Crash fix
Found a bug which crashed the game under certain circumstances near spell casting monsters, particularly in Death's Pass. Hopefully this should do the trick :) Sorry about that!

Developer posts and news about this game.

Found a bug which crashed the game under certain circumstances near spell casting monsters, particularly in Death's Pass. Hopefully this should do the trick :) Sorry about that!

Found a bug which crashed the game under certain circumstances near spell casting monsters, particularly in Death's Pass. Hopefully this should do the trick :) Sorry about that!

Warriors have been given a slight magic defence boost. You can now control dual wield spells/melee with both left and right mouse buttons. Dual wielding 2 melee weapons in each hand is unaffected, holding left mouse button will automatically attack with whatever weapon is ready.

Warriors have been given a slight magic defence boost. You can now control dual wield spells/melee with both left and right mouse buttons. Dual wielding 2 melee weapons in each hand is unaffected, holding left mouse button will automatically attack with whatever weapon is ready.

Chests will crash the game everytime, I've just fixed this now! I'm so sorry!!!

Chests will crash the game everytime, I've just fixed this now! I'm so sorry!!!

- New options in Options Menu; - Enable/Disable lightning - Slow/Normal monster respawn rate - Crystal Bean x5 "bean hoarder" achievement has been fixed Thank you!

- New options in Options Menu; - Enable/Disable lightning - Slow/Normal monster respawn rate - Crystal Bean x5 "bean hoarder" achievement has been fixed Thank you!

Sometimes dialogue would crash in this latest update or behave strangely. I have fixed this now and should all be fine! Sorry about that!

Sometimes dialogue would crash in this latest update or behave strangely. I have fixed this now and should all be fine! Sorry about that!

- Connected players can now use Orella's Bank (once quest completed) - Fast travel enabled for connected players - Naiad cave floor improved, should be less annoying - Fixed Client HP on connection - Client hit messages should no longer disappear after a while - Other players no

- Connected players can now use Orella's Bank (once quest completed) - Fast travel enabled for connected players - Naiad cave floor improved, should be less annoying - Fixed Client HP on connection - Client hit messages should no longer disappear after a while - Other players no

Fixed a bug with multiplayer spells/skills, it was a bit of a weird bug that could have been causing a few extra bugs so hopefully it's more stable now! I've added basic support to change gamepad buttons, available in the Options menu!

Fixed a bug with multiplayer spells/skills, it was a bit of a weird bug that could have been causing a few extra bugs so hopefully it's more stable now! I've added basic support to change gamepad buttons, available in the Options menu!

General: - Spelling errors in dialogue - fixed locked big door collision Multiplayer: - Client(s) HP fixed on first connection - Lamarre and other bosses aggression fixed on multiplayer - Gentle Heal now works on friendly players mulitplayer

General: - Spelling errors in dialogue - fixed locked big door collision Multiplayer: - Client(s) HP fixed on first connection - Lamarre and other bosses aggression fixed on multiplayer - Gentle Heal now works on friendly players mulitplayer

Multiplayer EXP gains have been fixed (host was previously receiving twice as much EXP as clients) EXP from summon-kills have also been fixed across multiplayer. There was an inaccessible cave South-East of ryen-sek that has now been fixed. Previously you could not move after ent

Multiplayer EXP gains have been fixed (host was previously receiving twice as much EXP as clients) EXP from summon-kills have also been fixed across multiplayer. There was an inaccessible cave South-East of ryen-sek that has now been fixed. Previously you could not move after ent

The minimap has been slightly 'off' for a while, I have improved this now and should be satisfactory. I have also added a 'fog of war' to the world map when viewed in full, which will help illustrate areas which you have discovered or not. Each dark square will disappear once you

The minimap has been slightly 'off' for a while, I have improved this now and should be satisfactory. I have also added a 'fog of war' to the world map when viewed in full, which will help illustrate areas which you have discovered or not. Each dark square will disappear once you