Unity Engine Update
Engine update to 2022.3.62f2 which addresses the recent CVE-2025-59489
Developer posts and news about this game.

Engine update to 2022.3.62f2 which addresses the recent CVE-2025-59489

Minor patch to resolve some instances where if you preformed an action on the same frame you stopped recording, that action would not be captured. Resolved an issue where, mostly in Sealords, the pre-record that spawns on the box would be thrown off on playback start.

Hello Everyone! This is the largest update so far which brings new recording and playback code which either fully resolves or heavily reduces playback "desyncs" that would happen depending on various conditions during gameplay. Changes included in this update New recording and pl

Small bug fixes and improvements out now! Main Menu music now loops Left Shift + Left Control + Restart Key now restarts your run fully from Sunrise FOV slider in main menu no longer freaks out Fixed fizzler in Ranch Hand Added the graph

Another update with some fixes and changes! Achievement and Leader board code refactored by Jim. This should resolve issues with the clipboard displaying the wrong time. No Death runs should be fixed as well Resolved some edge cases where boxes would lose collisions when held aga

This is the 3rd patch issued so far. There are still a few bugs / issues, but we're working to improve the game into the state we want it to be in. Thanks to everyone who has reported bugs so far! Implemented "Speed Runner" mode that will skip most cutscenes, all tutorials, an dr

Fixed keybinds resetting on level change Fixed grab buffering issue so grabbing cubes, mostly in Attleboro, feels much better Modifier keys don't count to load the next level Fixed issue where recording eraser would sometimes erase the wrong recording Fixed issue where hologram t

First game, first patch! Adjusted cube collision handling when cubes are inside the player. This should prevent the cubes from forcing the player though the walls/floor. Other minor null ref fixes.