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0.7.0 Major Update

Major mechanics changes:

  • Completely redesigned enemies to be more unique and challenging, while keeping all core combat rules unchanged.

  • The total number of locations is now fixed, with each event guaranteed to appear at least once.

  • The sequence of regions is now fixed—all factions now start in the Plains.

New Content:

  • Added 7 new events.

  • Added 4 new neutral units.

Balance:

  • [Undead] units (now cost double mana)

  • Altered difficulty challenge (Enemy units are higher level → Enemy gains 1 TP on first turn)

  • Increased rewards from some events.

  • [Warlord] (Allied unit gain 1 strength → Allied unit gain 1 strength and armor)

  • [Devourer] (Gain 2 armor → Gain 1 strength and armor)

  • [Patroller], [Nightwatch] and [Avenger] (-1 strength, +2 armor)

  • [Wolf Rider](3/1 → 2/3)

  • [Raider](3/3 → 3/4)

  • [Nightmare Rider](3/4 → 2/6)

  • [Hell Knight](3/4 → 2/8)

  • [Demoniac](3/2 → 2/3)

  • [Skypiercer] (Flying units gain 1 strength on deploy or summon → Allied units gain 1 strength on gaining Flying)

  • [Dragonscale Armor] (Resistance units gain 1 armor on deploy or summon → Allied units gain 1 armor on gaining Resistance)

  • [Massacre]、[Lullaby](All units → All enemy units)

  • [Fire Shield](Level 1 → Cantrip)