Mel Plush
grab it here!

grab it here! https://plushifylab.com/products/melpomene-plush


grab it here!

grab it here! https://plushifylab.com/products/melpomene-plush

Just wanted to share some screenshots
Just wanted to share some screenshots 









I am working on a 3rd person platformer. development is in its infancy.
I am working on a 3rd person platformer.







https://streamable.com/it78i9
development is in its infancy.

Completely overhauled how spawns are handled to combat end game slog. Quests are now culled from the spawn list after completion and important quests should spawn more frequently. This will probably change the HLTB time quite a bit. Thanks to Altotas and his mod, the system is ba
Completely overhauled how spawns are handled to combat end game slog. Quests are now culled from the spawn list after completion and important quests should spawn more frequently. This will probably change the HLTB time quite a bit.
Thanks to Altotas and his mod, the system is basically the same as it is there, though rather than being limited to 4 spawns, there are 7.
Next update will be a content update, a small linear romp allowing you to play as mel.

https://moonsidetapes.bandcamp.com/album/disillusion-st-soundtrack



More to come soon, after new years thx for the pic fenbus

More to come soon, after new years
thx for the pic fenbus

This mostly just adds achievements, few other small changes. More will be added soon, as well as some steampoint shop items
This mostly just adds achievements, few other small changes.
More will be added soon, as well as some steampoint shop items

Lil fixes
Lil fixes

Version 1.2 is here, features an overhaul of enemy behavior. They should no longer bee line in a straight path for you unless you get too close. You may even see them wandering about randomly. Other small fixes included. by the way, the steam workshop is set to public now for peo

Version 1.2 is here, features an overhaul of enemy behavior.
They should no longer bee line in a straight path for you unless you get too close.
You may even see them wandering about randomly.
Other small fixes included.
by the way, the steam workshop is set to public now for people who own the game only.
in theory you should be able to upload something.
I've no clue though, seems hard to work with steam api and nwjs.

lil fixes
lil fixes


The game is here, but it is not the end. When I set out to make disillusion I had wanted to create an experience nobody would experience the same way, something I could add to for some time. I failed that, as the Frame work was not really there. This new game, disillusion ST, was
The game is here, but it is not the end.
When I set out to make disillusion I had wanted to create an experience nobody would experience the same way, something I could add to for some time.
I failed that, as the Frame work was not really there. This new game, disillusion ST, was set up for such an idea, meaning I could add to it continuously.
Though I am working on a new project, eventually i will get achievements working on this new game.
I don't quite know how to on rpg maker MZ.