Patch Notes for 1.0.9.5
Features: - Save a backup of save file when a corrupted save file is detected Bug fixing: - Fix drone OOB in floor 2 - Do not allow to swap with drone-block if place is not free or obstacle

Developer posts and news about this game.

Features: - Save a backup of save file when a corrupted save file is detected Bug fixing: - Fix drone OOB in floor 2 - Do not allow to swap with drone-block if place is not free or obstacle

Good news, Explorers! Helix: Descent N Ascent has now been reviewed for Steam Deck compatibility, so you can take your journey through the world of Helix with you wherever you go. Explore its mysterious monochrome world, experiment with its 25 ability combinations, and solve its

Features: - Allow the drone to trigger drone first cutscene to avoid weird issues - Avoid pylon doors to close when the player is standing on it, avoiding getting stuck in some places Bug fixing: - Fix fish door is crossable from the other side even if closed - Fix dragonfly can

Bug fixing: - Fix can walk on water in a specific screen in floor 2 - Try fix can get out of bounds in HUB

Bug fixing: - Fix that pulling several times a lever to open a glyph door will trigger a camera shake again - Fix that we can get soft locked in the mountain if not leaving a block behind us - Fix that we cannot shoot a chubby crabby in a specific generator - Several environment

Features: - Allow the player to explode normal drone or drop block-drone while in alternative world - Change the dash key for alternate drone / block-drone on the same key as player dash - Add new waterfall animations Bug fixing: - Try fixing able to spawn a box from other side o

Bug fixing: - Fix can be soft locked if movie statue from other side of pylon doors in a specific screen - Fix several global collisions issues - Fix lots of fish water / collisions issues - Fix some Z layer issues

Bug fixing: - Fix specific bridge not opening if pressing the buttons on the wrong order - Fix disabled sounds not saved correctly - Fix some Z layer issues - Fix VFX of first pylon door sometimes stops too late - Fix some HUD icons issues - Fix some arcade game leaves when compl

Features: - Improved cheat selection menu to convey that some cheats are linked together and thus locked behind the first one - Visual improvements of several screens Bug fixing: - Fix heat VFX can appear behind background - Try fix hook can stay visible in arcade level - Quickfi

Bug fixing: - Fix floor 1 water ripples are not saved - Fix some bridge states are not saved correctly - Fix some Z layer issues

Bug fixing: - Fix eager to play music

Bug fixing: - Fix wrong cheat code

Bug fixing: - Fix wrong cheat code

Bug fixing: - Fix TV screens not animated - Fix moving platforms could not reach border of the screen - Fix wrong cheat code - Fix fish can jump in vents - Retrocompatible fix of missing upgrade - Fix ome Z layer issues - Fix fish can be invisible in some waters

Features: - Several visual improvements Bug fixing: - Fix fish is invisible in some water - Fix colored rectangle that should not be there

Bug fixing: - Fix can get stuck in some stairs

Features: - Add checkpoints for the statue in a specific dungeon, avoiding to start the puzzle from the start if statue fall in hole Bug fixing: - Fix can get stuck if kissing a specific stair from the floor above - Fix some HUD wrong icons at specific moments - Fix music starts

Features: - Have sandglass platform in arcade game visible with special effect Bug fixing: - Fix fish can jump through pylon doors - Make retro compatible the fix of stuck in BDS - Fix Left teleporter is one time use in CDH - Fix several minor visual issues

Bug fixing: - Fix properly that we can soft lock in cage dungeon by coming back with the block - Fix several OOB / wrong collisions setup - Fix hook can stay disabled if leaving an infinite drone in another level - Fix soft lock after using cage-drone-block on top of a cage - Fix

Bug fixing: - Fix that player can have a missing upgrade after a cutscene - Try fixing character walking downwards indefinitely when taking a door