Gothic Virtual Tabletop

Mr. Wallaby

Released
Feb 6, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Some Stuff

    # add macro self.set_rotation(x), where x is the angle in degrees # add '.dice' to variables that hold the value of a dice roll. Showing this value shows a sorted list of the rolls, with low and high rolls highlighted. # fix issue with execute_macro where passed string variables

  2. Developer post

    I'm sick so here's an update! Whee!

    Add evaluate_roll() macro function Used on an existing local variable holding the result of rolled dice in order to evaluate additional roll options such as counting instances of rolled numbers, getting the highest/lowest values, and most other roll options allowed by the roll()

  3. Developer post

    Drawing Tool Update 2, Electric Boogaloo

    Add new drawing modes (Circle, Square, Cones 45,60,90 degrees) click the drawing tool button to cycle between drawing modes. The eraser tool will use the current drawing mode for its erasing. You can also cycle through drawing modes by clicking the eraser button. When in circle,

  4. Developer post

    Ruler Improvements

    Add circle and cone (45, 60, 90 degree variants) ruler options. To change your ruler: Click the ruler tool button to enter ruler mode Click the ruler tool button to cycle through the modes And just like every other tool, right click to leave the ruler mode.

  5. Developer post

    Improve draw/erase tool

    When you select the pencil/eraser tool from the top menu bar, a slider will appear under those buttons allowing you to change the pen size. The technology is here, people. We made it.

  6. Developer post

    link_macro update

    Allow you to provide runtime arguments to macros executed from link_macro(). This change will not break any macros. New usage of link_macro(): link_macro( token , "macro_name" , arg0 , arg1 , ... , argn ); link_macro(self, "Take Damage", 7, "Goblin Spear"); See documentation for

  7. Developer post

    Misc Tweaks

    Fix ruler distance on maps with grid type set to 'none', the cell size and distance_per_cell now properly interact. Increase default token import size to 256x256, previously the default was 100x100. For larger tokens this led to badly pixelated images. * * You can always import t

  8. Developer post

    Battlecry and On Turn Macro Scripts

    This update adds two tabs to the Macro character sheet tab. One is 'Battlecry', and the other is 'On Turn'. Both tabs have a text box for you to enter a macro script. You can leave them blank. The script in the 'Battlecry' tab is executed when a token is first dragged out from th

  9. Developer post

    is_clickable, keep_middle, show_name_on_hover

    add "keep_middle" argument to roll() macro function (docs updated) "keep_middle" lets you keep x median values from a set of rolls. (If keeping_middle on an even number of rolls, the lower of the two 'median' values will always be picked.) add "is_clickable" token setting, found

  10. Developer post

    is_valid_variable()

    Added macro function 'is_valid_variable( var_name )' Added script comments * (Comments begin with the pound sign '#', and MUST END WITH A SEMICOLON, just like any other line.) Any line beginning with a '#' will not be executed as a part of the macro. documentation updated Fixed b

  11. Developer post

    hotfixes

    more like sexy fixes you know what I'm saying

  12. Developer post

    Macro Rework

    This update brings the long awaited New Macro System! For anyone currently running a campaign, YOU AND YOUR PLAYERS should switch to the 'classic-macros' beta branch BEFORE you open the campaign on this new update. You can switch to the classic-macros' beta branch like this: Go t

  13. Developer post

    New Macros Are Coming (soon)

    If you are currently running a game using Gothic VTT, you and your players need to switch to the 'classic-macros' beta branch. To switch to a beta branch: Go to your steam library Right click Gothic VTT, and click 'Properties' Go to the 'Betas' tab In the top right, click the dro

  14. Developer post

    Florida Man Adds Feature to Gothic VTT

    This update comes with one 'breaking' change: default_character_sheet.json is no longer located in the base campaign folder, it is now in the tokens/ folder. This change will happen automatically for you when you open an existing campaign. There is nothing you need to do. changes

  15. Developer post

    Min and Max fixes

    Changes add link_table(visible_text, table_name) macro meta function add link_compendium(category, entry) macro meta function fix min(a,b) and max(a,b) not simplifying equations or dice expressions in some cases. fix link_roll(display_text, roll_string) macro meta function not ha

  16. Developer post

    The Custom Compendium Categories and Random Stuff Update

    Changes: Fixed a crash that occurred when connecting clients received certain network packets out of order. Fixed token status icons not appearing correctly when toggled by players instead of the GM. Add string equality comparison support for if() meta functions. Scrolling (with

  17. Developer post

    ALERT ALERT ALERT

    add ping feature (right click on the map to ping) fixed an issue where macro meta functions were resolved in the wrong order, resulting in confusing output. Campaigns autosave every 3 minutes (new), in addition to when you close the application (old), and when pressing ctrl+s (ol

  18. Developer post

    several things fixed. Also added ability to copy-paste tokens on and across maps

    fixed a (rare-ish) crash when adding tokens to initiative add copy + paste for tokens on maps (GM only.) Ctrl+C to copy selected tokens. Ctrl+V to paste the copied tokens. You can copy paste across maps. fix green token select disc scaling issues fix initiative arrow pointing to

  19. Developer post

    Custom Chat Tooltips

    It is live. It has colors, it will never hide off screen, it is new and improved. What more could you want? Perfection? Bah, perfection comes long after good enough.

  20. Developer post

    The Big Mini-Update Update

    This update contains various additions, tweaks to existing features, and fixes. Most changes are thanks to wdaoygtp on discord, thanks again! Changelog: add min(a, b) and max(a, b) functions for macros add drop-down menus to the input() macro function To use, add a comma separate