SUMMER SALE: Sunny discounts for a refreshing summer!
Only a few days left to pick Hover at a sunny special price ☀️
Only a few days left to pick Hover at a sunny special price ☀️

https://store.steampowered.com/app/280180/Hover/

Midgar StudioFusty Game · Nacon
Only a few days left to pick Hover at a sunny special price ☀️
Only a few days left to pick Hover at a sunny special price ☀️

https://store.steampowered.com/app/280180/Hover/
Enjoy our Valentine's week with the Steam Weeklong Sale: Hover up to 80% off 💐
Enjoy our Valentine's week with the Steam Weeklong Sale: Hover up to 80% off 💐

https://store.steampowered.com/app/280180/Hover/?snr=2_groups_partnerevents_
Celebrate the Year of the Tiger with Savings: Hover is to 80 % off 🐅
Celebrate the Year of the Tiger with Savings: Hover is to 80 % off 🐅

https://store.steampowered.com/app/280180/Hover/
Hi slider's folks! Grab the game with a 70% off until May 31st to join us in our fighting against the new anti-leisure laws oppressing the city of ECP17.
Hi slider's folks!
Grab the game with a 70% off until May 31st to join us in our fighting against the new anti-leisure laws oppressing the city of ECP17.

https://store.steampowered.com/app/280180/Hover/
Hello Dear Villagers, If you currently live in the US, in Europe or in many other countries facing the Covid 19 crisis, you are (and you should be) stuck at home. Our Dear Villagers team is also staying safe home since last Monday, working remotely on our upcoming projects. Many

Hello Dear Villagers,
If you currently live in the US, in Europe or in many other countries facing the Covid 19 crisis, you are (and you should be) stuck at home. Our Dear Villagers team is also staying safe home since last Monday, working remotely on our upcoming projects.
Many of you are taking advantage of this very strange times to play games, so are we! So we decided to bring a tiny bit of support and start a special “Stay Home Sale” in order to grant access to our games at a very affordable price including:
https://store.steampowered.com/app/523210/A_Normal_Lost_Phone
https://store.steampowered.com/app/689910/Another_Lost_Phone_Lauras_Story
https://store.steampowered.com/app/573110/AWAY_Journey_to_the_Unexpected/
https://store.steampowered.com/app/573070/BAFL__Brakes_Are_For_Losers/
https://store.steampowered.com/app/808090/Bury_Me_My_Love
https://store.steampowered.com/app/573120/Dead_In_Vinland
https://store.steampowered.com/app/269190/Edge_Of_Eternity/
https://store.steampowered.com/app/280180/Hover
https://store.steampowered.com/app/398030/Old_School_Musical/
https://store.steampowered.com/app/446840/Splasher
And also Aurion: Legacy of Kori-Odan, Impulsion, Pankapu, Post Human W.A.R, Spitkiss & Strikers Edge.
We hope you will enjoy playing our games or any other to be honest as long as you keep safe, #StayHome!
Hi everyone! We are currently quite busy with various productions, and because of all those works in progress, we are sorry to announce that Hover DLCs are not quite ready yet. The Xbox One version is lagging behind and preventing us from releasing the DLCs on others platforms. A

Hi everyone!
We are currently quite busy with various productions, and because of all those works in progress, we are sorry to announce that Hover DLCs are not quite ready yet. The Xbox One version is lagging behind and preventing us from releasing the DLCs on others platforms.
A corrective patch for PC is also planned!
We are sorry for the delay, and are trying our best to release the DLCs as soon as possible!
Thank you for the support,
Midgar Studio team
Band Together, Dash, Slide and Bounce Freely in a Futuristic Open-world and Help the Citizens of Hover City Defeat Oppression! Along with our publisher Playdius , we just announced that Hover will finally make its debut on consoles starting on Sept. 18, 2018 . Precisely, Hover wi
Band Together, Dash, Slide and Bounce Freely in a Futuristic Open-world and Help the Citizens of Hover City Defeat Oppression!

