Happy Summertime, Runners! This Summer is hitting hard in Western Europe right now, it's hot as hell but we at least have the Cooler Boxes ready, even if just virtually. For this Summer event, we also have the good old Off-Duty Veteran with an additional weapon added to his arsen
Happy Summertime, Runners!
This Summer is hitting hard in Western Europe right now, it's hot as hell but we at least have the Cooler Boxes ready, even if just virtually.
For this Summer event, we also have the good old Off-Duty Veteran with an additional weapon added to his arsenal to ruin your journey.
Last year's summer event introduced the VIP in online invasion, a war reporter equipped with a ballistic shield and a camera. This time, he went on a vacation trip (probably avoiding the heat!) and won't be around but don't worry, a new VIP is replacing him: THE AGENT!
This tough dual Desert Eagle wielding lady is a special agent who can paradrop into the map once a few bases have been captured. Every remaining enemy base becomes a marked objective. She doesn't care about the commander's capture order, she does her own thing but expects you to help on her mission to swipe the maps. When it's done, every connected player gets the event reward ticket. If she dies, the mission fails.
After every milestone (number of kills by players around her - shown by a counter in the hud), she unlocks some faction boosts, custom radio calls or paradrop supplies.
What are you waiting for? Hop on the invasion servers and join the fun!
The Summer Event will again last the entire Summer, so there is plenty of time to get the most out of it! Enjoy!
Thanks to Terran, FastClock and RedFox for their crazy contributions!
Happy Easter, Runners! The Cheeky Bunny is back in action for this year's Easter event. You'll be able to come across those dudes in online Invasion during this 3 weeks long Easter event and collect some goodies, where some of them have been exclusively added for this Easter. Onc
Happy Easter, Runners!
The Cheeky Bunny is back in action for this year's Easter event. You'll be able to come across those dudes in online Invasion during this 3 weeks long Easter event and collect some goodies, where some of them have been exclusively added for this Easter.
Once again, special thanks to the modding community for their contribution!
Hello Runners, First of all, RUNNING WITH RIFLES is available for a limited time at the steepest discount ever ! Grab it while it's hot if you didn't already! Second, and this might catch you off-guard but the RWR Vanilla family will grow soon , more about this topic later. Last
Hello Runners,
First of all, RUNNING WITH RIFLES is available for a limited time at the steepest discount ever! Grab it while it's hot if you didn't already! Second, and this might catch you off-guard but the RWR Vanilla family will grow soon, more about this topic later.
Last but not least - we know a lot of you Runners were waiting for this - we are excited to share the news that we have reached a new milestone by publishing the store presence of RWR 2 here on Steam.
RWR2 will be bigger, smarter, and more tactical than ever and offering a whole bunch of new possibilities without losing the flow and the charm that characterized RUNNING WITH RIFLES.
If you are hungry for more and can't wait any longer, then follow the link to the RWR 2 store page below:
View game pageWhile the Prologue trailer is viewable on the RWR 2 store page, you can also watch it directly on Youtube for a 4K version.
As mentioned at the start of this news post, the Vanilla family will grow later this year with a new DLC with the codename RUNNING WITH RIFLES:EXTENDED!
It will feature a new campaign with 2 brand new factions, the Blueboots and the Whitefangs with their own arsenal and equipment. With it comes a new set of maps and of course, the new content will also be entirely playable in online Invasion!
There is no release date yet but early meteorological forecast shows the storm is brewing up, and will hit the coast around Q3 2026! More info will be dropped in a dedicated news post within the next weeks.
Hey Runners! Osumia Games wish you all Merry Xmas and a Happy New Year 2026! Every year, we are having seasonal events and while we are a bit late in schedule for this year's X-MAS event, it's finally here for you to enjoy! 2025 was particularly rich in seasonal community events,
Hey Runners!
Osumia Games wish you all Merry Xmas and a Happy New Year 2026!
Every year, we are having seasonal events and while we are a bit late in schedule for this year's X-MAS event, it's finally here for you to enjoy! 2025 was particularly rich in seasonal community events, adding an Easter event for the first time to the party and drastically extended the content of Summer and Halloween events by adding new soldier groups, bosses, VIP, various scripted events, etc.
This X-MAS event won't be any exception to this, as along the usual BAD SANTA who is up to no good, we have some other new fellas joining the party, such as elves, nutcrackers..... Just hop on the official Vanilla invasion servers and you will find out for yourself!
