of winter (in the north

Music was not played in splitscreen mode World limits were shifted in splitscreen mode

Steam lobbies were broken (could not join a Steam online game), they are now fixed.

It's Halloween in a few days, and for the occasion, the first upgrade for Litte Brats! is already available! On the program? A seasonal theme, a 1 vs 1 split-screen mode, and more! An autumnal look Of course, the most visible feature is the introduction of seasonal scenery: for t

- Display correct gamepad button names/symbols - Save gamepad config - Use saved locale instead of system to choose bots names - Increase join dialog's width to see full IP - Fix camera jumps when changing state on merry-go-round

- Client brats were not entering school - Crash if changing direction of bot on customization screen - "moving" button was not working on customization screen - Predefined bot names not updated when changing locale - Game could crash when exiting level

After a two-week delay, the game was finally released yesterday! Thanks to all those who have already bought it. It's been a lot of work, and I'm very proud of this new release. The work began just 8 months ago, and required some 400 hours of development, 70 hours of graphics, 38

It is with some sadness that I have to inform you that the release date of Little Brats! has been postponed by two weeks: the game will therefore be released on October 1 instead of September 18 as previously announced. The reason is simple: the latest beta tests have brought to

In anticipation of the game's release in September, you can already generate your own little brat with the "Little Brats!" avatar generator . This generator partially reproduces the character customization menu taken directly from the game: it's based on the same engine, Godot ,

This time it's official: Little Brats! will be released on September 18. Makes sense to release a playground simulator during the back-to-school month! For the occasion, the official trailer has been unveiled! What is this game? If, graphically, my style already used in the point