SCP - PATCH 1.1
-Fixed inventory item duplication -Fixed hotbar for the creative mode

Developer posts and news about this game.

-Fixed inventory item duplication -Fixed hotbar for the creative mode

The 1.0 patch is finally ready! The 1.0 release is also launching alongside with a Demo for the game, in which a smaller area of the island is available to explore. Make sure to check it out! The full release introduces the SCP-096 into the game as well as a Horde system. There a

- Added a Respawn Button to the menu. - Fixed fishing collisions.

-Creative Mode You can access Creative Mode by enabling it in the New Game window in the main menu. -Fixed third-person item interaction. First and Third-person cameras are now both fully playable. -Improved building snapping, buildings now snap onto each other much easier. -Fixe

This is the last patch before the Horde Update, it's bringing: A new weapon - a semi-automatic shotgun that has a very fast rate of fire, but no spread. Buildable Fences for protecting your base. Get your base ready for the night visitors coming in the next patch.

Crafting stations now take items directly from player's inventory. Snow areas now have foliage.

Adjusted crawling zombies speed to move slower. Cleaned up most of the items from crafting stations for the upcoming crafting changes. Landmines will now launch enemies and the player into the air.

-SCP-3139s will now switch between crawling and running forms and perform many more types of attacks. All their animations have been replaced. -Zombies also can crawl now. -Fixed the bug where you were unable to close the documents window when using an xbox controller. -Added con

This patch introduces a new major system into the game. The missions will be split into 4 categories: Easy , Medium , Hard , and Chaos - these missions are difficult and unique. The missions can all be accessed through a new buildable object - SCP Mission Transmitter . You will h

This patch aims to address the lack of iron ore and the resulting difficulty of crafting ingots. -Increased the amount of iron ore spawned in caves. -Smelting costs for all ingots reduced, and the output per craft is doubled. -All bow and arrow damage increased. -Barbed wire trap

This patch is introducing new base defense buildings and items. First, there are now buildable barbwire traps. The next big addition is Landmines. They can be found both out in the world or be crafted. New item related to landmines. When you equip it, it will help you locate near

Patch 0.1.1 -Ammo recipes no longer require iron ingots. -Bows fixed to work correctly with all types of arrows. -Increased the plank output amount from crafting. -Buffed all axe, pickaxe, and ranged weapon durability. -Replaced all the .50mm ammo in crates with gunpowder. -Gunpo

The demo is scheduled to go offline next Monday, November 4, 2024, at 12:00 AM PST. Thank you for all your feedback so far!

- Fixed issues with Smelter, Cupboard, and other crafting station inventories breaking after loading. - Fixed the disappearing abandoned hut. - Updated fuel icons for the Smelter and Forge. - Added Thatch.

Bug fixes: - Fixed an issue where the axe would occasionally stop working when cutting trees. - Fixed the unresponsive UI during auto-saves. Changes: - Added a crosshair. - Adjusted the first-person camera to prevent shoulder interference with the view. I am still working on othe

The playtest is scheduled to run until next Monday, 09/30/24, at 12:00 AM PST. Access has been randomly distributed among those who’ve requested it so far. Feedback and participation are greatly appreciated and help shape the experience. If you haven’t received access yet, you ca