Here again, thanks to the modding community with their dedication to bring joy to the players with their creativity!
Trick or Treat Runners! BOOH! The traditional RWR Halloween event is knocking at your door! The deadly Rippers are back in Online Invasion during this 20 days long event . Last year, the Demon Sniper joined the party but this enemy has been slightly reworked and turned into the F
Trick or Treat Runners!
BOOH! The traditional RWR Halloween event is knocking at your door!
The deadly Rippers are back in Online Invasion during this 20 days long event. Last year, the Demon Sniper joined the party but this enemy has been slightly reworked and turned into the Fire Demon as she now throws fireballs at the enemy. Of course, she still summons her Skeleton minions to spread the usual panic, but hey, they want to join the party as well!
This year, we also added a new dude, a heavy spell casting Evil Commander who can randomly spawn once every few maps. There is also the Pumpkin Knight, a pumpkin head weirdo who is infesting others on death. Can you find a way how to deal with this plague?
Also, the Halloween Box partially mutated once again to have a new family member, the Halloween Box 3! This new teal Pumpkin Box contains similar goodies as his two sibling Pumpkin Boxes, but with some unique item replacement, such as 10 unique new weapons and some more crazy stuff!
Oh, and I forgot, the VIP is also back during the Halloween event! He will probably have the toughest time imaginable with all those Halloween freaks running around but we are pretty sure he'll be able to shoot a few nice pics!
News from the DLC team: we've decided to release a small teaser of Eastern Front content into the WW2 Undead mode by allowing you to play as a Soviet faction with a handful of Eastern Front firearms! The Undead mode has also been expanded with one more map, worked from Edelweiss, as well as one new vehicle to play around with. We hope you enjoy!
Once again, special thanks to the modding community for their contribution!
Changelog Halloween 2025 update:
Vanilla online invasion and campaign:
items: Halloween Box 3 added with new items to Online invasion and campaign
fix: a few one hand weapon not fire correctly when prone
Vanilla online invasion additions only:
event: new soldier classes added for Halloween - the Evil commander
event: modified soldier class "Demon Sniper" which now is more a "Fire Demon"
Hey Runners! We hope you had a nice Summer time! We don't want the Summer to be over, hence why we will extend the Summer Event for another 10 days until Monday September 8! Some media of RWR2! As some of you might know, the core team of Osumia Games is working on RWR2 and we try
Hey Runners!
We hope you had a nice Summer time! We don't want the Summer to be over, hence why we will extend the Summer Event for another 10 days until Monday September 8!
Some media of RWR2!
As some of you might know, the core team of Osumia Games is working on RWR2 and we try to provide regular screenshots/videos to showcase our work. We just posted our next weekly media. We'd appreciate if you'd have a look at it and follow the development!
script: fixed the VIP spawn rate which resulted in the VIP to always spawn on the designated maps, now set at 40% script: only players escorting the VIP within a generous radius receive a reward ticket script: The VIP will be bombarded by artillery if he's away from the frontline
script: fixed the VIP spawn rate which resulted in the VIP to always spawn on the designated maps, now set at 40%
script: only players escorting the VIP within a generous radius receive a reward ticket
script: The VIP will be bombarded by artillery if he's away from the frontline for too long
script: item delivery configurator adjusted
script: player marker color changer refresh time limited to one color change every 5 minutes
script: player marker color changer now also useable in WW2
AI: tweaked the VIP behavior
vest: VIP vest melee hit results set to none instead of stun but still consumes the vest layer
animations: the VIP has a shorter stun duration and moves 25% slower
weapons: added player death lock to the water gun
equipment: decreased the binoculars rangefinder projectile retrigger time by 66%
projectiles: increased the Summer event banana flares commonness significantly
wearables: nerfed the rabbit costume slightly in detectability and movement speed
quick matches: fixed some weapons being wrongly in stock in the armory
Happy Summertime, Runners! Last year's summer event was a hit among the community, which is why we're bringing back the fun — with some exciting new additions! The community has once more been on fire to make this content possible while the core of the Vanilla development team ha
Happy Summertime, Runners!
Last year's summer event was a hit among the community, which is why we're bringing back the fun — with some exciting new additions! The community has once more been on fire to make this content possible while the core of the Vanilla development team has shifted to the RWR2 development.
