Minor update
- Fixed an issue where incomplete localizations would appear under certain situations.
Developer posts and news about this game.

- Fixed an issue where incomplete localizations would appear under certain situations.

OOLO now supports multiple languages. The five languages supported at present are: English Spanish (LatAm) Portuguese (Brazil) Simplified Chinese Japanese Language will be auto-detected based on locale settings, and can be changed from the Settings menu at any time. In addition v

Riddle Master Productions is thrilled to announce that localization of OOLO into Spanish, Portuguese, Chinese, and Japanese will be released on March 2nd! We've partnered with the good folks over at Warlocs to bring OOLO to an even broader audience. This will be a free update to

Thanks to the support of the players we're able to bring OOLO to more regions and locales! More details and specific dates to follow but in early 2026 we'll be translating OOLO to Spanish, Portuguese, Chinese and Japanese, with more to follow throughout the year. We're grateful f

- Adjusted volume levels in certain areas. - Minor bugfixes.

- Added missing compass markers for three upgrades. - Tweaked timing of steam vent danger zone. - Fixed bug where you could get an immediate second mid-air dash under certain circumstances. - Miscellaneous lighting and bugfixes.

- Minor hotfix for on-screen play clock not displaying properly.

- Updated input config to enable use of WASD, and left or right ALT and CTRL keys - Added "Controller Recommended" splash screen - Adjusted contrast of teleporter pools - Added support for Vulkan graphics API - Tweaked collision in certain rooms to make jumps easier - Removed ext

- Game Over sequence lets you reload significantly faster than before. - Difficulty adjustments to several rooms. - Fixed a bug with UI toggle animations. - Fixed a bug with on-screen play timer setting not working properly. - Miscellaneous minor polish.

The day is almost here at long last! OOLO will be launching on Steam August 19th, at 10 AM Eastern Time. A huge thanks to you for your support and patience as I brought this retro-styled iso-Metroidvania to life. It's meant the world to me having you along on this journey, and on

As we get closer to OOLO's official launch date (TBA: 2025), it felt like it was time for a refreshed demo. This brings the older demo experience more in line with the state of the final game, both from a design and polish perspective. We hope you enjoy this completely revamped d

First a huge THANK YOU to everyone who has played the OOLO demo to date. And an extra special THANKS to all the playtesters who devoted significant amounts of time to give their feedback and help shape this game for the better. OOLO underwent several major changes after the origi

In the last Environment Focus we took a look at the OOLO's hub region, the Lost Forest. This time we're going to take a look at one of the earlier regions you can fully explore, the Catacombs of Despair. The entrance to the Catacombs is tucked away in a corner of the Lost Forest.

OOLO covers a broad range of environments across its interconnected world map. Over 400 rooms await the intrepid adventurer. I wanted to make sure I captured the sense of wonder and charting the unknown that I felt growing up with games like Solstice and Metroid. "What's around t

Hi Rekindlers of the Flame, I’m thrilled to share some exciting news with you: OOLO has been featured on Rock Paper Shotgun, one of the biggest PC gaming sites out there! In the article, Nic Reuben of Rock Paper Shotgun highlights what makes OOLO special, from its nostalgic isome

A small but important update today: "Blocks" room tweaked to allow more flexibility in jump timing. ESC key now brings up the menu on Keyboard controls.

- Minor update to credits and attributions.

The first update of the OOLO Demo is here! This is primarily a bugfix patch to make your demo-playing experience even more polished! Client updates: - Map controls now display properly in the button bar along the bottom of the screen when viewing the full map. Bugs addressed: - C

Last time we looked at what, exactly OOLO is. This time let's take a look at some of the quality of life improvements OOLO is making to the classic isometric adventure genre. Controls First is the control scheme. The classic isometric adventure games were played with digital game

In just under two weeks you'll have your chance to get your hands on the OOLO DEMO! This slice of OOLO has been carefully curated and customized to give you a complete, compelling mini-adventure! There are artifacts to discover which give you new powers, a forest to explore fille