Along with our publisher Playdius, we just announced that Hover will finally make its debut on consoles starting on Sept. 18, 2018. Precisely, Hover will be available on PlayStation®4 on Sept. 18, on Xbox One on Sept. 19 and on Nintendo Switch™ on Sept. 20.
And we are proud to announce that cross-platform will be available:
- Xbox One and Nintendo Switch™ players will be able to play together along with PC players.
- PlayStation®4 players will be able to play with PC players.
- PC Players will be able to choose between PlayStation®4 and Xbox One/Nintendo Switch™ servers in the game.
A few links:
Hover on Nintendo Store
Hover on Playstation Store
Hover on Xbox Store
This console release is not an end! We still plan to update Hover a few more times, but most importantly we still listen to your feedbacks and we are actively working on new projects. We hope to be able to talk about those soon. Stay tuned.
Hello! We are happy to announce a partnership with Gamepedia to open an official wiki of Hover! It's now open & is already starting to grow from your contributions! If you need a place to look for informations about Hover or if you have lots of informations of the game to sha
Hello!

We are happy to announce a partnership with Gamepedia to open an official wiki of Hover!
It's now open & is already starting to grow from your contributions! If you need a place to look for informations about Hover or if you have lots of informations of the game to share to the community, that's the place to be!
https://hover.gamepedia.com/Hover_Wiki
Give it a look & don't hesitate to contribute!

