We’ve adjusted the early game to ramp up the chaos much faster and make progression feel more dynamic from the start.
Progression
* Station 1 has been removed (too similar to Station 0)
* Station 0 now includes Llama and several light cargo right from the beginning
* Stasis Llama is now unlocked later
* RamLlama and SamuraiLlama are unlocked earlier
* RadioactiveLlama has been removed
* DracuLlama is now unlockable in the last station
* Fire cargo are available earlier in progression
* ClassicLlama rarity is now aligned with other llamas
Cargo Improvements
* Magnet now activates for a short duration before deactivating automatically
* Repulsor has been reworked to behave as the exact opposite of Magnet
Important
* Save reset required
This is a smaller update, but it should make the early stages more engaging and varied.
Julien & Clément