v1.1.034
Very small change to add a utility method for modders.

Developer posts and news about this game.

Very small change to add a utility method for modders.

Ahoy mateys! The last few months have been pretty full for me, I'll share why very soon (don't worry, it's good news)! Still, I had a bit of extra time to do 2 really cool things! New key art I've worked with the lovely people at Quest Fox Studio ( ) on the creation of a custom k

They say I'm not much of a chef, but guys... I've been cooking. Basic mod support is here High Seas, High Profits! is the textbook example of a game that would work great with mods. The reality is, you guys are asking for soooo many features that fit your play style (but sometime

Added many tiny utilities that can be used by modders to create mods! Detailed post comming soon!

Features: * Cities now have 4 additional levels (5-8), allowing for roughly 3-4 times MORE building space. * There is now a sound setting to allow muting the game's sound while in the background. Defaults to false. Bugs: * Fixed some z-fighting on bridges for the Linux version of

Ahoy there automated trader! I heard you wanted even more automation, in your automated convoys. Well here it is! (I'll make a post in the upcoming days about the new design and possible workflows, for now, just some quick notes) Features: * New automated trading window. You can

Ahoy mateys! Today's update might not seem crazy to some, but it's loooong awaited by others! Features: * There is now a warning whenever the global population is in decline. * There is now a cute bell sound whenever one of your ships reaches a port and has no orders * There is n

Small update. Features: * Added localization for Italian & Polish. Special thanks to PolyZen from the community for his incredible work on the italian translation! Bugs: * cities in recession would not have this translated in the city view. * monthly costs for a business coul

Features: * You can now freely change your mayor's goals, if he has enough respect for you. * City summary in the world view has been updated to be nicer & offer more info. QoL & balancing: * There is now a "Credits" section where I can thank people for their help! * Ther

Hellow traders! First things first, I want to let you know about a podcast I did recently with Tibi, an awesome dude from my home city, Brasov! Check it out here: View game page Second things... second? Here are this week's updates: Features: * Clicking on one of your buildings w

Bi-weekly update is here! Balancing: Increased the rate of occurrence of Timberyards in starting buildings. Timberyards production is now doubled. Performance: Changed the way hexes are created on the world map so it uses a more performance friendly technique. Big fps increase fo

Hey traders! It's been a loooong time since I haven't updated you guys on what's cooking. But fear not - I have been cooking! Localization By FAR the most requested feature the game's ever had was for localization. People want to play in their native language. I get it. Today I'm

Tiniest patch ever! Updated Unity Runtime to prevent a known exploit. Fixed a weird bug where it was possible to end up with a ghost convoy. Fixed a memory leak that made the game take more memory, the longer you played. That's all! Back to trading! Play the Spooktober challenge

Spooktober update! Features: You can now customize your ships! Switch between the different sail backgrounds and icons, unlock new ones for completing campaigns or challenges. New campaign: A rough start / Isolation. This is the most complex campaign to date & definitelly the

Honeymoon update! You may have noticed I've been unusually busy these past few days. It's because I got married! Planning everything was almost as stressful as releasing a game :D I'm leaving on my honeymoon for a week, but I wanted to leave you with a little gift! (As I typicall

Long awaited features: * You can now stop the production of a business. * You can now sell a business to other traders (more updates to what they do with the business next week).

Tiniest patch! Bugfix: * copy-pasting a new line into your ship's name could break the save mechanism Features: * Added the first official cheat code. You'll have to join Discord to discover it :) * Added new mayor quest: Invite trader to city.

Mayors Mayors in High Seas, High Profits! have been a powerful tool towards becoming respected, profiting and expanding your operations in cities, especially in the early-mid game. Their standard features were fairly solid, but it was clear they can be brought to life a bit more.

Features: * there is now a custom quest after completing a warehouse, not the standard new business one. * the consumption tab of the trader's hall now also takes into consideration your shops * winter mode can now be disabled completely when starting a new game * you can now set

Features * new building: Warehouse! (buildable through the build menu) * taxes for rented space have been halved - enjoy it for now as other taxes will soon increase! :) Bugfixes * broken warning could cause more stutters * some report files would not get deleted * some reports c