Minor Improvements
Minor Improvements We have updated the system so that when you select a stay at an inn and do not have enough souls to level up, a warning pop-up will appear once more.
Developer posts and news about this game.

Minor Improvements We have updated the system so that when you select a stay at an inn and do not have enough souls to level up, a warning pop-up will appear once more.

Bug Fixes We have fixed an issue where resolution settings were not saved after changing them in-game and then pressing the “Return to Title” button.

New Game Content Rebecca’s standing CG has been added. It will be displayed after the Teleport feature is unlocked. New conversation patterns have been added for each NPC. Rebecca: Dialogue now changes according to the player’s current game progress. Venka: Dialogue now changes a

Game Convenience Improvements 1. Added resolution change and screen mode functionality to the game configuration. Provides the following three resolution options: 1920x1080 / 1600x900 / 1280x720 You can select either full-screen or windowed mode. 2. Reduced screen transition time

Bug Fixes 1. Fixed an issue where the game would crash immediately after launch due to falling through the floor. This was likely not a physics or collision issue, but rather a problem where certain language versions of Windows failed to properly read the initial coordinate value

Bug Fix Since it is not reproducible in the current development environment, we have modified the suspicious code and supplemented it with logic, and we believe that this has prevented the occurrence in most cases. Fixed a bug where you would fall through the ground when starting

Improvements to Early Gameplay Improved the early-game experience Adjustments have been made to ensure smoother gameplay right after starting the game. Fixed terrain that could cause unintended mistakes Modified certain level layouts that could lead to accidental missteps during

Gameplay Improvements & Bug Fixes Added UI text previously displayed only in English to be shown in each country's language upon language change. Fixed an issue where magic attacks could damage enemies hidden on the ground. Fixed an issue where pressing the cancel key in the

Gameplay Improvements HP and SP are now explicitly displayed in the HUD instead of icons. When the stamina gauge is full, an animation effect has been added to the gauge, and an SFX plays to make it easier to recognize. The jump logic has been revised. The issue where a jump woul

Game Content Improvements A tutorial pop-up will appear immediately after rescuing ally Venka to unlock the base and provide guidance. Helpful hints will appear based on your progress to aid understanding. When enemies become stronger, the DAY display will turn red. BGM has been

Controller Usage Guide When using a controller, please disable STEAM INPUT. Enabling STEAM INPUT causes issues with the jump function not working properly. Game Improvements The base damage and level-up damage increase of the Attack Bible have been raised. The ending cutscene has

Gameplay Improvements The map now reorients based on the currently selected chapel in the teleport UI. All enemy magic damage now applies half of the target's defense. (Previously ignored defense) Jafar's cooldown between actions has been slightly increased. His HP and defense ha

Bug Fixes Fixed an error where the battle against Radu Batori did not proceed normally under specific conditions. Fixed an issue where certain patterns did not function correctly during the battle against Lilith. Fixed an issue where items increasing maximum HP, maximum SP, or ma

Fixed an issue where certain VFX did not appear on screen when first loaded. Fixed an error where specific map data was incorrect. Fixed an error where particles displayed for unobtained items were partially missing. Added SFX to certain enemies.

Adventure Changed the Attack Trigger, which previously had a magic-circle form, to an icon form that depicts the action that should actually be taken. Fixed an issue where a specific trigger did not function correctly. Added an animation that indicates the activation state of the

The Left Stick on the controller now also controls cursor movement within menus. Fixed an issue where the game did not reset properly after restarting following a game over caused by Enok's death. Fixed an issue where acquired Bibles could not be selected in the Bible menu. Fixed

Feature Additions Added KeySetting functionality Added within the Options menu. Allows changing primary keys for keyboard and gamepad. General Game Improvements You can now control Enoch using either the D-pad or Left stick. Note: Cursor movement in menus still only works with th