Update notes for 0.12.11
Hotfix for some loading-related issues
Developer posts and news about this game.

Hotfix for some loading-related issues

Game Balance Reduced ADD BURN per projectile cost Increased EXTRA PROJECTILE per shot cost Tweaked loot drops from certain enemies Improvements Safeguard from accidental consumable usage Sfx volume tweaks

Game Balance Reduced booster core drop rate from white crates Improvements FLAME and VIAL can set slime blocks on fire Weapon modifiers no longer show deltas when not equipped Run duration displayed on game over screen Audio tweaks Bugfixes Fixed weapons showing two costs when no

Fixed homing with aim assist disabled Removed boost indicator from some non-boostable modules Fixed dart start level Increased min interval between reload sfx Made Crawler be aggroed more easily

Game Balance Drone nerf Health regen boosting nerfed Buffed final bosses New Systems Final bosses take no damage until their crust is destroyed New Content 3 new music tracks Improvements Camera sway setting Aim assist toggle setting Death counter on game over screen Ships can no

Audio improvements "Power level" renamed to "Max power cores" Main module does not count against the power core limit Fixed description of Add Spark Fixed gamepad button hints

Drones tweaked Shield damage absorption tweeked Module prices tweaked Phantom drone extra projectile fix Added button hints to grid screen HUD input hints update real time Debris nerfed Disabled module unequip while a module is being moved Fixed homing target indicator visible ov

Fixed game stuck during opening sequence

Fixed Beacon Game version is now shown in the pause menu

Fixed stuck station on game start Fixed laser visual Crawler no longer conducts electricity Fuel warning is no longer displayed above the map Fixed misaligned modules after placed on grid Improved audio clip priorities Drones and homing missiles no longer target beacon Fixed rech

Improvements If a module placement fails a message is shown with the reason Timescale only resets after the menu close animation finishes Options menu improvements Projectiles now pass through some fruits without exploding Chests not blocking station unlock Fuel warning now makes

Game Balance Better map generation with more direct paths to later biomes Power core require less Powerstars to buy Resource capacity modules require less ingredients to buy Extra Projectile weapon mod cost penalty changed from +0.5 to +0.25 New Systems Settings menu (gamepad sup

New Systems Gas system Minimap Consumable items Weapon modifiers with per-projectile resource cost Some cell types transform when burnt Users can select what to discover with the Locator Boss music New Content Add Burn weapon mod Add Explosion weapon mods Add Spark weapon mod Gas

Changes Fixed issue that caused enemies AI to stop working (thanks Kyma003 and MAAT's Buddy) Bigger starter area Closer stations around starting location Fiber is easier to find Made low level explosives cheaper Nerfed Worm Fixed drones spawning into wall after fast travel Fixed

This is our biggest update yet with brand new systems a ton of content introduced throughout the game. New weapons, gadgets, biomes, enemies, bosses. New Systems Damage types with different damage scale based on the damaged resource New, big plant types Ingredients required for a

Bugfix Fixed some enemies not being able to chase player after losing sight

Bugfix Fixed electron drones not working Fixed suicide drones not working

Features Coop mode (resurrection at next unlocked station, separate save file, Remote Play Together support) Electron weapons and drone Drone modules now have maximum drone count Drones now don't have timeout Drones get destroyed when the module is uninstalled Piercing projectile

New level structure - 3 bosses in 3 different biomes (all bosses are the same for now) - Biome generation is reworked and are more compact, should feel like parts of the world - Subbiom generation reworked - We now have a system for generating mini-dungeons, but so far pretty lim

Bugfixes: Map icons not visible after loading a game Active modules not working after loading a game Boost mode enabled by default after loading a game