Game Hotfix v46.1
- Fix city generation bug resulting in Day 2 Cities with no Plethora - Fix mouse interactions for Situation Table buttons

Developer posts and news about this game.

- Fix city generation bug resulting in Day 2 Cities with no Plethora - Fix mouse interactions for Situation Table buttons

Attention all Heirs! The patch today is mostly a polish pass again, this time looking at some community reports about the Plethora failing to spawn. Some changes were made especially in the Tutorials to avoid some cases of accidental softlocks, and other changes were made to how

Attention all Heirs! Today's patch is mostly a polish patch, focusing specifically around the Situation Room and map generation. It includes many optimizations and fixes related to how the map nodes are scattered and connected. These efforts should remove the chances of edge case

Attention all Heirs! This patch introduces several new gameplay changes primarily regarding the Logistics Center. Most significantly, the Weapons Assembly and Command Operations tables will now no longer send Echion back after a project is completed. Additionally, the Logistics t

Attention all Heirs! This first patch of the New Year will serve as the exit from Steam Early Access and the also the introduction of Final Stand Mode. Final Stand is a single city scenario where there is no population to evacuate, only VIPs. Each VIP will unlock a weapon upgrade

Attention all Heirs! This weekend's update is finally the addition of some small story elements filling out the world of Terra Exodus. After every campaign, if at least a minor victory was achieved, an Archive Entry will be unlocked. An entry in the Archives is a small peek into

Attention all Heirs! Today's update looks to fix the Steam integration of stats and achievement unlocking, as well as some adjustments to the some of their requirements. As usual, various other fixes are available as well, including a speculative fix for the occasional crash duri

Attention all Heirs! Today is the first post Early Access release, mostly consisting of various bug fixes. In particular, there was a problem reported by the community with regards the screenshake controls, preventing it to work entirely. While fixing it, it seemed like a good op

Terra Exodus has finally reached Steam Early Access! After around four years of tinkering, and I'm proud to say my hobby project has finally culminated in its second public release in the form of Early Access. Thanks to friends and family who checked it out and gave feedback on t

Attention all Heirs! Today's update is the final pre early access launch patch, rolling together fixes for a lot of small issues (and some bigger ones). Tomorrow, September 25th, is finally Early Access release day! There are also a few important gameplay changes, specifically re

Attention all Heirs! This weekend's update brings most changed to UI, in particular a new Loadout menu replacing the earlier Heir and Gambits menu. The menu is intended to better show the consequences of gambit selection to the evacuation, as well as demonstrate exactly the Heirs

Attention all Heirs! This update features improvement to the Launch Mission game flow and Plethora Prime AI. In addition to some wave tuning, the Launch missing will switch between rush waves (similar to when a city is evacuated) when a shuttle is being launched and back to norma

Attention all Heirs! The biggest gameplay adjustment in this patch is for the way the generator handles damage. Instead of only one hit for its destruction, it will now take a small amount of damage every time it is hit by the Plethora. The damage adds to the Overdrive Meter, and

Attention all Heirs! This update is a bit later than expected, but comes with a redesigned final level for the shuttle launch site, made with new buildings and a slightly modified objective. Every city evacuated leading up to the launch site will be designated a launch shuttle, a

Attention all Heirs! This update is entirely focused in the situation room. Two new city types are introduced, abandoned and launch sites. Abandoned cities are those that are already evacuated, and don't contribute to population lost or saved. Launch sites are where the final hol

Attention all Heirs! Today's update was mostly centered around the unification of the camera system between the dropship and the city gameplay. This comes with a variety of polishing side effects, such as cleaning up situations where the camera could cut through the ship, or snap

Demo Update v32 This update tries to improve in game player guidance with new input cues when assigning and recalling Echion. In addition to moving the Generator Overcharge input cues off the main HUD and next to the generator instead, the Generator is also sensitive to the Pleth

Attention all Heirs! The update was mostly finding and ironing out the crash that often happened at the end of a city. This update also adds controls to change the current operation. This is especially handy during the final hold back sections, since sometimes you can be sitting

Attention all Heirs! I am thrilled to announce that the game Terra Exodus is featured in the Steam Next Fest this June! This is your chance to step into a world under siege, where every second counts in the fight to save humanity. About the Game : Alien forces are overwhelming ou