Hellow traders!
First things first, I want to let you know about a podcast I did recently with Tibi, an awesome dude from my home city, Brasov! Check it out here: View game page
Second things... second?
Here are this week's updates:
Features:
* Clicking on one of your buildings will now show the detailed business overview (new UI!). Among other things, the new UI shows a history of the last 10 production cycles for the business: how much was produced, avg. production price & how many pops were available at the time.
* City owned buildings like the Town's hall, Shipyard, Market and Trader's hall now also have windows with titles on hover.
* Hovering a building now shows a simplified view with the building name, owner and status.
* Reworked how smart Buy/Sell/Transfer buttons work: if the amount you want exceeds the amount available, the button no longer gets disabled, instead the maximum available amount is selected.
* Town Hall window has been reworked. Among other things, it now displays city-wide effects and how long they will be available for
QoL & balancing:
* Scaling of in-world UIs of buildings is now zoom-dependent
* Removed mentions of managers from the build menu since it was confusing.
* Changed the way production percentage is calculated: previously upper class pops didn't do anything directly, instead not having them resulted in a 50% production cap. Now there's no more cap, but upper class pops are calculated as workers.
* There is now a warning on the build window whenever a city doesn't have enough people available to fill all the roles needed by the business.
* You can now repair or upgrade all ships in a city at once.
* The period between a mayor's warnings about neglected shops has been increased.
Bugs:
* Your current respect in the town hall would not be correctly translated.
* The list of ships that can be added to a convoy would have the wrong font & not be translated.
