smol patch
- inventory upgraded - more gorblheim dialogue in certain areas - fixed controller ui bug in the rolling screen
- inventory upgraded
- more gorblheim dialogue in certain areas
- fixed controller ui bug in the rolling screen


- inventory upgraded - more gorblheim dialogue in certain areas - fixed controller ui bug in the rolling screen
- inventory upgraded
- more gorblheim dialogue in certain areas
- fixed controller ui bug in the rolling screen

fixed bug where equipment wasn't being treated as unique objects after loading a save added new assist (forest shroom) increases 25% dot damage after casting once in battle, buff icon included after casting fixed bug where if doug used an unblockable move, he wouldn't be hidden p
fixed bug where equipment wasn't being treated as unique objects after loading a save
added new assist (forest shroom) increases 25% dot damage after casting once in battle, buff icon included after casting
fixed bug where if doug used an unblockable move, he wouldn't be hidden properly after battle ends until the scene was reset
willyfeesh [RAT], — Yesterday at 8:33 PM
armor break UI no longer cucks your inputs (this was making using assists feel really bad even if armor break didn't actually happen because it was attempting to hide it with the dissolve transition sometimes)

fixed bug where roll ui for "current inventory selected equipment item" exit button was off yaxis slightly equip size increased from 10 to 40 added swap icons and training room logic for salary man swap skill fixed bug where consumed salary man skills text was using blue instead
fixed bug where roll ui for "current inventory selected equipment item" exit button was off yaxis slightly
equip size increased from 10 to 40
added swap icons and training room logic for salary man swap skill
fixed bug where consumed salary man skills text was using blue instead of red if you have a party member
added eat rock sounds (two of them)
assists are cached into memory when selected now
dot build now layers audio properly and ticks properly
fixed bug where you could skip fighting doug to progress

- Made UI animations Much Faster - Gorblheim scream much faster - Rat Jams made easier to determine what song is playing (karaoke colors haha) - uhhhh... idk what else surely i did something else
- Made UI animations Much Faster
- Gorblheim scream much faster
- Rat Jams made easier to determine what song is playing (karaoke colors haha)
- uhhhh... idk what else surely i did something else

- Tutorial smoother - DOT build damage calc and extra lines fixed - Added slightly more DOT options in builds
- Tutorial smoother
- DOT build damage calc and extra lines fixed
- Added slightly more DOT options in builds

INTERRUPTS Added to every enemy in the game (1/125 chance per SKILL not HIT to be interrupted by enemy) Fixed bug where if you were skipping before getting into a battle, you were still skipping in it Image cache back up to 250, big mom too big for the god damn cache Enemies put
INTERRUPTS Added to every enemy in the game (1/125 chance per SKILL not HIT to be interrupted by enemy)
Fixed bug where if you were skipping before getting into a battle, you were still skipping in it
Image cache back up to 250, big mom too big for the god damn cache
Enemies put themselves back together much faster now

New Tutorial For New Players - also image cache size reduced from 5gb to 4gb come complain if u got any lag in battles
New Tutorial For New Players
- also image cache size reduced from 5gb to 4gb come complain if u got any lag in battles

36 mudcrabs added to fishbait inventory after killing biggest mom you can no longer giga spam the orb voice lines (they play only when one has ended now) big feesh voice line was playing on an incorrect fish, corrected max fishing time reduced from 30s to 22s heavily nerfed up an
36 mudcrabs added to fishbait inventory after killing biggest mom
you can no longer giga spam the orb voice lines (they play only when one has ended now)
big feesh voice line was playing on an incorrect fish, corrected
max fishing time reduced from 30s to 22s
heavily nerfed up and down damage for OT skill; buffed right combo ender damage
adjusted layering for dougs/how the damage numbers are layered and also how the overtime strikes are layered
made frog sage jutsu casting faster again
made frog sage jutsu sound channel sounds into the audio channel for faster/smoother sound
getsuga dmg scaling buffed from 2.5 to 3.25
fixed bug where changing layout still said (and mouse) on choice options
made overtime spacebar sounds cooler
Normal mode has timing circle disable prompt on new game startup now also
Gorblheim base phy_def buffed to 10 to account for other standardized functions
Fixed bug where GORBLHEIM DISCARD wasn't reloading the UI properly
Killing BORBO gives one ORB OF REGRET
DEFEATING KOBERU gives one ORB OF REGRET
BORBO sells ORBS OF REGRETS for 250 FEESH each now

