Version 2.4.5
Small update: Fixed a bug on Sjo at the desalination facility - if using computers to neutralize the boss robot there, this would potentially break the main quest. Thanks again for all your feedback.

Developer posts and news about this game.

Small update: Fixed a bug on Sjo at the desalination facility - if using computers to neutralize the boss robot there, this would potentially break the main quest. Thanks again for all your feedback.

Small update: Fixed several dialogue typos and text inconsistencies. Fixed missing materials in the Nabi Power Facility. Fixed an incorrect skill check during the Clever Hans conversation. Fixed missing description text for shivs. Fixed a research screen tooltip issue that incorr

Small update: Increased keyboard camera rotation speed. Fixed an issue where the loading screen could briefly display top navigation bars before the scene had fully loaded. Fixed an occasional issue where recruited companions were still flagged as enemies, resulting in duplicates

Small update: Fixed an issue where fallen companions could still be looted after combat. Fixed a bug preventing pirate combat from properly triggering on Eremtera after terminating Captain Moreland’s command. Locker highlight (containing keycard) more prevalent on prison transpor

Updates: You can now click character portraits during combat to instantly center the camera on that character Optimized NPC management in scenes for improved performance and higher FPS Further XP balance adjustments Datapad window no longer hides the party side panels, improving

Update: Looting Improvement - As requested, looting a crate or corpse will now automatically collect items from nearby containers within a short radius. This makes clearing groups of containers or fallen enemies much faster and reduces repetitive clicking when multiple lootable o

Updates: As requested, I’ve added a new screen dedicated exclusively to datapads, where each one can be read. Similar to resources, this helps reduce inventory clutter by making datapads invisible in the main inventory. You can still view them there at any time by enabling the "S

Update: Added navigation buttons to the top bar, allowing players to quickly cycle between the main screens: Character, Party, Journal, Map, and Resources. Added a background to the Resources and Tutorials screens to keep them consistent with the others. Removed an invisible crat

Updates: Increased XP rewards for peaceful resolutions, making non-violent approaches a more competitive path for leveling. Slightly increased overall XP gains from skill checks and mission completions. Added an "Ignore Controllers" option. Players using flight sticks or rudder p

Small update: Fixed a bug with movement consuming double the Action Points. Camera panning (W,A,S,D keys by default) is now allowed during combat. More to come! Thank you again for all your feedback and support.

Updates: Full controller support has been added. You can now play entirely with a controller or seamlessly switch between controller and mouse at any time. Companion follow behavior has been completely refactored and is now significantly improved. This should eliminate instances

Updates: The unique item "Toby's Skull" adds +15 luck to everyone in the organization. Added a "Return To Menu" and "Quit" confirm box. Turned off Sjo rain by default, and adjusted dialogue to reflect this. Improved the vendor rollovers to always show the price. Fixed resource ic

Updates: Added highest skill holder in organization and their amount to skill tooltip Improved the interaction targeting of planets on star map Changed grazed to evaded floating message if evaded Added key mapping to starmap ship movement (same as ground for camera panning, etc)

Updates: Beard and moustache colors can now be changed to match hair colors. Fixed a bug where after leaving dialogue, an extra click had to be made to move again. Research costs scale up per tier (may still adjust this a bit). Fixed an attribute spend/refund exploit on character

Updates: Added more credits to vendors - they will need to refresh though for this to take effect. Added an exclamation icon for unvisited locations on the travel map. Added a tooltip for war score numbers required for poor, average, and excellent score endings. Added a defence s

Updates: Added dialogue to Chalk to trade back for your original white suit (he will be annoyed and will not trade again) Science skill now lowers the science point costs of research Added a toggle under options if players prefer to have the audio not mute when tabbed out (defaul

Update: Russian and German user interface translations completely refactored and improved. When opening the mini-map, the map camera now recenters over the player - this fixes a bug where the map camera would show a previous location. Fixed bug with biology skill datapad not givi

Small update: Audio now mutes when tabbing out of the game window. Fixed a bug with resolutions not saving in player preferences and starting fullscreen each time. Small fix, paper machete spelling error changed to papier mache. More to come. Thank you again for your feedback and

Update: Pressing Escape now closes any open window first; pressing it again opens the main menu. The overhead mini-map screen now supports camera panning. Companions now highlight when holding the Alt key. Fixed an issue where the Chaff door would only function when standing very

Updates: Reorganized the top section of the Character Sheet to make the "Control During Combat" companion toggle more visible (and added an icon as well). Removed the name change functionality from the character sheet for now, as this was causing complications with save files. Fi