Decktamer Update 1.9.4
Changelog: Fixed issue where enemies would not appear in the same order as the preview Chinese localization fixes Typo fix
Developer posts and news about this game.

Changelog: Fixed issue where enemies would not appear in the same order as the preview Chinese localization fixes Typo fix

Hello everyone! Today we're releasing another update promised on our roadmap: the seed update. Seeded Runs The idea behind seeded runs is that two people playing a run on the same seed will face the same enemies, same events and obtain the same items (assuming they're playing on

Hey guys, here's a small patch to address some issues and fix some bugs. Changelog: Fixed a crash when using assimilator against the Carchanon with the talent Blind Faith The neutralized effect is no longer a temporary effect and will instead naturally wear off after a turn, just

Hello everyone! Long time no see, eh? It took a while but we're finally ready to unveil the most exciting Decktamer update to date: the Boss Update! New Anomalies Spotted... That's right, we've added not 1, not 2 but 5 brand new bosses to the game, effectively doubling the progre

Changelog: Fixed an issue where entering the Game Mode menu and changing the settings would apply them in the tutorial (for example, critical hits in the tutorial)

Changelog: Fixed Game Mode UI being stuck on top of difficulty UI

Hello everyone! We have a new Decktamer update for you! Multiple Save Slots As promised in our roadmap (available on our store page), you can now have multiple runs in parallel! This means that you no longer have to abandon your endless run if you want to start a new standard run

Changelog: Fixed a longstanding issue where saving and loading or using the undo would prevent enemies from using their secondary moves. German language localization adjusments (thanks to Eugen Litwinenko!)

Changelog: Fixed the move 'Noble Sacrifice' not giving armor to allies Fixed Fast Forward button (Shift) being active in the creature rename screen Fixed counter description not being reset at the end of battle for moves like 'Venom Charge', 'Discharge' etc. Fixed 'Leech Venom' n

Hello everyone! Finally! After a couple months of hard work we're proud to announce the release of a BUNCH of new cards, as promised! New Creatures Discovered Indeed, we’ve added not 5, not 10, not 20, but 29 brand-new cards to the game! And of course, each one comes with its own

Changelog: Fixed a regression introduced in the last update where the Lightbringer boss had the talent "Nocturnal Sun" twice Fixed a UI issue in the Story Pages in Japanese and Chinese where some buttons where offscreen

Hello everyone! In this update, we're finally adding the winner of the second creature contest! Creature Contest Winner We had selected 3 creatures in the final vote and the one that got the most votes was Sinosauropteryx's Porpid! And here's the new creature ingame: It's a very

Hello everyone! It's finally time for us to release the long awaited difficulty update! We listened to your feedback and we reworked the game's difficulty while still preserving the challenge of the game for those that want it. The Old System Previously, the game had four levels,

Small bugfix patch. Changelog: Fixed issue where pause menu would become completely black when Fast Forward is enabled Fixed secret boss's AI not being enabled when playing in randomized Boss Rush mode Updated pt-br localization for the new content Fixed HP calculation being wron

Hello everyone! We're almost ready to release the long awaited difficulty update, but in the meantime we have a small update for you! The Year of the Horse 🐴🧧✨ To celebrate the Lunar New Year, we decided to add a new creature to the game! The Equinos is horse-like creature that

Hey Tamers! The first Creature Contest was wild - and it’s officially paying off in-game. 🐛 The contest winners have arrived in Decktamer: Chompillar , Orcarill , and the Ouroboros Eel are now part of the world (with a few tweaks so they fit the roster perfectly). Huge thanks ag

Changelog: Fixed inventory button not working in Boss Rush mode after each boss fight Fixed Mystic Presence talent not stacking Fixed wrong interaction with Cloning and Hyperstimulation where, in certain conditions, a clone could be created even though the move hasn't been used T

Hello everyone! Today we have an update that aims to make the game a little bit more balanced. Here's the changes: Buffs Fayardam Base Speed: 2 ⇒ 4 Narcotic Scales limited use: 2 ⇒ 4 Woolly Tamaraw Reworked moveset generation to be more advantageous Will always have Hoof Stomp Ca

Hello everyone, here's a new update! Community Translations Thanks to the community, Decktamer has been translated to 3 additional languages: Spanish, Romanian, and Traditional Chinese! Because these translations were made by fans, please note that they were not officially review

Hello everyone! As promised, the 3 winners of the creature contest are finally being added to Decktamer... right now ! As mentioned previously, we reworked the creatures so they can fit better into the game and feel right at home with the others. Now let's take a look! Chompillar