v0.2.13 Patch Notes
Fixed 'Venturing beyond' and 'Pushing the boundaries' achievements not being achievable

Developer posts and news about this game.

Fixed 'Venturing beyond' and 'Pushing the boundaries' achievements not being achievable

Fixed egg and idea achievements not unlocking Added error checking for more things that were affected by the lack of servers

Fixed flashbang achievement not popping

With the server shutdown I have changed the default endpoint to localhost as I still get charged for DNS requests. Changed Disable AI Generation to default to true Added text in popup to remind people its recommended to turn off AI Generation.

Added a button to unlock online based achievements. The servers will be shutdown sometime between now and Christmas and the GitHub pages will be updated with references to database dumps if anyone wants to host their own version (which can be used by running with the flag --endpo

Thank you to everyone who has given the game a go, i hope you had at least 3 minutes and 24 seconds of enjoyment from it. Its been nearly 6 months and it was fun making this, however the costs of running it with little to no return and no where for it to go from here, unfortunate

Fixed crash when server isn't available. Fixed missing languages. Added server shutdown message.

Added some more checks to language loading to prevent the base items from not loading. Full Explanation: A few people have noted that they have no items when they first load the game, i am still unable to replicate this issue but have taken a deep dive into the code. This update

Some may have noticed (some may not have) the server has been having issues translating for the last 12 hours but it wasn't being reported by my monitoring. It should be fixed now but i am sorry i didn't see it earlier

Almost had the update go clean, i forgot to remove some things from the local recipe list to match the server.

V2 is here! I know the updates have been few and far between, but the update is finally here. With all the changes, this game has basically been rewritten from the ground up. Fixes Put the AI in its place (it should now generate things that make more sense) Fixed element dissapea

Fixed crash when background is unknown Fixed some other small things relating to the update of the game, during the next week i will be migrating the database and moving the server to the new version, there may be downtime during this if i mess it up. Hopefully all goes smoothly.

Hi! It has been a while (sorry about that). Most if not all of the backend and frontend work for the full release has been completed and I am now in the process of testing and verifying everything works as it should. Be prepared I want to be very clear with anyone who has already

Fixed bug where overlapping items wouldn't allow you to drag onto each other. Sorry there hasn't been many bigger updates, most of the changes are major ones that have been added to v2 (full release), so all the changes will be available when it is all done.

Fixed request timeouts resulting in infinite combining animations Changed context menu on items to show both AI and Base at the same time Fixed first discoveries of base items showing as a holo (they should just show as a base) Loosened Egg and Idea achievements to activate when

Fixed crafting recipes for Gold and Alchemist. This update edits save files, please report any issues. you may notice that Philosophy + Liquid Philosophy + Metal Recipes have changed, so if you had combined those before, you will now have Alchemy instead.

Fixed items disappearing after combining

Add clear all button to bottom right of the screen Add clear text button to search bar (hopefully it works on linux the same as windows) Slightly optimized filter / sort. Fixed elements not being movable at the bottom of the screen.

Added idea suggestion popup. This can be accessed by clicking the light bulb. The game should no longer white screen on crash, instead it fails in the background and the error is added to the log file. Fixed an uncommon error where dragging just after an item is combined crashed

Congrats to all the players for making over 100,000 items! (And for burning a hole in my wallet faster than expected) Want to say thank you to everyone that tried the game, it has been more of a success than i could have ever have hoped. The plan was over the course of 2-3 months