Steam Spring Sale: This Is No Cave at -40%
Hi everyone, To celebrate the return of spring, you can now grab This Is No Cave with a -40% discount! For other interesting deals, you can check out our bundles too. Happy slinging, monome team

Developer posts and news about this game.

Hi everyone, To celebrate the return of spring, you can now grab This Is No Cave with a -40% discount! For other interesting deals, you can check out our bundles too. Happy slinging, monome team

Hey guys, We are excited to announce that This is No Cave is joining the Steam Winter Sale! You can now grab the game at 15% OFF. Looking for an even better deal? Check out our bundle with GCORES PUBLISHINGl! Grab This is No Cave alongside , , and to get an extra 10% discount! Vi

Filled in some holes in secret level Improved cameras at the end of the secret level Limited ghosts to 5 minutes to avoid performance issues

Fixed an issue where jellyfish achievement would not reset upon death Switched restarting from level 1 from pressing V key to holding V key to avoid accidents

Improvements Added jelly combo: if you alternate 1 burst and 1 jellyfish popping quickly enough, the jellyfish force will be higher and higher, up to 2 times higher after a 5 combo streak Placed gems at more interesting and easy to reach locations Added two new keyboard shortcuts

Improvements Gas clouds will now slow the player after 0.1 second, which mean you can now chain them without losing momentum New keyboard shortcut: Press Space to jump New keyboard shortcut: Press E to attach hook New keyboard shortcut: Press WASD to turn around / move New keyboa

Hey guys, We spent nearly one month working on this update, we wanted to add content for veteran players as well as make the game more fun to play for casual players New features Manual running : players can now disable automatic running in the difficulty menu to play with tradit

Imagine you're stranded on an unknown planet after a thrilling crash. Just as you are at a loss for what to do, a cute Cat carrying a buttered slice of toast appears before you... Meow! Today marks the official launch of our Chinese version! We are also thrilled to announce a bun

Hey guys, I've been wanting to update the gems positions for a long time to make them less unfair, I finally had time to do it! Improvements: Replaced most gems to more suitable locations Added number of deaths on full run leaderboard (not retroactive) Bug fixes: Fixed a bug wher

Improvements: New sound for fireballs, laser, gravity burst, after images, snake charmer and wind vacuum Reworked after images so they blink the player forward and freeze the worm in place for 2 seconds Added an animation for hook points Added a global timer when players start a

New features Wavebursts are now more accessible and can be executed with a controller: when running on a platform, aim your burst under the platform forward to waveburst. Do it multiple times to gain more speed. Steam cloud support: your progress can now be shared across multiple

Fixed multiplayer end of levels not loading next one Fixed multiplayer camera zoom being too high when players were too far away from one another Fixed multiplayer off screen indicators triggering when players were still visible Fixed ghost trembling glitch effect

Hey guys, we just received a message from Valve saying they were testing out the Steam deck compatibility of our game and gave us a list of things to change so we made a Steam deck update. Made all UI easier to read and navigate on smaller screens Improved slinging directions wit

Seems my life nowadays is fixing bugs and creating new ones. Adapted bonus pickups colliders to their shape Fixed an issue where the ghost would play sledge hammer sounds Fixed an issue where the ghost would be upside down Fixed an issue where the ghost running animation would be

Hey guys, lately we've been attentively watching our top players interact with the game and we decided that we could help them, this is the goal of this update. Without further ado, here are the changes: Added best time ghosts on each level: players runs will now be recorded loca

Hey guys, time for our second patch. Here's what we changed: Gamepad users can now use left stick + A button to sling (right stick also works) Fixed an issue on level 23 where players respawned inside of a wall Improved various tutorials Fixed an issue where camera on level 1 wou

This is no cave - Release Announcement Well, this is it. The big day. Our game This is no cave just released. I would like to tell you it was a breeze but I would be lying. It was NOT easy. We spent 2 years getting rejected by every publisher we talked to. "Marketing a 2D pixel a

Release date: Oct 17 (CEST) ! v1.0 includes • 30 handcrafted levels (from tight sprints to set-piece chases) • 4-player couch co-op (chaotic revives & clutch saves) • Endless roguelite mode with evolving perks Steam Fest feedback improved movement feel, worm telegraphing, and

Major Updates Reworked Boss: Space worm now screams. Space worm now make screen shakes. Space worm now generate rock particles in its wake. Space worm now brings shadow upon its surrounding. Made space worm AI less predictable. Minor Updates You can now choose the jump direction

Major Updates Reworked Bonuses: Placed all bonuses at better spots. Made sure bonuses can be picked up even in hardcore mode. Reduced number of bonuses to 3 per level. Minor Updates Added Russian language Support (Thank you u/Jamato-sUn). Greatly improved performances when boss i