Strange Jigsaws

FLEB

Released
Aug 7, 2025
Platforms
Last updated
Wishlist on SteamAdd it on the Steam store page. Opens in a new tab.

Updates & announcements

14 posts
  1. Developer post

    New Free Game: "20 More, Somehow Even Smaller, Mazes" releases 9/17!

    My next game: "20 More, Somehow Even Smaller, Mazes" releases next week! It's around 30 minutes long. It is free. You can wishlist it here so you know when it comes out: I've also been working on two other games, both coming 2027. Check them out! Some Puzzles: Lock In: Thank you

  2. Developer post

    New Game: 20 More, Somehow Even Smaller, Mazes

    "20 More, Somehow Even Smaller, Mazes" will come out later this year. It will be free. Wishlist it today here:

  3. Developer post

    v.1.0.3.8

    Bugfixes: -Fixed a Steam initialization bug that was causing some systems to crash on startup -Updated power cord to have more safety around rotated pieces. -Updated RYB3 to have more time before checking answers. I hope you have a Merry Christmas! FLEB

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  6. Developer post

    v.1.0.3.6 - Tiny little bugfix, and what's next

    Bugfix: -Fixed an issue in volcano where the circle could get stuck. What's upcoming, in terms of patches/updates: -Continuing to improve performance, gah. -Fixing a bug with ultrawide, where the mouse doesn't work properly on startup -Steam Deck update to try to get that coveted

  7. Developer post

    Update for August 19th - v.1.0.3.5

    Bugfixes: -Changed an image in L5, so that it no longer uses the word "click" with controllers. Puzzle tweaks: -Sharpened the edge in Blue temple, so it's more clear that the piece fits there. Other: There have been some problems that a few users have had with running the game, a

  8. Developer post

    Updates notes for August 13th, v. 1.0.3.4

    Some small bugfixes: -updated the paint bucket hotspot so it's at the end of the paint. -fixed an image in the entrance to the zoom area that used "clicked" instead of "pressed" on controllers -fixed the font color on hamburger maestro -fixed a bug where the game didn't handle mu

  9. Developer post

    Update for August 12th - v. 1.0.3.3

    Bug fixes: -Fixed an issue in power cord where sometimes pieces would crash the game. -Fixed a bug in "The Latest in Jigsaw Technology" where two pieces could clip. -Fixed a bug in RYB 3 where on the final puzzle you could place pieces in the center. -Fixed a bug where sometimes

  10. Developer post

    Update Notes for August 9th #3 - v. 1.0.3.2

    -Fixed a different softlock in the long path in the tape puzzle. Interestingly enough, this had a different root cause than the other ones. -Actually fixed the pieces after "break the world" being stuck diagonally. At least, I think I did. -Fixed an issue where mashing a button o

  11. Developer post

    Update Notes for August 9th #2 - v. 1.0.3.1

    A few small bugfixes: -Fixed a typo in Strange Jigsaws (2025) -Fixed an issue with pieces getting stuck rotated after breaking the world -Fixed an issue with possibly getting stuck returning from the jigsawverse to the void after solving the game in a particular way.

  12. Developer post

    Updates Notes for August 9th - v. 1.0.3.0

    -A puzzle involving an anvil should be much more stable than it was before. It was using an old input function. Two puzzle adjustments: - The triangle puzzle was rewritten so that the numbers are always next to the shapes. Sorry about this puzzle not being clear. I'm hoping this

  13. Developer post

    Update for August 8th

    A few fixes for common problems: -Improved RYB 3 answer checking code, which hopefully should resolve the issues there. -Fixed a softlock in the long path in the "puzzles on tape" round -Fixed an issue in 20 small mazes, where you could move the exit I have a bug tracker on the b

  14. Developer post