New Content: • Added a new playable faction . • Added new units for every playable factions. • Added marks for units, artifacts and spells that are True End prerequisites (needs to be turned on in options). Balance: • Legion specialty changed to (Demobilizing units in gatherings
New Content: • Added a new playable faction [Neutral]. • Added new units for every playable factions. • Added marks for units, artifacts and spells that are True End prerequisites (needs to be turned on in options).
Balance: • Legion specialty changed to [Expel] (Demobilizing units in gatherings costs 20 less gold).
Major mechanics changes: • Removed the promotion function from the Troops interface. • Reverted the gathering recruitment mechanic to the previous version (units appear randomly and can only be recruited once). • Spoils are now automatically opened upon acquisition. • Reworked mo
Major mechanics changes: • Removed the promotion function from the Troops interface. • Reverted the gathering recruitment mechanic to the previous version (units appear randomly and can only be recruited once). • Spoils are now automatically opened upon acquisition. • Reworked most player commanders' abilities.
Major balance changes: • Scaled back the numerical model; unit stats have been universally reduced. • Lowered the maximum Health for all player commanders. • [Undead] units (changed back to costing the same amount of mana). • Inferno Specialty [Usurp] (promote another Inferno unit → promote another unit). • [Challenge 3] (Promote price increased by 20% → Demobilize costs 10 more gold). • [Inner Fire], [Shield Wall], [Flight], [Insulation], [Sunburst] and [Mass Fire Shield] (enemy units in the target row → all enemy units)
Major mechanics changes: Completely redesigned enemies to be more unique and challenging, while keeping all core combat rules unchanged. The total number of locations is now fixed, with each event guaranteed to appear at least once. The sequence of regions is now fixed—all factio
Major mechanics changes:
Completely redesigned enemies to be more unique and challenging, while keeping all core combat rules unchanged.
The total number of locations is now fixed, with each event guaranteed to appear at least once.
The sequence of regions is now fixed—all factions now start in the Plains.
New Content:
Added 7 new events.
Added 4 new neutral units.
Balance:
[Undead] units (now cost double mana)
Altered difficulty challenge (Enemy units are higher level → Enemy gains 1 TP on first turn)
Increased rewards from some events.
[Warlord] (Allied unit gain 1 strength → Allied unit gain 1 strength and armor)
[Devourer] (Gain 2 armor → Gain 1 strength and armor)
[Patroller], [Nightwatch] and [Avenger] (-1 strength, +2 armor)
[Wolf Rider](3/1 → 2/3)
[Raider](3/3 → 3/4)
[Nightmare Rider](3/4 → 2/6)
[Hell Knight](3/4 → 2/8)
[Demoniac](3/2 → 2/3)
[Skypiercer] (Flying units gain 1 strength on deploy or summon → Allied units gain 1 strength on gaining Flying)
[Dragonscale Armor] (Resistance units gain 1 armor on deploy or summon → Allied units gain 1 armor on gaining Resistance)
Mechanics changes: • Increased region count per run from 4 to 5, while reducing stages per region (total steps per game remain similar). • Gatherings now allow unlimited recruitment of all units from your faction (gold permitting). • Adjusted to spawn a fixed number of empty loca
Mechanics changes: • Increased region count per run from 4 to 5, while reducing stages per region (total steps per game remain similar). • Gatherings now allow unlimited recruitment of all units from your faction (gold permitting). • Adjusted to spawn a fixed number of empty locations. • Reduced frequency of Gatherings and Sanctums.
Mechanics changes: • Quest starting locations now have unique icons and are no longer shown as safe locations. • Watchtower locations now have unique icons and are no longer shown as danger locations. • Bonus 1 removed max health. • Bonus 2 removed gold and max mana; added Magic
Mechanics changes: • Quest starting locations now have unique icons and are no longer shown as safe locations. • Watchtower locations now have unique icons and are no longer shown as danger locations. • Bonus 1 removed max health. • Bonus 2 removed gold and max mana; added Magic Arrow.
Balance: • Increased base stats for Alliance Flourish units. • Increased stats for Necropolis units costing 2-3 Tactical Points. • [Advisor] & [Tactician] (0/2 → 1/2) • [Rare Spoils] (No longer offer Common artifact options)
Content Adjustments: • event reward changed from to . • event's recruitment option now allows selecting a specific unit. • event type changed from to (difficulty and rewards unchanged). • and 's abilities consolidated under the "Counter" keyword (effect remains unchanged). Balanc
Content Adjustments: • [Altar of the Lord] event reward changed from [learn a random Level 4 spell] to [learn Earthquake, Meteor Swarm, Tsunami and Turbulence]. • [Watchtower] event's recruitment option now allows selecting a specific unit. • [Elemental Altar] event type changed from [Danger] to [Battle] (difficulty and rewards unchanged). • [Sky Sentinel] and [Demon Hunter]'s abilities consolidated under the "Counter" keyword (effect remains unchanged).
