0.9.0.3 Hotfix
Fixed a bug that prevented game progress when receiving the "Hex Caster's Trial" reward.

Developer posts and news about this game.

Fixed a bug that prevented game progress when receiving the "Hex Caster's Trial" reward.

Difficulty Tweaks Damage taken multiplier per fury level 10% -> 5%. At gate 9 this value went from 15% -> 10%. Fixed a UI tooltip issue with gate 9. Gate 10 Godborne health multiplier 50% -> 35%. Gate 10 Godborne attack speed multiplier 25% -> 15%. Gate 7 ELITE health

Warning: This patch will reset your active run! Fixed an issue causing some neutral spells to load as a different spell.

The Rise of the Godborne update is now live! Highlights of today's update: 14 Godborne bosses to fight in arena combats. 30 new spells. These are "neutral" spells that you receive after defeating a Godborne. The enemy spawning system has been reworked. You no longer teleport to a

Hello hello everyone! The Rise of the Godborne update is just around the corner! Here's the final preview of the upcoming Godborne spells. To recap: Godborne bosses are new enemies that you'll be facing in arena combat. Defeating a Godborne grants you a unique neutral spell, and

Hello hello everyone! I'm back with another preview of the upcoming Godborne spells. To recap: Godborne bosses are new enemies that you'll be facing in arena combat. Defeating a Godborne grants you a unique neutral spell, and each of them has a unique pool of spells that they can

Hello hello everyone! I'd like to give you all a preview of some new spells coming soon in the Rise of the Godborne update. Godborne bosses are new enemies that you'll be facing in arena combat. Defeating a Godborne grants you a unique neutral spell, and each of them has a unique

Difficulty Adjustments Difficulty is being tweaked at all gate levels to further compensate for the removal of curse modifiers. Please let me know where the difficulty lands after this patch! The modifiers for gate 1 and gate 5 have been swapped. Gate 5 difficulty modifier - In n

The Champion's Favors major content patch is now live! Champion’s Favors and Curse System Removal The curse system has now been completely replaced with the Champion’s Favors system. At the end of each arena, instead of choosing a set of curses to apply to your run, you’ll now be

Patch 0.8 (Champion’s Favors) will officially launch on June 01, but you can try out the experimental branch right now! To access the experimental branch, right click on Godslayer Arena in your steam library, select “Properties”, and select “experimental” in “Game Versions and Be

Bug Fixes Fixed a bug where loading a run with Infernado in your reserve or main bar would break the game. Fixed a bug where fortune spells would retrigger when loading a run. Fixed a bug where acquiring a silver spell through methods other than directly from the shop would trigg

Misc Changes Increased the visibility on the spell reserve’s auto sort button. Bug Fixes Fixed a bug preventing the “Aeon Garden” mastery spell from casting. Fixed a bug where the “Summon Puresoul” spell would not spawn additional minions from bonus projectiles. Fixed a bug preve

Misc Changes Added an icon signaling acquire/discard Fortune Spells on spell shop buttons. This icon is replacing the mana cost visual. Bug Fixes Fixed a bug where helmet “The Vagrant” would autocast 2 spells instead of 1. Corrected some tags on the “Doomblast” Bloodlord spell. F

The highlights of today’s major content patch for Godslayer Arena include a new class of spells called “Fortune Spells”, core changes and major rebalancing to trait breakpoints, and changes to when you select your mastery spell. Fortune Spells At the core of today’s patch is the

Hello hello everyone. In today’s dev update for Godslayer Arena, I will be going over the Early Access roadmap to give you all some insight on what new features and reworks will be added. The very first of the major updates releases today, so please make sure to check it out and

Cosmic Huntress Tier 1 Soulsteal Fixed an issue where the minion would not grow in size after each attack. Tier 2 Flame Pact Fixed silver and gold level requiring 3 blitz charges for companion shapeshift instead of 2. Bug Fixes Fixed issues with Frenzy mode scaling.

General performance tweaks. Raging Bloodlord Tier 1 Summon Staff 召唤法杖 Fixed a bug causing the summoner trait to grant its damage bonus to the minion twice. Tier 2 Haunting Dash 萦绕猛冲 Fixed a bug causing the summoner trait to grant its damage bonus to the minion twice. Attack speed

Hello hello everyone! This week’s patch focuses on balance changes and some bug fixes. These changes are mostly focused on number tweaks, and bigger reworks and functionality changes are planned in the future after I’m able to implement the curse system rework. One quick note, if

Hello hello everyone! Paolo here and I'd like to let you know what's next for Godslayer Arena. Before I get into that though, I just want to thank each and every one of you for supporting the game and for leaving so much valuable feedback. It really means a lot to me to see so ma

Gameplay Reduced the effect of spell shop weights. Weighting is now only applied after wave 12. UI The main menu panel animation has been changed to a sliding animation. The open codex button has been moved to the pause menu. Fateweaver and curse modifier panel now only appear af