News Added two new skins! Shirtless Watabax and Breaker E-Cop. Added a Wata Pet, you can obtain it by finishing the game. Added a graffity Wata Pet. Did some multiplayer optimisation. Characters stats were updated. You can now rename your characters in the select team menu. A spa
Added two new skins! Shirtless Watabax and Breaker E-Cop.
Added a Wata Pet, you can obtain it by finishing the game.
Added a graffity Wata Pet.
Did some multiplayer optimisation.
Characters stats were updated.
You can now rename your characters in the select team menu.
A spawn point is now automatically unlocked when going in the orbital station.
Final Boss is now less impossible difficult.
It is now possible to block or report players in game.
Added an engagement screen.
Steam and Discord invites are now working!
Online time synchronization system has been changed to work with cross-network.
Hacking chips now give more Hoverheat.
Multiplayer gameball missions in Haven now have a 5 minutes duration.
An unfortunate Gamer has been spotted by the authorities. You can now see their wanted posters around the city.
Debugged Achievements.
Some missing texts were translated.
Debugged some popup text messages which had wrong behaviours when trying to close them with escape key or back button.
It is no longer possible to overwrite characters with the same name when moving team members around.
Fixed some cropped text issues on the UI.
Players’ light trails no longer go across the map when their character teleports.
Fixed some grind and tricks lag issues.
Menu buttons are now displayed correctly during dialogs.
English version of the intro has finally been uploaded. (sorry for the wait)
E-deki pet is now visible for those who don’t own the DLC.
Camera controls with mouse or right joystick are now longer with the auto-camera mode on.
Special tricks are now correctly synchronized online.
In the settings menu the “reset settings” button now correctly updates settings.
Simplified some conduit collisions in the prison.
Debugged world shadows on very low graphic settings.
Added some security in rare cases where texture resolution could be divided by 2.
Corrected some jump locks, when players briefly release and press the jump button with a very low framerate.
Idle waiting character animation now correctly loops.
Hi Everyone ! For this update, we are very glad to announce the addition of a new in-game feature : the Map! Also included, a volley of various tweaks and fixes that will improve the general game experience. More than ever, please continue enjoying Hover! NEW Added cross platform
Hi Everyone ! For this update, we are very glad to announce the addition of a new in-game feature : the Map! Also included, a volley of various tweaks and fixes that will improve the general game experience. More than ever, please continue enjoying Hover!
NEW
Added cross platform-multiplayer (PC / Xbox One / Switch or PC / PS4, the cross-platform mode can be switched on the option menu)
New “Optimized Scene” mode option is now available in the menu.
Button icons now appear in dialogs, codex and help entries.
Added playstation controller icons.
Main menu loading time has been significantly reduced.
AI pathfinding significantly improved.
Improved post effects and
Added a VFX to show unavailable online missions.
During the tutorial, on the character window, the suit’s stats are now replaced with a message showing that the suit is deactivated.
The second of invulnerability when picking up a gameball doesn’t protect against bumps as much as before.
A different sound is playing when a player bumps an other invulnerable player, or if they’re carrying a gameball.
Prisoners and Warren skins have now been uploaded.
Added an introduction text when creating a team to get an idea of the game’s background story.
The Gameball’s light trails now have the color of the team who has it.
Light VFX have been added when throwing the gameball.
Rewind is deactivated when holding the gameball, a warning text pops up to warn the player about this but if players press the Action + Rewind buttons, the ball is simply released.
Rewind now blocks the player for half a second before stopping to make it easier to use.
Players no longer have to end a series of mission to do them again.
Players now have to reach a specific score for Trick missions.
Moving ads no longer bump the players on grind rails.
Rewind animation has been improved.
AI now throws the gameball to players more often.
In third person view, the camera now automatically focus on the current mission objective.
During races, the three best runners are now more precisely displayed on the screen.
Three first runners of a race are now displayed after the race is over.
Players can now use the right joystick and trigger buttons to navigate menus.
Heaven District Map and Administrative District Map added.
All characters stats have been changed.
Added an energy cost when throwing the gameball, cost is less heavy if your character is specialized in strength.
Hacking chips now slightly improve Hoverheat.
Energy aura now takes away 5 times the amount of energy from opponents.
Pet hunger bar now has a threshold, when you reach it the bar no longer goes down, therefore there’s no interest anymore to feed your pet during a mission.
Added a small pause icon to show players the game is not frozen.
Players can now add Breakers in custom missions.
Special Pet E-Swap points now have an increased capacity from 6 to 12 chips.
Players can now activate a locabox in each district of the game and can choose their spawn points when loading a character or teleporting.
Containers respawn and E-Swap points restock time calculations have been tweaked and are now simpler.
Mission winners now appear in general chat.
The room for the grind missions in the Sewers have been modified.
Option menu has been reworked.
Added a “mission between players” visible online only.
Added an option in settings to decrease physics frequency.
DEBUG
The end mission screen now appears when players leave during a mission.
The bug report button doesn’t make the game freeze when playing solo mode anymore.
