fixed bug where equipment wasn't being treated as unique objects after loading a save
added new assist (forest shroom) increases 25% dot damage after casting once in battle, buff icon included after casting
fixed bug where if doug used an unblockable move, he wouldn't be hidden properly after battle ends until the scene was reset
willyfeesh [RAT], — Yesterday at 8:33 PM
armor break UI no longer cucks your inputs (this was making using assists feel really bad even if armor break didn't actually happen because it was attempting to hide it with the dissolve transition sometimes)