Found a bug which crashed the game under certain circumstances near spell casting monsters, particularly in Death's Pass. Hopefully this should do the trick :) Sorry about that!
Found a bug which crashed the game under certain circumstances near spell casting monsters, particularly in Death's Pass. Hopefully this should do the trick :) Sorry about that!
Found a bug which crashed the game under certain circumstances near spell casting monsters, particularly in Death's Pass. Hopefully this should do the trick :) Sorry about that!
Found a bug which crashed the game under certain circumstances near spell casting monsters, particularly in Death's Pass. Hopefully this should do the trick :) Sorry about that!
Warriors have been given a slight magic defence boost. You can now control dual wield spells/melee with both left and right mouse buttons. Dual wielding 2 melee weapons in each hand is unaffected, holding left mouse button will automatically attack with whatever weapon is ready.
Warriors have been given a slight magic defence boost.
You can now control dual wield spells/melee with both left and right mouse buttons. Dual wielding 2 melee weapons in each hand is unaffected, holding left mouse button will automatically attack with whatever weapon is ready. Please go to "Options" and enable "Dual wield spells L/R mouse control" to use this new feature.
I have included a warning message on the launcher screen to windows 10 users, please ensure your display scaling settings on your desktop is set to 100% before playing the game. Right click desktop->display options. The game will be too large for the screen if it is not set at 100%. I'm trying to fix this but I don't have a working solution at the moment sorry.
Warriors have been given a slight magic defence boost. You can now control dual wield spells/melee with both left and right mouse buttons. Dual wielding 2 melee weapons in each hand is unaffected, holding left mouse button will automatically attack with whatever weapon is ready.
Warriors have been given a slight magic defence boost.
You can now control dual wield spells/melee with both left and right mouse buttons. Dual wielding 2 melee weapons in each hand is unaffected, holding left mouse button will automatically attack with whatever weapon is ready. Please go to "Options" and enable "Dual wield spells L/R mouse control" to use this new feature.
I have included a warning message on the launcher screen to windows 10 users, please ensure your display scaling settings on your desktop is set to 100% before playing the game. Right click desktop->display options. The game will be too large for the screen if it is not set at 100%. I'm trying to fix this but I don't have a working solution at the moment sorry.
- Connected players can now use Orella's Bank (once quest completed) - Fast travel enabled for connected players - Naiad cave floor improved, should be less annoying - Fixed Client HP on connection - Client hit messages should no longer disappear after a while - Other players no
- Connected players can now use Orella's Bank (once quest completed) - Fast travel enabled for connected players - Naiad cave floor improved, should be less annoying - Fixed Client HP on connection - Client hit messages should no longer disappear after a while - Other players no longer 'dead' when they're alive - Multiplayer lockpicking minigame enabled
- Connected players can now use Orella's Bank (once quest completed) - Fast travel enabled for connected players - Naiad cave floor improved, should be less annoying - Fixed Client HP on connection - Client hit messages should no longer disappear after a while - Other players no
- Connected players can now use Orella's Bank (once quest completed) - Fast travel enabled for connected players - Naiad cave floor improved, should be less annoying - Fixed Client HP on connection - Client hit messages should no longer disappear after a while - Other players no longer 'dead' when they're alive - Multiplayer lockpicking minigame enabled
Fixed a bug with multiplayer spells/skills, it was a bit of a weird bug that could have been causing a few extra bugs so hopefully it's more stable now! I've added basic support to change gamepad buttons, available in the Options menu!
Fixed a bug with multiplayer spells/skills, it was a bit of a weird bug that could have been causing a few extra bugs so hopefully it's more stable now!
I've added basic support to change gamepad buttons, available in the Options menu!
Fixed a bug with multiplayer spells/skills, it was a bit of a weird bug that could have been causing a few extra bugs so hopefully it's more stable now! I've added basic support to change gamepad buttons, available in the Options menu!
Fixed a bug with multiplayer spells/skills, it was a bit of a weird bug that could have been causing a few extra bugs so hopefully it's more stable now!
I've added basic support to change gamepad buttons, available in the Options menu!
General: - Spelling errors in dialogue - fixed locked big door collision Multiplayer: - Client(s) HP fixed on first connection - Lamarre and other bosses aggression fixed on multiplayer - Gentle Heal now works on friendly players mulitplayer
General: - Spelling errors in dialogue - fixed locked big door collision
Multiplayer: - Client(s) HP fixed on first connection - Lamarre and other bosses aggression fixed on multiplayer - Gentle Heal now works on friendly players mulitplayer
General: - Spelling errors in dialogue - fixed locked big door collision Multiplayer: - Client(s) HP fixed on first connection - Lamarre and other bosses aggression fixed on multiplayer - Gentle Heal now works on friendly players mulitplayer
General: - Spelling errors in dialogue - fixed locked big door collision
Multiplayer: - Client(s) HP fixed on first connection - Lamarre and other bosses aggression fixed on multiplayer - Gentle Heal now works on friendly players mulitplayer
Multiplayer EXP gains have been fixed (host was previously receiving twice as much EXP as clients) EXP from summon-kills have also been fixed across multiplayer. There was an inaccessible cave South-East of ryen-sek that has now been fixed. Previously you could not move after ent
Multiplayer EXP gains have been fixed (host was previously receiving twice as much EXP as clients)
EXP from summon-kills have also been fixed across multiplayer.
There was an inaccessible cave South-East of ryen-sek that has now been fixed. Previously you could not move after entering the cave and all you could do was go back out.
I am currently away for little while as I am moving business premises for my main job, please understand I will be working on the game when I can and I will be back in full force once this has stabilised. Thank you so much for your patience, help and bug reporting!
Multiplayer EXP gains have been fixed (host was previously receiving twice as much EXP as clients) EXP from summon-kills have also been fixed across multiplayer. There was an inaccessible cave South-East of ryen-sek that has now been fixed. Previously you could not move after ent
Multiplayer EXP gains have been fixed (host was previously receiving twice as much EXP as clients)
EXP from summon-kills have also been fixed across multiplayer.
There was an inaccessible cave South-East of ryen-sek that has now been fixed. Previously you could not move after entering the cave and all you could do was go back out.
I am currently away for little while as I am moving business premises for my main job, please understand I will be working on the game when I can and I will be back in full force once this has stabilised. Thank you so much for your patience, help and bug reporting!
The minimap has been slightly 'off' for a while, I have improved this now and should be satisfactory. I have also added a 'fog of war' to the world map when viewed in full, which will help illustrate areas which you have discovered or not. Each dark square will disappear once you
The minimap has been slightly 'off' for a while, I have improved this now and should be satisfactory. I have also added a 'fog of war' to the world map when viewed in full, which will help illustrate areas which you have discovered or not. Each dark square will disappear once you travel to that location
Any problems- please report on the forum! Thank you!
The minimap has been slightly 'off' for a while, I have improved this now and should be satisfactory. I have also added a 'fog of war' to the world map when viewed in full, which will help illustrate areas which you have discovered or not. Each dark square will disappear once you
The minimap has been slightly 'off' for a while, I have improved this now and should be satisfactory. I have also added a 'fog of war' to the world map when viewed in full, which will help illustrate areas which you have discovered or not. Each dark square will disappear once you travel to that location
Any problems- please report on the forum! Thank you!