Some collision issues were fixed.
Added an alert pop up text when the player creates a new save file.
Mission dialogs are now displayed on every participant’s screen during online missions.
There’s no more text or frame displayed over loading screens.
Drones now keep running even after players switch character.
Character switch window doesn’t freeze anymore.
Stars are now animated on the UI when pausing the game.
Dialogs now load properly when unlocking a DNA kit.
In District B, Locabox messages now load properly after scanning a Locabox.
VFX when bumping players has been rectified.
NPCs now have less chances to spawn in mission launchers or mission boxes.
Grinding characters no longer have shaky feet when the game is paused.
Game now properly registers input feedback during dialogs.
One of the Dialog Logs in the Sewers HQ didn’t have the right text.
Otello is no longer embedded in the bridge on the Orbital Station.
Breakers’ and Otello’s skill grids have been correctly replaced.
When connected in multiplayer, it is now impossible to launch a custom mission with a number of objects exceeding the maximum limit. It is still possible in solo mode, or with the friends only option. The console command “/unlimited objects in editor” allows to exceed the maximum objects limit.
Added a pop up message when the owner of the mission has disconnected.
Rebalanced several missions.
Characters and camera movements is slightly more soft.
Players no longer delete chips when pressing “Escape” or “Back” when warning window is active.
Owners of the “E-Deki pet” dlc will automatically receive an “E-Deki” chip at the beginning of a game.
Leaving a mission through the “Switch Teammates” menu doesn’t prevent scores from being displayed anymore.
Bumpers in the Sewers Gameball Stadium have been improved.
Hi Everyone ! For this update, we are very glad to announce the addition of a new in-game feature : the Map! Also included, a volley of various tweaks and fixes that will improve the general game experience. More than ever, please continue enjoying Hover! NEW Added cross platform
Hi Everyone ! For this update, we are very glad to announce the addition of a new in-game feature : the Map! Also included, a volley of various tweaks and fixes that will improve the general game experience. More than ever, please continue enjoying Hover!
NEW
Added cross platform-multiplayer (PC / Xbox One / Switch or PC / PS4, the cross-platform mode can be switched on the option menu)
New “Optimized Scene” mode option is now available in the menu.
Button icons now appear in dialogs, codex and help entries.
Added playstation controller icons.
Main menu loading time has been significantly reduced.
AI pathfinding significantly improved.
Improved post effects and
Added a VFX to show unavailable online missions.
During the tutorial, on the character window, the suit’s stats are now replaced with a message showing that the suit is deactivated.
The second of invulnerability when picking up a gameball doesn’t protect against bumps as much as before.
A different sound is playing when a player bumps an other invulnerable player, or if they’re carrying a gameball.
Prisoners and Warren skins have now been uploaded.
Added an introduction text when creating a team to get an idea of the game’s background story.
The Gameball’s light trails now have the color of the team who has it.
Light VFX have been added when throwing the gameball.
Rewind is deactivated when holding the gameball, a warning text pops up to warn the player about this but if players press the Action + Rewind buttons, the ball is simply released.
Rewind now blocks the player for half a second before stopping to make it easier to use.
Players no longer have to end a series of mission to do them again.
Players now have to reach a specific score for Trick missions.
Moving ads no longer bump the players on grind rails.
Rewind animation has been improved.
AI now throws the gameball to players more often.
In third person view, the camera now automatically focus on the current mission objective.
During races, the three best runners are now more precisely displayed on the screen.
Three first runners of a race are now displayed after the race is over.
Players can now use the right joystick and trigger buttons to navigate menus.
Heaven District Map and Administrative District Map added.
All characters stats have been changed.
Added an energy cost when throwing the gameball, cost is less heavy if your character is specialized in strength.
Hacking chips now slightly improve Hoverheat.
Energy aura now takes away 5 times the amount of energy from opponents.
Pet hunger bar now has a threshold, when you reach it the bar no longer goes down, therefore there’s no interest anymore to feed your pet during a mission.
Added a small pause icon to show players the game is not frozen.
Players can now add Breakers in custom missions.
Special Pet E-Swap points now have an increased capacity from 6 to 12 chips.
Players can now activate a locabox in each district of the game and can choose their spawn points when loading a character or teleporting.
Containers respawn and E-Swap points restock time calculations have been tweaked and are now simpler.
Mission winners now appear in general chat.
The room for the grind missions in the Sewers have been modified.
Option menu has been reworked.
Added a “mission between players” visible online only.
Added an option in settings to decrease physics frequency.
DEBUG
The end mission screen now appears when players leave during a mission.
The bug report button doesn’t make the game freeze when playing solo mode anymore.
Some collision issues were fixed.
Added an alert pop up text when the player creates a new save file.
Mission dialogs are now displayed on every participant’s screen during online missions.
There’s no more text or frame displayed over loading screens.
Drones now keep running even after players switch character.
Character switch window doesn’t freeze anymore.
Stars are now animated on the UI when pausing the game.
Dialogs now load properly when unlocking a DNA kit.
