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Space Chaos – Cargo Balancing, Stasis & Station Updates

🚀 Space Chaos – Cargo Balancing, Stasis & Station Updates

Chaos Crew,
this update focuses on cargo balance, delivery clarity, and a brand new way to move things around.

Let’s get into it 👇


📦 Cargo Balancing & New Chaos

  • Common cargos now have no effects

  • Classic Llama is now more frequent 🦙

  • Increased probability of drawing impactful cargos

  • New cargos added:

    • 🏴‍☠️ Pirate Balloon

    • 🔥 RockFire Bottle

  • Balloons keep flying when thrown away

  • 🦆 Duck grows over time when carried

  • 🪩 Discoball forces nearby friends to twerk

  • 🐜 Insect specimen

    • Reduced damage

    • Roots holder for 1 second

  • 🐡 Bubblefish

    • Reduced damage

    • Pushes players on hit

  • Every cargo now receives a random category on arrival


🧊 New Status — Immune to Stasis

We introduced a new default status: Immune to Stasis

  • All creatures now have this status by default

  • Non-living cargos can also spawn with it

  • Items with this status cannot be stored in stasis systems


🛒 YOUR NEW FRIEND: THE TROLLEY

Stores items using stasis

Items can now be dropped directly into stasis


🌀 Delivery Portals

  • Portals now display their requested categories

  • A random category is requested right before opening

  • Only matching cargos are scored

  • Most portals now feature auto-opening doors


🧰 Tools, Systems & Environment

  • Water bucket now has a snap spot

  • Elevators can now kill players on impact

  • Added stasis areas in decontamination modules and elevators

  • Sector selector visuals improved


👻 Death & Audio

  • Dead players can now be heard

  • Dead voices now have an echo effect

  • Dropped items no longer float after death


🧭 Levels & Progression

  • Two new levels added

  • Cargo categories and statuses displayed in HUD

  • Fire and Virus disabled in early levels

  • Mission details improved with expected categories

  • New per-level unlocking system

  • Game ends upon delivering the target cargo

  • Cargo goal highlights green

  • Lobby HUD cleaned up


🧬 Fixes & Improvements

  • Giant Eye tick issue fixed

  • Poop now requires manual cleaning

  • Instant rez via cloning machine

  • Portal events temporarily disabled

  • Wrench hit fix after repairs (clients)

  • Space Market improved

  • Overall level improvements


This update strengthens cargo identity, clarifies delivery rules, and introduces stasis as a core logistics mechanic.

See you in the station 🛰️

Julien & Clément