Chaos Front

Han Zhiyu · ChaosGalaxyStudio

Released
Sep 3, 2026
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

20 posts
  1. Developer post

    Week Two Update Roundup

    Hi everyone! During Chaos Front's second week since launch, I've pushed out about 10 small updates. Here's what's changed: 1.Improved the Pugilist's stats, with a slight increase to Power Fist damage. 2.Reinforced the overall UI logic to prevent the interface from freezing when r

  2. Developer post

    Final Update of Launch Week

    Hello everyone! Since yesterday, I've pushed out over a dozen small updates. Here's what's changed: 1.Added the option to buy ×5 items at once. 2.Added an Options button to the system menu in the strategy scene. 3.When selecting an AMRS in the formation Menu, that pilot's custom

  3. Developer post

    Day Six Update Roundup

    Hi everyone! Since yesterday, I've pushed out about 10 more small updates. Here's what's changed: 1.Increased Rocket Battery damage to 110, expanded its range to 2 to 4 tiles, and raised its EN cost to 200 (affects: Onager, Light Carrier). 2.Changed the Lycurgus company's Mech Pr

  4. Developer post

    Day Five Update Roundup

    Hi everyone! Since yesterday, I've pushed out about 10 more small updates. Here's what's changed: 1.Ship captains now receive an EXP reward upon successfully seizing an enemy unit. 2.When starting a new game with the Lycurgus company, players will now be asked whether they want t

  5. Developer post

    Day Four Factionwar Adjustments

    Hello everyone! There are currently several major issues with the factionwar system: 1.Factions clash frequently early on, before the player's power has had time to develop. 2.Within a single year, the situation snowballs into overwhelming dominance, with one side completely crus

  6. Developer post

    Day Three Update Roundup

    Hi everyone! Since yesterday, I've pushed out about 20 more small updates. Here's what's changed: 1.Fixed a bug where black hole data from one battle could carry over into subsequent battles. 2.Faction leaders will now deliver a series of dialogue hints throughout C.E.29 warning

  7. Developer post

    Day Two Update Roundup

    Hi everyone! Since yesterday, I've pushed out about 10 more small updates. Here's what's changed: Moved the squad Split Up button to the main action menu. Squads no longer need to choose between moving as a whole squad or splitting up first. When hovering over a planet on the wor

  8. Developer post

    Day One Update Roundup

    Hi everyone! Over the past 18 hours, I've been keeping a close eye on the community and pushed out nearly 10 small updates. Here's a summary of what's been changed. 1.Fixed a bug some players experienced where the mouse cursor would shake. 2.Changed the default video setting to w

  9. Developer post

    Chaos Front Has Launched!

    Hi everyone! After three long years of work, I can finally announce that Chaos Front has officially launched! No spoilers here, just go dive into the Centersea War for yourself! If you run into any bugs, please let me know through the Steam community or Discord. Aside from sleep,

  10. Developer post

    August Development Log

    Hi everyone! Chaos Front will officially launch on September 3rd. I've replaced the old store assets with the latest gameplay videos and screenshots, which you can now see on the store page. After three long years of development, the journey is finally coming to an end. Thank you

  11. Developer post

    July Development Log

    Hi everyone! This month I completed the faction campaigns and finished the last of the character portraits. The game now has over 60 unique missions and more than 40 repeatable campaign battles. For an SRPG, I think that counts as a solid amount of content. The largest remaining

  12. Developer post

    June Development Log

    Hi everyone! The missions for Hongyu's storyline are nearing the end of development (about one more week to go). The remaining major content for the full game includes the faction battles and ending events. On the art side, all that's left is a dozen or so character portraits and

  13. Developer post

    May Development Log

    Hello everyone! The Lycurgus storyline is finally more or less complete. This month I'm working on missions and art assets for the second protagonist. Our other playable protagonist leads the Fire Blossom group. Colonel Hongyu is the daughter of Yuan Wen, Grand Warden of the Qili

  14. Developer post

    April Dev-Log

    Hello everyone! This month my main work has been completing all missions, stage layouts, and testing for the Lycurgus storyline, along with the development and testing of various new programming features and artwork. I expect to need about one more week next month before this pha

  15. Developer post

    March Dev-Log

    Hello everyone! This month, I completed nearly all of the art assets for Lycurgus's storyline. The remaining art assets for the entire game include approximately 20 character designs, 10 unit combat animations, as well as UI designs for some new systems and UI refinements for exi

  16. Developer post

    February Dev-Log

    Happy Year of the Horse! This month included a week-long break for Chinese New Year, but I still managed to finish the 30 portraits and some unit combat animations mentioned last month. Despite rapid AI advances in art, I want to keep Chaos Front's visual style consistent, so I'm

  17. Developer post

    January Dev-Log

    Hello everyone! This month, I completed the design of all remaining missions for the Lycurgus Corps and am currently creating the required art assets (approximately 30 new character portraits and 15 unit combat animations). This work will continue through March. By that point, 90

  18. Developer post

    December Dev-Log

    Greetings, everyone! Happy New Year! After three months dedicated to artwork, I've finally been able to push forward with gameplay development this month. Including the DEMO content, the Lycurgus Corps can now play through 25 missions and level up to level 7. While creating and t

  19. Developer post

    November Dev-Log

    Hi everyone! First, let me update you on the development progress of Chaos Front. This month, we've completed 50 out of 70 battle animations. In December, I plan to shift focus and work on creating and testing some new missions (approximately 20). I'll resume working on battle an

  20. Developer post

    October Dev-Log

    Hi everyone! This month, I've continued working on the combat animations. Everything is progressing smoothly without major obstacles, though there's still quite a bit of work ahead before completion. Today I'd like to introduce you to the Fighters in Chaos Front. In Chaos Galaxy