In District B, Locabox messages now load properly after scanning a Locabox.
VFX when bumping players has been rectified.
NPCs now have less chances to spawn in mission launchers or mission boxes.
Grinding characters no longer have shaky feet when the game is paused.
Game now properly registers input feedback during dialogs.
One of the Dialog Logs in the Sewers HQ didn’t have the right text.
Otello is no longer embedded in the bridge on the Orbital Station.
Breakers’ and Otello’s skill grids have been correctly replaced.
When connected in multiplayer, it is now impossible to launch a custom mission with a number of objects exceeding the maximum limit. It is still possible in solo mode, or with the friends only option. The console command “/unlimited objects in editor” allows to exceed the maximum objects limit.
Added a pop up message when the owner of the mission has disconnected.
Rebalanced several missions.
Characters and camera movements is slightly more soft.
Players no longer delete chips when pressing “Escape” or “Back” when warning window is active.
Owners of the “E-Deki pet” dlc will automatically receive an “E-Deki” chip at the beginning of a game.
Leaving a mission through the “Switch Teammates” menu doesn’t prevent scores from being displayed anymore.
Bumpers in the Sewers Gameball Stadium have been improved.
- Friends only mode is working again. - Extract zone baskets now work again properly. - Random baskets are now available again in the mission editor. - Checkpoints and gameballs can be placed in the air now (you have to maintain the “crouch” key while you place them). - Graffiti
- Friends only mode is working again.
- Extract zone baskets now work again properly.
- Random baskets are now available again in the mission editor.
- Checkpoints and gameballs can be placed in the air now (you have to maintain the “crouch” key while you place them).
- Graffiti targets now work again properly during missions.
- Mission objects now disappear further away on low graphic settings.
- Pirates (yarrrrr) are no longer renamed in the player list.
- Changing scenes between the sewers and District B doesn’t make players spawn in the air anymore.
- Some clipping issues have been fixed.
- Some pets description have been made clearer.
- It is now easier to find a custom mission position after it has spawned.
- The player who now spawns an online mission must participate in it (to avoid some bugs, like gameballs going through wall or mission items).
- Friends only mode is working again. - Extract zone baskets now work again properly. - Random baskets are now available again in the mission editor. - Checkpoints and gameballs can be placed in the air now (you have to maintain the “crouch” key while you place them). - Graffiti
- Friends only mode is working again.
- Extract zone baskets now work again properly.
- Random baskets are now available again in the mission editor.
- Checkpoints and gameballs can be placed in the air now (you have to maintain the “crouch” key while you place them).
- Graffiti targets now work again properly during missions.
- Mission objects now disappear further away on low graphic settings.
- Pirates (yarrrrr) are no longer renamed in the player list.
- Changing scenes between the sewers and District B doesn’t make players spawn in the air anymore.
- Some clipping issues have been fixed.
- Some pets description have been made clearer.
- It is now easier to find a custom mission position after it has spawned.
- The player who now spawns an online mission must participate in it (to avoid some bugs, like gameballs going through wall or mission items).
Among all the new stuff that have been added and corrected, here are the big lines about today’s Halloween themed update: - New Halloween Pet to find in the game (along with its own graffiti) - New Speedrun mode - New objects on the mission editor (walls, launching pads, bumpers,
Among all the new stuff that have been added and corrected, here are the big lines about today’s Halloween themed update:
- New Halloween Pet to find in the game (along with its own graffiti)
- New Speedrun mode
- New objects on the mission editor (walls, launching pads, bumpers, boosters, grinds)
- General game optimization in dense areas
- Japanese localization: Check
Check out the full patch note below!
Additionally, as you can see the game is 25% off until November 1st, the end of the Halloween period on Steam! If you haven’t already… go get it! 😉
Check out the full changelog here:
http://steamcommunity.com/games/280180/announcements/detail/1444953615141957009
Among all the new stuff that have been added and corrected, here are the big lines about today’s Halloween themed update: - New Halloween Pet to find in the game (along with its own graffiti) - New Speedrun mode - New objects on the mission editor (walls, launching pads, bumpers,
Among all the new stuff that have been added and corrected, here are the big lines about today’s Halloween themed update:
- New Halloween Pet to find in the game (along with its own graffiti)
- New Speedrun mode
- New objects on the mission editor (walls, launching pads, bumpers, boosters, grinds)
- General game optimization in dense areas
- Japanese localization: Check
Check out the full patch note below!
Additionally, as you can see the game is 25% off until November 1st, the end of the Halloween period on Steam! If you haven’t already… go get it! 😉
Check out the full changelog here:
http://steamcommunity.com/games/280180/announcements/detail/1444953615141957009
Major Changes: - New Halloween themed pet - New Speedrun mode with leaderboard - Custom missions can be shared via Steam Workshop + New items on mission editor - Optimization for low-end configurations - Added Japanese Language Full patch note: Additions: - New Halloween themed p
- New Halloween themed pet
- New Speedrun mode with leaderboard
- Custom missions can be shared via Steam Workshop + New items on mission editor
- Optimization for low-end configurations
- Added Japanese Language
Additions:
- New Halloween themed pet, with its matching graffiti.
- District A & B have been optimized