- Fixed bug where an unacceptable key press in the salary man overtime loop results in code spilling to the frog_sage(key_press) label
- Fixed bug where an unacceptable key press in the salary man overtime loop results in code spilling to the frog_sage(key_press) label

Fixed issue with low hp animations covering the standby phase Fixed issue with addtional crit rate in some places not applying KUBO TITE (x) move now increases CR by 10% of the next SIX INSTANCES OF DAMAGE CHAIN SWORD FINAL MOVE (right) does 3X ARMOR DAMAGE if ENEMY ARMOR is UP S
Fixed issue with low hp animations covering the standby phase
Fixed issue with addtional crit rate in some places not applying
KUBO TITE (x) move now increases CR by 10% of the next SIX INSTANCES OF DAMAGE
CHAIN SWORD FINAL MOVE (right) does 3X ARMOR DAMAGE if ENEMY ARMOR is UP
SPACEBAR (5x in overtime) does 50% LESS DAMAGE when ARMOR is UP and 90% DAMAGE (of original damage in the past) when ARMOR is DOWN
ADDED CHEATS FOR PLAYTESTERS, AVAILABLE IN THE WATERFALL TRAINING ROOM (it is cut off half the screen)
GAVE GORBLHEIM'S ROCK MOVES AN ACTUAL TOOLTIP AND NOTIFIER
probably something else that I can't remember

- Gave outline styles to perfect block and block text to make it clearer to read -Normal mode now has 0.5 extra time to do every move compared to permanent as before, making it functionally much more similar to giga mode, but still chill enough and rewarding
- Gave outline styles to perfect block and block text to make it clearer to read
-Normal mode now has 0.5 extra time to do every move compared to permanent as before, making it functionally much more similar to giga mode, but still chill enough and rewarding

small fixes to combos in normal mode again
small fixes to combos in normal mode again

made normal mode funner in overtime (respects combos)
made normal mode funner in overtime (respects combos)

Fixed bug where unknown electric crayfish was showing a location to be fished up at Fixed bug where keyboard button for charged sangrea attack wasn't W Fixed bug where stun duration was permanent if you had the roll (was checking for < and not >) Fixed bug where you could s
Fixed bug where unknown electric crayfish was showing a location to be fished up at
Fixed bug where keyboard button for charged sangrea attack wasn't W
Fixed bug where stun duration was permanent if you had the roll (was checking for < and not >)
Fixed bug where you could skip picking up the poison blade skill
Fixed bug where Overhand Strike and Kubo Tite Getsuga did not account for Electro Crayfish Crit rate buff
Fixed bug where certain orbs on certain items would cause a null index error
Fixed bug where fish orb damage% was not applied (<= than >= again)....
Added back up code where if you have a bugged dead party member, entering training room revives them

woooooOOOOOOO LET'S GOOOOO
woooooOOOOOOO LET'S GOOOOO

retain after load was not being called after screen actions; fixed that so if you wanna save scum, you sure can now without moving between Maps lmao - sound cue added for skills that reset on certain procs (overhand strike and charged sangrea dread strike)
retain after load was not being called after screen actions; fixed that so if you wanna save scum, you sure can now without moving between Maps lmao
- sound cue added for skills that reset on certain procs (overhand strike and charged sangrea dread strike)

more evilge salary man skills more playtest content
more evilge salary man skills
more playtest content

blocking/combo timing is much CLEARER qol menu stuff qol time display on tutorials stuff
blocking/combo timing is much CLEARER
qol menu stuff
qol time display on tutorials stuff

ooga booga
ooga booga

fixed garbage colllection issues probably playtest at the end of game available for gamers
fixed garbage colllection issues probably
playtest at the end of game available for gamers