Minor Update - V 1.00.18
- Performance improvements.

Developer posts and news about this game.

- Performance improvements.

- New dynamic notification system that eliminates pauses in tutorial texts and in several specific cases. Documents and GPM texts continue to pause the game to allow the player to pay more attention to them. The notification system also adds additional information in specific cas

Great optimization throughout the game for smoothness, stability, and higher FPS rates.

Added 1280x720 screen resolution to the graphics settings.

- Improved Performance : Create new LODs and adjust their distance; Lightmap UV's retouched and improved; Lighting retouched. Of course, it is important to remember that the graphics configuration depends on the PC and that what consumes the most are Vsync and Shadows. I also spe

Fixed some bugs in the Aiming System . The aiming system sometimes failed causing the precision aiming to be blocked or the player to be turned looking in a different direction to where he was shooting.

- Low graphics settings no longer drastically change the game's lighting. - The post-processing of the lighting has been changed a bit to boost the light areas a bit without making the dark areas look too light.

- Fixed a puzzle where pulling a metallic stair would end up going through the player character. - Fixed metal ladder collisions. - The ilumination of the entire game is now clearer.

Because people get stuck on the first puzzle (which is really a tutorial area) and they start to get bored, I've made this first puzzle a bit easier by making it more obvious what you want to achieve. In addition, the action starts earlier to make the start more varied and entert

The character's starting health amount has been changed. It seems that it was not understood that the initial life was almost at the minimum to force the use of the inventory and the medkit. Sorry for the inconvenience!