SynthwaveZ

Shadow Games

Released
Mar 19, 2024
Platforms
Last updated
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Updates & announcements

20 posts
  1. Developer post

    Bug patch 1.045

    - Removed rank up icon from displaying on level start - Removed doll boss from Proving Grounds - Guards no longer shoot at inactive knights on proving grounds - Changed price of Munition Maximizer on proving grounds to 4000 points - Increased ammo purchase price on Proving Ground

  2. Developer post

    Patch 1.03 "Anti melee spam"

    Alright guys, Gone are the days of sprint spam and melee spam. Here's the notes... - After sprinting and stamina fully drains it no longer starts at 30%. it now starts at Percentage you stopped sprinting at and gradually increases from there. -Using melee weapons now costs stamin

  3. Developer post

    Patch 1.02

    Game-play changes -Increase of zombie rank points used to change weapon charms, rank points per zombie now increase based on wave -Reduced points needed for first two weapon charm ranks Rise of the Dead map changes -Minor expansion of lobby in Rise of the Dead -Slight increase of

  4. Developer post

    Hot fix v1.01

    Rise of the dead adjustments -Fixed stairs causing player to get stuck -Fixed portal on sound -Fixed amount of zombies in lobby area (it was not possible) -Fixed fuse boxes interaction area -Changed amount of time spent in weapon rooms to 15 sec -Fixed stairs early navigation cut

  5. Developer post

    1.0 update Coming April 7th

    Updates - Maps -Rise of the dead -Shooting range (Single player only) - Optimizations -Reworked all used textures -Optimizations to characters and how they communicate with other assests -Removed unused hard referenced code -reworked the use of unnecessary dynamic lighting in som

  6. Developer post

    1.0 development update News #2

    OK! 1.0 update progress #2! I've pretty much wrapped up the new level. just a couple loose ends to attend to. I should have the level finished by tonight. I'm extremely pleased with the Main new level "Rise Of The Dead" I added a few unplanned areas to the map and I'm having a lo

  7. Developer post

    Development update

    The 1.0 update is going well and so far I'm currently on schedule! Still keeping things a surprise for launch so I'm not giving away any teasers yet. I'm working every night adding new features, Performance enhancements and more. Working through each level to make sure everything

  8. Developer post

    Adjustment Patch 0.99.98.76.1

    -General - Found and fixed large memory leak with certain FX Spawners not being destroyed after end of life. Causing thousands of spawners to accumulate over time hurting performance. -Gameplay -Added a Dot Cross hair. The Cross hair can be changed in the options menu, In the gam

  9. Developer post

    Performance and FX Enhancements

    -PERFORMANCE AND LIGHTING - Performance increase across all levels - Overall Lighting increase across all maps for low gamma compatibility (Reduce gamma recommended) (2.3-2.8) - Performance increase on player character - Performance increase on Zombie's - Lighting re-works and tw

  10. Developer post

    Live today, Die Tomorrow.

    -Weapons -Added New weapon: The HGXX 6.5 -New weapon has two variations for upgrades -Death Valley Reworks -Changed Death valley boss loot drop -Added a weapon locker that requires a key -Mines are now destroyed once they blow up -Zombies can no longer spawn in the Mine field -Re

  11. Developer post

    Minor Rebranding Update to SynthwaveZ

    After much thought i have decided to change the title to "SynthwaveZ" for quite a few reasons. SynthwaveZ fits more along the lines of my vision for feel and vibe in the game. Not to mention the name is shorter, easier to say, and remember. So what does this mean? the Games devel

  12. Developer post

    Salus Re-work

    - Optimizations to Salus Character - Salus health pistol no longer charges up and heals the Character - Using the "G" key, Salus has an injector that will temporally increase the characters health - Walk speed and sprint speed increased when using injector - Effects slowly return

  13. Developer post
  14. Developer post

    Bunker Lighting update

    - Bunker - Reworked lighting on Bunker - Changes to spawns on bunker - Corrected issues with De-coder on Bunker - Corrected damage of mini-trap on Bunker - Corrected extracted item bug on Bunker - Death Valley - Corrected lighting on Death Valley - Added extra trap to Death Valle

  15. Developer post

    Disturbia lighting Rework

    - Reworked lighting on Disturbia - corrected issues with zombie soul spawn - corrected issue with grass becoming invisible after turning on power (Level Change) - Fixed some materials from not appearing on a mesh in game - General optimizations

  16. Developer post

    Death Valley Lighting Re-Work

    - Re-worked lighting on Death valley to the updated method using level streaming. (More maps with new method coming soon) - Changed Final Boss on Death Valley - Changed exploding zombie damage range - Changed Hell Creature damage and FX - Minor changes to base base zombie - reduc

  17. Developer post

    Patch .99.86.85

    - Changed lighting method of Last Resort, lighting is now using Level streaming with lighting scenarios. In short this means more realistic lighting using shadows at a lower cost to performance. Last resort is the first map getting a full lighting rework. other maps will follow i

  18. Developer post

    Last Resort map update

    - Improved overall function and angle of attack for he companion bot on Last resort. - Added random spin attack to companion bot - Added zombie distraction area to Last Resort - Reduced health of the kill squad guards - Added ability to succeed on Last Resort with end game event

  19. Developer post

    Disturbia hotfix

    - Corrected bug with end game event on Disturbia. - Fixed zombie on fire bug.

  20. Developer post

    Christmas Patch

    Added Christmas to Main Menu Added multiple new melee weapons Added new zombie skins Expanded Disturbia map Added End game event to Disturbia Added Flame Thrower "Super Roaster" Added Zombie Distraction area to Disturbia, More areas coming to other maps later.