Update 021
A new mission. A new warship that the player can hire A new shield-piercing weapon. Minor interface improvements.
Developer posts and news about this game.

A new mission. A new warship that the player can hire A new shield-piercing weapon. Minor interface improvements.

1 - Game saving and loading are now available 2 - Mega ships have been rebalanced. Updated the science system for researching mega ships (each ship now has its own dedicated science branch) 3 - Pilots (regardless of type—fearless, standard, or coward) will now repair their ships

Save / Load system is in progress Doing my best

Interface fixes: Improved tooltips Improved science window Added Esc handling Tutorial: Skipping a task counts as completing it Now you can turn on the tutorial video at any time

A pilot-followers will never join a inland pilots. (This should make the situation where everyone sits at home much more rare) Improved tutorial interface for many resolutions Asteroids no longer damage buildings Fixed a bug where a mine was running out of ore. Improved settings

Added a menu of bonus tasks Fixed some bugs leading to the inability to continue the mission Fixed bugs in the main menu and on the minimap at different resolutions

Fixed science window resolution bug Rebalanced pilots incoming speed (depence of mission difficulty) Now you can destroy your own building If you have found a critical bug - please send logs to [email protected] or discord.

Redesigned visuals of all player stations Trade portals are now made into 3 types according to the type of goods they trade. The level of portals can be improved up to level 3. Added a new special ability: “to target” when used moves the ship closer to its destination. Redesigned

Gameplay

1 - Redesigned UI 2 - Changed some icons 3 - Simplified the economy both when trading with external traders and in-base trading 4 - Significantly expanded training system 5 - Pilots can now help collect metal

Gameplay

Trying to complete plays 2-5 missions of my own game.

Improving conditions when a pilot wants to trade. (too much junk carries with him, or a lot of money and has not bought anything for a long time). Rebalancing the value of items Fixed a bug where a merchant could stop at the portal. Bug with button press reaction. Bug on mission

Some qol feature added. Correctly works with different resolutions (now you can play at 1366x768) Reworked settings window Added settings for bightness for Playable objects and for background Now selected ship can show current target while combat Some balance

The demo is ready! The demo includes: Full game experience and full indirect control experience! 2 Missions (tutorial and one more): almost complete tier one science branch (and a little of tier two) 6 warships for player using 10+ modules for warships.

Hey, everybody! A demo version is currently being prepared: Polishing two warm-up missions and improving training: Customize the modules used by the warships: 1) For example, a module controlling a droid that can repair the hull (the droid itself is “glass” and any mass strike de