Balance: • [Advisor] (1/1 On turn start: Gain 1 TP → 0/2 On draw: Gain 1 strength) • [Reaper] (4/3 On death: Return to hand → 4/4 On death: Return to deck) • [Mage's Notebook] (Common → Uncommon) • [Alchemist's Belt] (Uncommon → Rare) • [Blood Crystal] (Common → Uncommon)
Bug Fixed: • Fixed an issue where [Master Key] did not function correctly. • Corrected text descriptions for certain commanders' abilities. • Fixed an issue where unit death effects could trigger multiple times under specific conditions. • Fixed an issue where [On damage taken] effects still triggered even when damage was blocked by [Mage Shield].
Major mechanics changes: Added a new Spoils system to replace the original artifact reward system. Changed battlefield layout from 5 columns to 3 columns. Removed the gathering's promotion mechanic, players may now promote units directly from the troops menu at any time. Lifted f
Major mechanics changes:
Added a new Spoils system to replace the original artifact reward system.
Changed battlefield layout from 5 columns to 3 columns.
Removed the gathering's promotion mechanic, players may now promote units directly from the troops menu at any time.
Lifted faction restrictions - units from any faction can now be promoted.
Minor mechanics changes:
Added enemy surrender mechanic to resolve battle deadlocks.
Added a curse-removal function to Sanctums.
Basic level units no longer appear in gatherings.
Removed the restriction preventing duplicate acquisition of the same artifact.
Some trader events now grant consumable artifacts rather than applying effects directly.
New Content:
Added a new artifact keyword: Cursed.
Added 7 cursed artifacts.
Added 2 (undesirable) neutral units.
Added 3 new universal events.
Expanded 3 existing events with additional choices.
Adjusted certaindifficulty challenges.
Added 4 consumable artifacts.
Added 1 valuable artifact.
Added 3 spoils artifacts.
New artifact [Master Key] (Implicit. Spoils offer 4 options.)
Balance:
Completely overhauled stat formula.
Reduced initial Tactical Point (TP) cap from 4 to 3.
Reduced starting hand size from 5 cards to 4 cards at battle start.
Reduced enemy commanders' stats accordingly.
Reduced stats for Necropolis units costing 2-3 Tactical Points.
Slightly reduced the spawn rate of empty locations.
Healing in gatherings recovers 5 health (fixed) now.
[Imperial Specialty - Train] (promote Imperial unit → promote unit)
[Legion Specialty - Enlist] (cost 20 less gold → reduced by 20%)
[Token of Balance] (You may promote units from all factions in gatherings → Promote price reduced by 10%)
[Ground Slam] (Deal 2 damage to target enemy unit and all nearby units → Deal 3 damage to enemy units in the same row)
[Summon Fortress] (Summon Walls and Guard Towers in the leftmost and rightmost columns → Summon Barriers and Guard Towers in all allied empty slots)
Bug Fixed:
Fixed an issue where artifacts with "Reward more gold" effects were not functioning correctly.
Fixed an issue where [Mage Shield] did not consume mana when blocking damage.
Fixed an issue where difficulty challenges could set [Aidier]'s max health to a negative value.
Bug Fixed: • Fixed an issue where enemy Sacrifice units with stats exceeding 30 incorrectly granted the achievement. • Fixed an issue preventing from copying target unit's abilities. • Fixed a save/load exploit where quitting mid-battle and reloading could sometimes duplicate or
Bug Fixed: • Fixed an issue where enemy Sacrifice units with stats exceeding 30 incorrectly granted the [Supreme Power] achievement. • Fixed an issue preventing [Polymorph] from copying target unit's abilities. • Fixed a save/load exploit where quitting mid-battle and reloading could sometimes duplicate or draw extra cards.
Balance: • Spell prohibiting effects no longer affect Artifact Powers. • (Uncommon → Rare) • (Lose 2 mana → Lose 1 mana) • (Spells deal no damage → Spells deal 1 less damage) • (You may cast one less spell each turn → Prohibit spells above Level 2) • (Max TP reduced by 1 → On fir
Balance: • Spell prohibiting effects no longer affect Artifact Powers. • [Training Manual](Uncommon → Rare) • ["Race Against Time"](Lose 2 mana → Lose 1 mana) • ["Feint Attack"](Spells deal no damage → Spells deal 1 less damage) • ["Full Attack"](You may cast one less spell each turn → Prohibit spells above Level 2) • [Dreamer's Hood](Max TP reduced by 1 → On first turn start: Lose 1 TP) • [Inner Fire] [Shield Wall] [Flight] [Insulation](All allied unit → Allied units in the same row) • [Sunburst](all enemy units → enemy units in the same row)
Bug Fixed: • Fixed an issue preventing artifacts from being equipped beyond the first backpack page. • Fixed an issue where enemies would waste the [Tailwind] spell with no valid targets.
Begin Your Journey Now! For feedback and suggestions, please join our Discord server: We'll share the full update plan in the next few days. Stay tuned!