Version Update(1.1.0.3)
Lab interaction panels and text displays have been resized

Developer posts and news about this game.

Lab interaction panels and text displays have been resized

New interface changes have been made for the new version: Hovering over a pawn now displays an alert panel with detailed information. Talent's hint panel shows more information Reworked the one-click exile/recruit button for prisons. Adjusted the transparency and challenge inform

The details of the update are as follows, All UIs in the game have been redone, UX experience has been optimized, and we hope that this time we can give players a better gaming experience. English and Spanish localization is now live, a lot of errors and inaccurate texts are fixe

1. Skill casting has been optimized to significantly reduce stuttering and frame drops that now occur later in the game. 2. Warlock units cast abilities that heal friendly units first and deal damage to enemy units second. 3. Added a separate special effect to the healing effect

1. Fixed an issue where captured units would be lost in save files. 2. Fixed errors in some text. 3. Enemies can now only trigger one skill per hit. 4. The negative effects of Shattered and Chaos-level talents are now halved. 5. The effect of the Toughness talent is now increased

Fixed the issue of incorrect character attribute bonuses

1. This major update is a save optimization! Saving in the new version takes about one-eighth of the time it did before, and since the save time has been reduced to an acceptable level for players, we will be opening up the game's save feature completely. It is important to note

1. This major update is a save optimization! Saving in the new version takes about one-eighth of the time it did before, and since the save time has been reduced to an acceptable level for players, we will be opening up the game's save feature completely. It is important to note

Hello everyone, the game has been updated to (1.0.1.1) version, we have fixed a lot of issues and bugs. The game currently has some unbalanced data, and we will continue to focus on these issues in the future and continue to improve. If you have any bug feedback or suggestions fo

the specific updates are as follows 1. Introducing a new feature called "turn-taking": players can adjust the maximum number of soldiers on the battlefield based on their computer performance, and both lords will send reinforcements according to the battle situation. 2. Adjusting

the specific updates are as follows 1. Introducing a new feature called "turn-taking": players can adjust the maximum number of soldiers on the battlefield based on their computer performance, and both lords will send reinforcements according to the battle situation. 2. Adjusting

Hello players. We had an update yesterday and we discovered a bug that would cause character rarity to be incorrect, for which we have made an urgent fix to the issue. We are very sorry for the trouble caused to the players and would like to make this announcement!

We have received feedback from many players that there are too many captured units in the later stages of the game and that the battle levels are lagging. We will add a ‘turn-taking’ mechanism in the next update to solve the problem of lagging in the later stages of the game when

Stardust Light Studios apologises to players for the problems with the current version of the game. The game's current development funds do not support our excellent localisation and beautiful human translation of the game. We have used translation software to do the translations

Random Legion has received a lot of attention and play from players since its launch, and we sincerely thank players for giving us a chance. We are concerned about the game into the middle and late lag will be more serious, this is our technical negligence, we have finished the s

① Reduced the total number of enemy units in the late game on Endless difficulty and increased the total strength of enemy units. ② Reduced the number of damage numbers displayed, reducing the likelihood that the host may get stuck in late game levels. ③ Fixed several known issue

Many players gave their suggestions on the new content, and this feedback is very valuable to us. Our development team carefully collected and analysed players' feedback, and made systematic adjustments and optimisations in this update to address the problems in the game experien

Here are the details of the update: ① In response to the calls of many players, we have expanded the number of free trial levels to 25. ② We have made a large number of changes to the characters, items, talents, and skills in the game. ③ Adjusted the bond values and corresponding

The release date of "Random Legion" will be briefly postponed until “ENDLESS REPLAYABILITY FEST“ in May of this year, and the specific date will be announced separately. The reasons for the delay are as follows: ① A redesign is needed for the in-game talent and skill learning and

The following known bugs have been fixed: 1. Fixed a Bug where excessive superposition of skill buffs occupied system memory, causing the game to crash and the card owner. 2. Fixed a Bug where the compositing room was not functioning correctly. 3. Fixed a Bug where some Boss leve