The good old off-duty veteran is back as fit as ever to continue causing chaos across the enemy lines!
We also added a new Cooling Box 3 as a random soldier drop with pre-existing rare stuff and with brand new equipment and goodies such as 5 new weapons.
In this update we added a new unit called the VIP exclusively for online invasion which is a blue helmet war reporter equipped with a ballistic shield and a camera. This pacifist unit needs to be escorted to another base. The commander will inform you on the tactical map where the VIP is and which base he needs to be escorted to. Note that the VIP is not spawning on every map but average on every third map. A successful mission rewards the entire server with a ticket which can recompense you with items from a pool of pretty much every equipment piece the Seasonal Event has to offer!
The Summer Event will last the entire Summer so there is plenty of time to get the most out of it! Enjoy!
More about the Summer Event 2025 update in the changelog below:
New Features:
AI: VIP added - escorting him to his destination rewards all players on the server (scripted)
AI: Banana squad added - summoned by a flare randomly carried by any soldier, they carry water guns
AI: ODV returns with new toys - now he may drop his gun on any kill method, but stabbing has increased odds. Can carry other rare suppressed weapons than the MK47 Mutant this time
Weapons: Water gun added, temporarily slows down victims by adding a heavy water balloon in their backpack (scripted)
Weapons: ASM-VAL silenced AR added, carried by ODVs
Weapons: P416 silenced AR buffed and added to ODVs
Weapons: Benelli M3 - speed loader: pump action shotgun, 8 round capacity, reloads 4 rounds at a time
Weapons: AC556: a full-auto carbine that folds its stock when mounting a bayonet
Items: Cooler box 3 added
Items: Beach ball added - carried by banana squad, bounces around when dropped, very heavy to encourage loot sharing, may give cooler boxes when sold at armory
Items: New event themed tickets that reward player with event boxes added, obtained for escorting the VIP
Items: Added pyrite crystal, dragon fruit and bananas as loot from cooler box, the latter spawns 1-3 banana peels on death
Items: Added whoopee cushion, makes funny noises
Scripts: added player ring color changer - use /color # # # format to change colors
Tweaks and balancing:
maps: added an additional armory at the center of the main "island" in the Swan River map
Weapons: AI may now drop trauma kit, tti combat shield, tracer dart and taser with a low chance
Weapons: All banners received an addon model of a small flag on the backpack
Weapons: The Golden knife's ground slam has been replaced with dash function. Stabbing now does a quick burst of 3 swings
Weapons: The Defibrillator's model and animations has been reworked. On meele kills it causes an electric surge which harms nearby enemies (handled in halloween.as script)
Weapons: P416 projectile speed increased from 100 to 105, recoil and recovery values are same as XM8
Weapons: AAC Honey Badger recoil and recovery values are same as AN-94 burst, hud tweaked
Weapons: MP5-SD and UMP40 got a new reload animation with the iconic H&K slap
Weapons: Stock rifles with underbarrel grenade launchers now have different stats - previously they were all M79 clones
Weapons: GL06 (grey grenade launcher) has a slight blast radius increase (4.0 -> 4.2)
Weapons: The Gilboa Dbr (double barrel assault rifle) can now fire in full auto
Weapons: SKS received a scope, recoil recovery increased (1.0 -> 1.5), incendiary mode has new bullet trail
Weapons: RG6 - Shrapnel: projectile type changed to "bullet", faster retrigger time, projectile speed reduced
Weapons: KS23: magazine size increased to 4, kill decay end time is longer, reduced movement speed penalty, reduced volume
Weapons: KSG: buckshot rounds have longer effective range, slug rounds can now pierce through shields but will disappear at 30 meters
Weapons: Eggs can't be noticed by ai when thrown
Weapons: DP64's close range ballistics have been fixed
Items: Stims max capacity set to 4
Vests: Reworked EXO vest protection parameters - no longer stun blast and melee immune, slight buff to later layers, enters wounded state on bullet and melee hit on last layer
Vests: Camo vest 2nd layer's stealth bonus increased to 10% from 5, later layers received a 5% bonus
Vests: Fancy sunglasses and T-Cap costumes don't drop on death but can respawn with
Vests: New supporter skins for Ocean talisman, Rabbit suit, fancy sunglasses and Lizard costumes
Vests: fixed Musketeer general model not showing when player doesn't wear a vest2
Vests: golden demon, white rabbit girl and sheriff models can only show on supporter_high
Hud: Vehicle flares now indicate the vehicle's icon on their hud, added disabled variant for map7, map8, map8_2, map11 and map13
Hud: Banana car received a map icon
AI: Chickens can no longer be teamkilled by explosives, they enter wounded state and bleed out instantly instead
AI: Ranger's tracer capacity reduced to 3
Vehicles: NOXE rocket speed has been reduced, it was near impossible to dodge them
Happy Easter, Runners! After the Elite Rippers, the Bad Santa, the Evil Demon, we now have a new baddie for the newly created seasonal event, the Cheeky Bunny! You'll be able to come across those dudes in online Invasion during this 20 days long Easter event and collect some good
Happy Easter, Runners!