- Added light setup for Razer peripherals
- Adding new objects in the mission editor
- Added support for Steam Workshop
- Missions downloaded through the workshop now appear in the mission editor.
- Added: A new tool to publish missions on the Workshop.
- Added leaderboard for speedrun any%
- Added speedrun mode
- The game pauses in the menus and during some dialogs in solo-mode.
- We can now electrocute cameras and drones with energy auras
- Condensers are now charged with a single aura of energy.
- The waterfalls now splash players’ screen.
- Players can spray each other with graffitis now
- Added a loading icon when the menu takes a long time to load.
- Added Japanese language
- Hover’s subtitle “Revolt of Gamers” got deleted.
- Adding cables that connect the prison’s computers
- The computers appear on the map.
- On Red Avenue, one of the great buildings' window has been changed to improve parkour fluidity.
- In the Orbital Station, during the spy-drone chase, some windows have been deleted to make the run less frustrating.
- In Orbital Station, added anti-climbing security in some rooms.
- Collisions deleted from the Asian-inspired red round lamps.
- Dance emotes have been added!
- New Wanted posters added.
Fixes:
- Anisotropic option finally works.
- Canceling item positioning doesn’t make the mission editor crash.
- Chips menus use have been standardized.
- Speed graphic effects (white speed lines) has been reactivated, they had stopped working properly over time.
- In the character’s stats menu, values now can’t display more than 100%.
- After loading an area, the character is correctly oriented.
- Players no longer go through the floor after retrying a mission.
- Gameballs no longer go through the floor after launching some missions.
- Added missing chips visuals.
- Less deformation on 3D elements displayed in the menu.
- Newly obtained chips no longer pop in the middle of the screen, they’re now displayed on the side.
- Graffitis are now correctly displayed in the “JailGraffiti” mission.
Major Changes: - New Halloween themed pet - New Speedrun mode with leaderboard - Custom missions can be shared via Steam Workshop + New items on mission editor - Optimization for low-end configurations - Added Japanese Language Full patch note: Additions: - New Halloween themed p
- New Halloween themed pet
- New Speedrun mode with leaderboard
- Custom missions can be shared via Steam Workshop + New items on mission editor
- Optimization for low-end configurations
- Added Japanese Language
Additions:
- New Halloween themed pet, with its matching graffiti.
- District A & B have been optimized
- Added light setup for Razer peripherals
- Adding new objects in the mission editor
- Added support for Steam Workshop
- Missions downloaded through the workshop now appear in the mission editor.
- Added: A new tool to publish missions on the Workshop.
- Added leaderboard for speedrun any%
- Added speedrun mode
- The game pauses in the menus and during some dialogs in solo-mode.
- We can now electrocute cameras and drones with energy auras
- Condensers are now charged with a single aura of energy.
- The waterfalls now splash players’ screen.
- Players can spray each other with graffitis now
- Added a loading icon when the menu takes a long time to load.
- Added Japanese language
- Hover’s subtitle “Revolt of Gamers” got deleted.
- Adding cables that connect the prison’s computers
- The computers appear on the map.
- On Red Avenue, one of the great buildings' window has been changed to improve parkour fluidity.
- In the Orbital Station, during the spy-drone chase, some windows have been deleted to make the run less frustrating.
- In Orbital Station, added anti-climbing security in some rooms.
- Collisions deleted from the Asian-inspired red round lamps.
- Dance emotes have been added!
- New Wanted posters added.
Fixes:
- Anisotropic option finally works.
- Canceling item positioning doesn’t make the mission editor crash.
- Chips menus use have been standardized.
- Speed graphic effects (white speed lines) has been reactivated, they had stopped working properly over time.
- In the character’s stats menu, values now can’t display more than 100%.
- After loading an area, the character is correctly oriented.
- Players no longer go through the floor after retrying a mission.
- Gameballs no longer go through the floor after launching some missions.
- Added missing chips visuals.
- Less deformation on 3D elements displayed in the menu.
- Newly obtained chips no longer pop in the middle of the screen, they’re now displayed on the side.
- Graffitis are now correctly displayed in the “JailGraffiti” mission.
Here's the details of the latest update with the 1.4 version of Hover. New Fixed some bumpers and boosters in Haven District. Debug Tweaked the number of points to reach during the final boss to unlock medals. Credits were corrected, some people were credited for the wrong things
Here's the details of the latest update with the 1.4 version of Hover.
New
Debug
Here's the details of the latest update with the 1.4 version of Hover. New Fixed some bumpers and boosters in Haven District. Debug Tweaked the number of points to reach during the final boss to unlock medals. Credits were corrected, some people were credited for the wrong things
Here's the details of the latest update with the 1.4 version of Hover.
New
Debug
As you have noticed we made a few updates since we launched the game. Here's the change logs: For version 1.0 to 1.3 New Content Added Grind-E, Great Admin, and E-deki pet DLCs. Added 10 achievements (and fixed bugs with said achievements). Added color scheme in the list of onlin
As you have noticed we made a few updates since we launched the game. Here's the change logs:
For version 1.0 to 1.3
New Content
Debug
We are very careful to all your feedback to improve the game and fix what needs to be fixed. Keep posting on the forum if you see anything wrong.
Note that we are currently working on improvements to the "Friends System" so you can gather online with your friends ever more easily than now.
Expect more addition in the coming weeks.