Released
Jan 14, 2022
Platforms
WindowsmacOSLinux
Last updated
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Updates & announcements

20 posts
  1. Developer post

    v2.0.0.15

    Greetings Everyone, I hope everyone is doing well. I have a small GearCity update to start the new year. Here is the changelog: - Bugfix: Corrected some cities on the Base City Map which were using city population for the 2020 data, when previous years used metro population figur

  2. Developer post

    v2.0.0.14

    Greetings Everyone, I just released the first update of the year. It's a small update this time. We've got six bug fixes and one settings-related feature. Change Log: - Bugfix: Fixed possible bug in Stock Reports where Branch Dealerships can get excess commas. - Bugfix: Stopped p

  3. Developer post

    v2.0.0.13

    Greetings Everyone, Yet another small bug fix update this time around. It contains fixes for a pair of exploits, edge cases, a medium-sized bug, and a few little bugs. Unless anything major pops up, I am taking a break from GearCity until sometime next year to focus 100% on my ne

  4. Developer post

    V2.0.0.12

    Greetings Everyone, GearCity is getting another bugfix update. It contains a few small bug fixes and two possible crash fixes. Work continues on our crowdfunded DLC, which will be released for free when it's complete. Currently, contributors are voting on the feature set for the

  5. Developer post

    V2.0.0.11

    Greetings everyone! I have for you all another small bug-fix update. The 2nd Gear DLC also got an update. It is approximately 10% complete. You can find the changelog for v2.0.0.11 below. -Engine: Fixed possible double free issues that could cause crashing when changing rooms. -E

  6. Developer post

    v2.0.0.10

    Greetings everyone, Just a small patch today fixing up the few issues reported to me since the last update. Fixed column shift issue in Individual City Sales Reports Fixed import taxes are charged on old sales when countries enter a war phase. Fixed issue causing non-manufacturin

  7. Developer post

    v2.0.0.9

    Greetings Everyone! I have released GearCity version 2.0.0.9 for everyone and GearCity: 2nd Gear version 2.1.0.1 for FBS contributors. Version 2.0.0.9 has 11 bug fixes compiled over the last few months. I still have one or two things related to the mod tools that I will work on i

  8. Developer post

    v2.0.0.8

    Hello! Version 2.0.0.8 is now out. This update is another bug-fix patch of things submitted to me over the last few months. There is nothing too big in this update. But there are a few moderate and small bug fixes. Depending on what FBS Contributors fund in our Feature Bounty Sys

  9. Developer post

    v2.0.0.7

    Hello everyone! I have another bugfix update for you. This time we have ten bug fixes, one of which is an exploit fix. We also have two gameplay changes, one of which may harm your company if you solely rely on racing contracts. And two engine changes, one of which allows you to

  10. Developer post

    v2.0.0.6 Patch

    Greetings everyone! I have for you all a small bug fix update. It's mostly tidying up a few things that were reported to me since the last update. -Engine: Added Additional Error Checking to Prevent Rare Vehicle Design Crash. -Bugfix: Fixed Borderless windows in-game setting in W

  11. Developer post

    v2.0.0.5 Patch

    Greetings Everyone, I have released GearCity v2.0.0.5! This update fixes a few bugs in the game, mod tools, and settings editor. All our external programs are now running Qt5, which should help with HiDPI issues on all platforms. The Feature Bounty System has also launched. We're

  12. Developer post

    v2.0.0.4 Patch + News

    Greetings Everyone, I have released version 2.0.0.4. This update fixes a few minor bugs and exploits. You can expect the next patch once the community reports a work-week worth of issues. In the meantime, I will return to working on the Game Mechanics section of the manual. Work

  13. Developer post

    v2.0.0.3 Patch

    Greetings everyone, I have just another minor update this time. It fixes several smaller and medium-sized bugs with the game. This update superseded work on the manual, so I am a little behind on the Game Mechanics portion. I do not plan on delaying work on the Feature Bounty sys

  14. Developer post

    v2.0.0.2 Patch

    Hello Everyone, Another bug-fix update for GearCity. With the release hype dying down some, the next bug fix will be in a couple of weeks unless someone comes across a major issue. -Media: Normalize tutorial audio speaking, sound fx, and music. -Bugfix: Changing sound effects vol

  15. Developer post

    v2.0.0.1 Patch

    Hello everyone, A small bug-fix patch this week. I wanted to get it to you all yesterday, but my week was very heavy with greater than expected release traffic and some offline headaches. Then I was going to release the update Saturday morning, but at the last minute caught some

  16. GamingOnLinux

    After 12 years development, business sim GearCity is officially out now

    Built with FOSS tooling, GearCity is a complex and in-depth business simulator where you run your own car company. Read the full article here:

  17. Developer post

    GearCity Concludes Its Early Access Stint!

    It is my pleasure to announce the completion of GearCity. I welcome everyone stepping into the game for the first time. I hope you have an enjoyable and profitable experience. Be sure to do the tutorials, and feel free to ask if you have any questions. For everyone that has been

  18. Developer post

    Version 2.0.0.0 - The Final Early Access Update

    Hello Everyone, The full release of the game is about one week away. I've spent quite a bit of time playtesting the game and knocking out issues that you all have reported over the last few weeks. I also did some static and dynamic code analysis and made changes based on those re

  19. Developer post

    Full Release, Release Candidate 5

    Upon looking into some user-reported bugs, I noticed that I left some map testing debug code in the game. This error resulted in the Autosave function not working properly. Since this is a big enough issue, I decided to release this RC5 update. This update fixes that issue and a

  20. Developer post

    Full Release, Release Candidate 4

    Greetings everyone, The fourth full release candidate is now available. With this update, all first-party game-related items are considered complete. I have finished the maps that will ship with the game and fixed several bugs in this release candidate. With the fulfillment of th