2025/10/08 Unity security-related & Bug fix
・The Game has been rebuilt with a version that resolves unity security-related issues.
Developer posts and news about this game.

・The Game has been rebuilt with a version that resolves unity security-related issues.

・Fixed bug where combined summons did not attack for a while ・Fixed non-translation of artifact reroll text

・The game speed-up function has changed from achievement reward 90% to 50%. ・Challenge 8 has been added. (Clearing all achievements unlocks Challenge 8.) ・The maximum upgrade level for summons has increased from 5 to 7. ・The cost of upgrading summons has decreased. (Cost reduced

・Fixed a bug where DPS scaling would display as negative when exceeding 2.1 billion. ・The difficulty of Endless Mode has been further reduced. Zeus' Peek - Final damage increased from 2x to 3x, attack speed from 0.75x to 0.5x (DPS increase remains the same.)

・The difficulty increase rate of Endless Mode has been significantly nerfed. Now, Endless Mode can truly be played indefinitely. ・Now, when the Archmage's projectiles reach a certain count, a black projectile with the damage of 12 projectiles is fired. ・Fixed a bug where moving t

・Rolled back all nerfs related to the artifacts concerning the gold from normal enemies. ・Reduced the attack power of all enemies. ・Reduced the health of enemies in the latter stages. Challenge 4 - The attack power of all enemies increases from 20% to 10%.

" This is a patch to lower the difficulty that was increased due to a previous patch." ・Now, the timer does not run while in combat with bosses or elites. (Meaning, even if you fight for a long time or run away, you will not lose time and money.) ・The game's base speed is slightl

・You can now check the total combat power of your summons in-game. ・The speed of artifact combination animations in the late game has been increased. ・Optimized frame issues in the late game. ・Fixed an issue where a small error in the number of diamonds occurred when receiving di

・Fixed a bug where permanent upgrade effects for summons were not applied ** Additional ** ・Fixed a bug where attacks from ranged summons did not update the boss's health bar.

・Difficulty Reduction for Challenges - Overall significant reduction in difficulty for Challenge 0, 1, 2, 3, 4, 5, 6, 7 Challenge 7 - Starting at the 25->27th minute, you'll face a challenge. (As a result, in Trial 7, enemy health is nerfed by 60% based on the 30-minute mark.)

・Now, after playing the game, you will receive 'Diamonds'. ・Now, by clearing achievements, you will receive 'Diamonds'. (The previously minimal additional stats from achievements are removed.) ・A 'Summon Encyclopedia' has been added, and you can use 'Diamonds' to permanently upgr

・Now supports Steam Cloud. ・You can now distinguish between owned and unowned artifacts in the Recipe (TAB). ・Fixed a bug where the number 3 appeared overlapped.

・We have identified and possibly resolved an issue where certain users were unable to move past a black screen at startup. (If the same symptom occurs again, please post on the discussion board!) ・Difficulty of Challange Stage 3 has been lowered. ・Artifact balance patch Summoning

Currently, this game has challenges up to stage 7. However, statistically, most players do not reach the higher stages, and the clear rate is also low. Therefore, through this difficulty patch, we aim to enable many players to reach level 7, and to have more players experience cl

・Fixed a bug where the number of completions and the completion time for the DPS Achievement Challenges were not being displayed. -The counts and times for already completed DPS Achievement Challenges will normalize upon re-achievement. ・Added a missing description of trial phase

・Improved how bosses and elites are more effectively blocked by the bodies of summons.

・Tutorials will now be displayed in Challenge 0, 1, 2, and 3. ・You can now press SPACE to pause the game and take time to check the information of your summons. ・The probability of artifacts appearing in higher-level shops has been increased. ・The scaling cost of purchasing artif

・Early game difficulty decreased ・Slight increase in level-up cost ・Attack power balancing for 21 types of summons ・Summon list now displays the top 3 DPS at the bottom right.

・Challenge stage 1, 2, 3 difficulty slightly decreased ・Challenge stage 4, 5, 6, 7 difficulty decreased ・Summon balance patch Ghost Wolf - 3-star effect: Single dealer attack power increased from 12% to 15% Huntress - 3-star effect: Attack speed increase effect increased from 1.2

・Crab 3-star effect remake ・Swap the 3-star effects of Ground Frog and Demon, adjust values - Gold from normal enemies 8% -> 9% - CRIT rate decrease 25% -> 30% and final damage increase from 1.15x -> 1.2x ・Minotaur's 3-star effect final damage increase from 1.3x -> 1.