9th Dawn II

Valorware

Released
Oct 17, 2016
Platforms
Windows
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Crash fix

    Found a bug which crashed the game under certain circumstances near spell casting monsters, particularly in Death's Pass. Hopefully this should do the trick :) Sorry about that!

  2. Developer post

    Crash fix

    Found a bug which crashed the game under certain circumstances near spell casting monsters, particularly in Death's Pass. Hopefully this should do the trick :) Sorry about that!

  3. Developer post

    Fix and extra Mouse control!

    Warriors have been given a slight magic defence boost. You can now control dual wield spells/melee with both left and right mouse buttons. Dual wielding 2 melee weapons in each hand is unaffected, holding left mouse button will automatically attack with whatever weapon is ready.

  4. Developer post

    Fix and extra Mouse control!

    Warriors have been given a slight magic defence boost. You can now control dual wield spells/melee with both left and right mouse buttons. Dual wielding 2 melee weapons in each hand is unaffected, holding left mouse button will automatically attack with whatever weapon is ready.

  5. Developer post

    HOTFIX!!!

    Chests will crash the game everytime, I've just fixed this now! I'm so sorry!!!

  6. Developer post

    HOTFIX!!!

    Chests will crash the game everytime, I've just fixed this now! I'm so sorry!!!

  7. Developer post

    A few fixes

    - New options in Options Menu; - Enable/Disable lightning - Slow/Normal monster respawn rate - Crystal Bean x5 "bean hoarder" achievement has been fixed Thank you!

  8. Developer post

    A few fixes

    - New options in Options Menu; - Enable/Disable lightning - Slow/Normal monster respawn rate - Crystal Bean x5 "bean hoarder" achievement has been fixed Thank you!

  9. Developer post

    Bug fix

    Sometimes dialogue would crash in this latest update or behave strangely. I have fixed this now and should all be fine! Sorry about that!

  10. Developer post

    Bug fix

    Sometimes dialogue would crash in this latest update or behave strangely. I have fixed this now and should all be fine! Sorry about that!

  11. Developer post

    Lots of bug fixes!

    - Connected players can now use Orella's Bank (once quest completed) - Fast travel enabled for connected players - Naiad cave floor improved, should be less annoying - Fixed Client HP on connection - Client hit messages should no longer disappear after a while - Other players no

  12. Developer post

    Lots of bug fixes!

    - Connected players can now use Orella's Bank (once quest completed) - Fast travel enabled for connected players - Naiad cave floor improved, should be less annoying - Fixed Client HP on connection - Client hit messages should no longer disappear after a while - Other players no

  13. Developer post

    Bug Fixes and Gamepad Remap!

    Fixed a bug with multiplayer spells/skills, it was a bit of a weird bug that could have been causing a few extra bugs so hopefully it's more stable now! I've added basic support to change gamepad buttons, available in the Options menu!

  14. Developer post

    Bug Fixes and Gamepad Remap!

    Fixed a bug with multiplayer spells/skills, it was a bit of a weird bug that could have been causing a few extra bugs so hopefully it's more stable now! I've added basic support to change gamepad buttons, available in the Options menu!

  15. Developer post

    Bug Fixes!

    General: - Spelling errors in dialogue - fixed locked big door collision Multiplayer: - Client(s) HP fixed on first connection - Lamarre and other bosses aggression fixed on multiplayer - Gentle Heal now works on friendly players mulitplayer

  16. Developer post

    Bug Fixes!

    General: - Spelling errors in dialogue - fixed locked big door collision Multiplayer: - Client(s) HP fixed on first connection - Lamarre and other bosses aggression fixed on multiplayer - Gentle Heal now works on friendly players mulitplayer

  17. Developer post

    Party EXP Fix and cave fix

    Multiplayer EXP gains have been fixed (host was previously receiving twice as much EXP as clients) EXP from summon-kills have also been fixed across multiplayer. There was an inaccessible cave South-East of ryen-sek that has now been fixed. Previously you could not move after ent

  18. Developer post

    Party EXP Fix and cave fix

    Multiplayer EXP gains have been fixed (host was previously receiving twice as much EXP as clients) EXP from summon-kills have also been fixed across multiplayer. There was an inaccessible cave South-East of ryen-sek that has now been fixed. Previously you could not move after ent

  19. Developer post

    Fixed Minimap/Map sync and 'fog of war' added

    The minimap has been slightly 'off' for a while, I have improved this now and should be satisfactory. I have also added a 'fog of war' to the world map when viewed in full, which will help illustrate areas which you have discovered or not. Each dark square will disappear once you

  20. Developer post

    Fixed Minimap/Map sync and 'fog of war' added

    The minimap has been slightly 'off' for a while, I have improved this now and should be satisfactory. I have also added a 'fog of war' to the world map when viewed in full, which will help illustrate areas which you have discovered or not. Each dark square will disappear once you