smol patch
- inventory upgraded - more gorblheim dialogue in certain areas - fixed controller ui bug in the rolling screen


- inventory upgraded - more gorblheim dialogue in certain areas - fixed controller ui bug in the rolling screen

fixed bug where equipment wasn't being treated as unique objects after loading a save added new assist (forest shroom) increases 25% dot damage after casting once in battle, buff icon included after casting fixed bug where if doug used an unblockable move, he wouldn't be hidden p

fixed bug where roll ui for "current inventory selected equipment item" exit button was off yaxis slightly equip size increased from 10 to 40 added swap icons and training room logic for salary man swap skill fixed bug where consumed salary man skills text was using blue instead

- Made UI animations Much Faster - Gorblheim scream much faster - Rat Jams made easier to determine what song is playing (karaoke colors haha) - uhhhh... idk what else surely i did something else

- Tutorial smoother - DOT build damage calc and extra lines fixed - Added slightly more DOT options in builds

INTERRUPTS Added to every enemy in the game (1/125 chance per SKILL not HIT to be interrupted by enemy) Fixed bug where if you were skipping before getting into a battle, you were still skipping in it Image cache back up to 250, big mom too big for the god damn cache Enemies put

New Tutorial For New Players - also image cache size reduced from 5gb to 4gb come complain if u got any lag in battles

36 mudcrabs added to fishbait inventory after killing biggest mom you can no longer giga spam the orb voice lines (they play only when one has ended now) big feesh voice line was playing on an incorrect fish, corrected max fishing time reduced from 30s to 22s heavily nerfed up an

- Fixed bug where an unacceptable key press in the salary man overtime loop results in code spilling to the frog_sage(key_press) label

Fixed issue with low hp animations covering the standby phase Fixed issue with addtional crit rate in some places not applying KUBO TITE (x) move now increases CR by 10% of the next SIX INSTANCES OF DAMAGE CHAIN SWORD FINAL MOVE (right) does 3X ARMOR DAMAGE if ENEMY ARMOR is UP S

- Gave outline styles to perfect block and block text to make it clearer to read -Normal mode now has 0.5 extra time to do every move compared to permanent as before, making it functionally much more similar to giga mode, but still chill enough and rewarding

small fixes to combos in normal mode again

made normal mode funner in overtime (respects combos)

Fixed bug where unknown electric crayfish was showing a location to be fished up at Fixed bug where keyboard button for charged sangrea attack wasn't W Fixed bug where stun duration was permanent if you had the roll (was checking for < and not >) Fixed bug where you could s

woooooOOOOOOO LET'S GOOOOO

retain after load was not being called after screen actions; fixed that so if you wanna save scum, you sure can now without moving between Maps lmao - sound cue added for skills that reset on certain procs (overhand strike and charged sangrea dread strike)

more evilge salary man skills more playtest content

blocking/combo timing is much CLEARER qol menu stuff qol time display on tutorials stuff

ooga booga

fixed garbage colllection issues probably playtest at the end of game available for gamers