0.0.64alpha notes
re-enabled seamless travel after refactoring added help text in menu added menu button
Developer posts and news about this game.

re-enabled seamless travel after refactoring added help text in menu added menu button

Hotfix: can shoot after plr kills big enemy again!

Big aliens no longer socket the ship inside it - but they do prevent shooting

Well, finally I have a basic playable map with the core mechanics. As such, the game is now open for playtesting by the public (I will accept invitations as they come through). You can use weapons/items and play multiplayer (ESC->host game / join game) Controls are: - Left mou

fixed timing issue when getting eaten by big alien fixed offset issue when moving while teleporting to ship improved slow projectiles while moving with them

fixed weird spinning bug when big alien eats sometimes changed teleport of jumping aliens to just really fast speed added ability to hold mouse1 (for those suffering from RSI)

Rollback 0.0.60alpha was broken

fixed weird spinning bug when big alien eats sometimes changed teleport of jumping aliens to just really fast speed added ability to hold mouse1 (for those suffering from RSI)

fixed alien attacks (melee collision now does dmg per second) added jumper aliens (teleports to player when entering radius) big aliens can now eat players (5sec immunity hold) dmg now scales per player joining (some with hold duration)

fixed movement lag with mining laser fixed mouse bug when level restarts after winning the game (or clicking restart level)

recoded inventory system (to use structs, fixes various inv bugs) recoded player entities and spawn (using repnotify for player name/colour) added shield removed floor so it's more space-like (however there is now nothing for light to reflect off) added melee alien model made ast

added ESC to input key bindings for menu

- fixed the many sabs bug (network players arent all called sab now) - enabled LAN

- fixed bug where attached ship could pick up health (theyre meant to be dead) - moved teleport ability to item system that can be detached

- fixed item pickup bug - fixed hidden player 2 on restart bug - added particle effects for weapon projectiles

- Attaching ship to another ship on death, instead of following on tick - KNOWN BUGS - - If a ship died and spawned into you, if you lose your weapons, they don't seem to work when you pick them up - on servertravel when everyone dies, player 2 (the red one) is missing nametag an

Mining laser now drops before laser nosecone! - also dropped items now glow the same colour as the player

- disabled minimap, for now ever since I removed player start it has been broken and halves the framerate

- disabled seamless travel to prevent game over respawn bug - TODO: fix bad framerate

- moved from player start spawn method, to pawn possession (attempting to fix detaching items bug) - everything was working fine in the editor, but now odd things happen when the player dies, need to test multiplayer with package - enabled upto 6 plrs (from 4) - added player name