One Last Push
Hopefully our last batch of edits going into the Early Access release!
Developer posts and news about this game.

Hopefully our last batch of edits going into the Early Access release!

The changes are innumerable and I won't even attempt to outline all of them. But the main ones are: 1. Victory panel is cleaner. 2. New tower selection HUD menu. 3. Tower design menu overhaul with modifier selection. 4. Extractor (techtree) UI has been completely reworked. 5. New

Fixed the explosion visual of mortars to be proportional to the area of effect of the explosion. Design scene visuals tweaked to be less expensive. Fixed a potential bug with design scene sensor. Potentially fixed lighting issues on level 6. Enhance towers can no longer map conve

Hotfix for debug timescale being in the build.

Hotfix for issue with Extractor screenshotting hotkey.

Updated wording for tutorials and tooltips. Updated SFX for several UI elements. Changes to the UI/UX for the techtree. New pause menu buttons have been added. Costs for components have been increased in the techtree. New level select visuals. Updated the flow into tutorial level

Pushing some quickfixes for a variety of issues!