Chaos Crew,
This one isn’t flashy — but it changes a LOT under the hood.
We’ve reworked core gameplay rules, cleaned up systems, improved readability, and fixed a ridiculous amount of issues.
The result: clearer decisions, smoother chaos, and less random frustration.
CORE GAMEPLAY CHANGES
Cargo System Rework
- Cargos now have conditions (radioactivity, disease, etc.)
- Destinations are now hidden from Cargo Intel
- Only ONE valid destination
- Cargo scanning is no longer mandatory
- Every cargo rarity can now appear from the very first portal
- Target cargo count adjusted (50 → 30)
- Less guessing. More intent.
Conditions, Chaos & Events
- Events are now randomized at each Chaos threshold
- Event icon is displayed directly in the Chaos Gauge
- Increased delay between events
- Removed several early-game events for better onboarding
Chaos is still here — just more readable.
Fire, Creatures & Absolute Nonsense
- Fire damage over time reduced
- Fire now spreads more consistently through ground interactions
- Llamas can now spread fire
Virus overhaul:
- Untreated death → zombie!!!!!!!!!!!!!!!!!!
- Zombies clean up properly (no infinite corpses)
- Virus logic clarified and improved
- Creatures can now be radioactive
Tools, Movement & Feel
- Tool weight increased (positioning matters more)
Gravity tuning:
- Reduced world gravity
- Improved 0G behavior
- Flight acceleration and max speed increased
- Magnet, Repulsor and several tools fixed and improved
UX, HUD & Feedback
- Updated HUD (Current / Target cargo display)
- Virus & event icons added to HUD
- Improved victory screen feedback and VOIP positioning
- New VFX for fire, healing, goo, damage, spectator mode
- Tutorial fixes and polish
Fixes (Yes, many.)

- Major multiplayer replication fixes
- Collision fixes (characters, cargos, tools)
- Removed physics-related exploits and “random deaths”
- Fixed scoring, rez edge cases, event desyncs
- General stability & performance improvements
This update lays the groundwork for future content and better pacing.
As always — feedback is welcome. Chaos is iterative.
Stay safe, Agents.