Patch V1.2.08
Fixed a crash for Fahad mission 1 that came with the last patch.

Developer posts and news about this game.

Fixed a crash for Fahad mission 1 that came with the last patch.

Release date: September 30th After long hours of toil, the game is ready to be shipped! Thanks to everyone who played and tested the game during Early Access. Making an RTS has been an exceptionally difficult challenge, and I couldn't have done it without the feedback and testing

I'm long overdue for an update, so here it goes! As some of you might have noticed, the publisher has gone bankrupt. It took a while for things to settle in these turbulent times, but now the game is fully back in my hands. I'm extremely grateful to have worked with them and that

Patch overview - You can now pick a hero for certain campaign missions. - All campaign missions are rebalanced according to recent defence and eco updates. - Improved pathfinding and unit responsiveness. - Improved map selection in the battle mode. - Various balance changes and b

Added more graphic options: borderless vsync resolutions (when not in full screen, although I would recommend just scaling the window manually) Adjusted graphical assets to boost GPU performance

Fixed some issues in mission 4: - Fixed a crash when playing the mission as Fahad. - Rebalanced the mission when playing as Monceaux. Balance changes and fixes for mission 8: - Artillery barrages are indicated on the environment again. - It takes longer for artillery barrages to

Gameplay improvements: - Fixed some issues regarding moving single units. - Fixed an issue where opponents were not paying resources for Lumber Camps or Furnaces. - Fixed the visual element for Lumber Camps and Furnaces to correctly show what the workers are working on. - Added v

Crash fixes: - Killing a certain variant of Rufus no longer crashes the game - Upgrading economy buildings while having the cheaper unit building upgrade boon equiped no longer crashes the game. Gameplay improvements: - Greatly improved army ordering when splitting and merging ar

Bug fixes: - Fixed an error when having a controller connected - Fahad tower upgrades are correct now - Fahad Free Farm Upgrade boon is changed to Improved Farms boon (farm upgrades cost 50 gold less) Visual changes: - New menu buttons

Hero updates: 3 new heroes join skirmish and certain campaign missions: Banzan, Zas T'sa Reen, and AG-530 Various ability adjustments and ballance changes. Rufus is now correctly playable in skirmish (oops spoilers!). Eco updates: Eco-building upgrades now offer a choice between

Game development is challenging, especially for a lone developer and especially when real life intrudes on our activities. As such it's been difficult to get the latest update to a release state as real life has required some real attention from me. So I guess this update is to l

A quick note to say the game is still undergoing improvements and development work. We're looking into general improvements to the game play and the addition of new units at the moment. Game and difficulty tweaks continue as we fine tune the experience in some of the later levels

Bug fixes: - Fixed hero notifications on new missions (you can play Rufus and Kara in Battle mode) - Fixed nighttime overriding the frozen lake event - Changed icemoster roll to prevent weird behaviour - Fixed chariots lagging behind in big armies. - Fixed buildings spawning the

The new patch is here, with 2 new campaign missions and 2 new playable heroes. Additionally, I'd love to get your feedback on potential new features to add to the game, more about this after the spoiler section. Minor spoiler warning Take control of a train to ravage through your

Change log: - Fixed a rare crash regarding corrupt save files when opening the battle mode. - Attempt to fix 2 other rare crashes. - Changed Discord link

As you can see, the logo has changed again as the experimentation with the storefront progresses. Besides a logo change, there are some overall game improvements. I'm working on some new content too, which will be available soon. Bugs Fixed a crash when pausing during dialogue in

This patch includes some bug fixes and overall gameplay improvements: Bugs Fixed the wave timer in campaigns getting stuck Fixed a Chariot crash when reviving the horses with the auto-revive boon Fixed a rare crash with the AI upgrading its troops Upgraded city watch now shows co

Hi everyone, This patch includes some major visual updates, small gameplay changes and some important crash and bug fixes. The most important changes being a complete building revamp, some impactful combat visuals, and lingering battle remains. From this point on my focus will sh

Bug fixes: Fixed an issue where the game would crash if you had no campaign progress. Adjusted the health bar height of most troops. Changed the architect boon unlock requirement to Ura intro mission 2. Fixed Ura mission one dialogue order. Fixed locking and unlocking of which fa

Hi everyone, For the last month, I’ve been focusing on various game improvements coming from both your feedback and internal goals. I’d like to share the highlights of this patch as well as include a full change log. If there’s anything you think is missing in this patch or shoul