After the Elite Rippers, the Bad Santa, the Evil Demon, we now have a new baddie for the newly created seasonal event, the Cheeky Bunny! You'll be able to come across those dudes in online Invasion during this 20 days long Easter event and collect some goodies going from Easter eggs to shiny new weapons.
Once again, special thanks to the modding community for their contribution!
Changelog Easter event:
items: Easter goodies added
enemy: Cheeky Bunny (and friends) added
weapon: RPK-16 reload animation changed
weapon: AR15 bullet speed increased
weapon: Chinalake blast radius and ballistics improved
weapon: DP28 renamed to DPM, both modes are easier to use
weapon: M14EBR support mode can fire crouching
weapon: RPD bipod mode accuracy improved
weapon: Crossbow crouch accuracy improved
weapons: Galil ARM, MK47 Mutant, OTs-14 and M14EBR volume adjusted
ai: Grenadiers can no longer cause friendly fire
items: Rabbit suit and Sunglasses costume no longer disappear instantly when dropped
Hello Runners! We hope you all started well into 2025! This year is special for the Runner community as it'll mark the 10th anniversary of the 1.0 release of Running with Rifles here on Steam, ːrwromgː! There are still quite a few of you guys who've been a part of the family for
Hello Runners!
We hope you all started well into 2025! This year is special for the Runner community as it'll mark the 10th anniversary of the 1.0 release of Running with Rifles here on Steam, ːrwromgː! There are still quite a few of you guys who've been a part of the family for so long. Thank you so much for swearing your loyalty, much appreciated!
First of all, Osumia Games has finally got a new and sexy logo! Looks pretty sweet on a T-shirt, don't you think? Let us know in the comments!
Follow the RWR2 development
Last Summer, we announced that we are working on RWR2 yet we didn't reveal much since the announcement post and its introduction video. We're changing that for the future as some of you guys are getting really impatient as seen in the video below ːrwrsoldierː ːrwrsoldierː ːrwrsoldierː ːrwrsoldierː
We created social media channels dedicated to the (yet early) development of RWR2. You can find a channel on the X platform called @rwr2dev as well as on Tiktok called @osumiagames. As we are just a team of two, we won't spend too much time on the production of fancy video content yet we hope that some regular random and simple screenshots and videos, bloopers and funny visual bugs will be better than just taking another hiatus from posting anything while we move forward with RWR2.
"Is Eastern Front still coming out? When will it release? Is it dead?"
We have been addressed by these and similar questions. So far our answers have boiled down to, "it will be released but we can't tell yet when", and we haven't discussed or revealed anything about the state of the DLC.
To clarify for anyone who does not know, the DLC is being worked on exclusively by only us four DLC developers: Tremozl, TheSoldier, 577 and Unit G17. We all have full time jobs and we work on the DLC in our free time. The base game's developers, Pasik and JackMayol, have no part in the DLC development, they are busy working on the upcoming RWR2 - check out the trailer if you haven't yet!
With that out of the way, let's discuss the state of the Eastern Front DLC. We already have a functional Soviet faction with well tailored soldier models, new calls and a sizable arsenal. Speaking of which, this DLC will introduce over 40 new weapons, not counting weapon variants. Both the German and Soviet factions feature weapons from the early and late stage of the war.
When it comes to vehicles, the Soviets will have the largest motor pool of any faction at release. The Germans have also receive a few new toys as well, totaling over 20 new vehicles combined.
As with the previous DLC titles, our greatest roadblock is level work. Adding to the challenge is the time-consuming endeavor of several city levels featuring large numbers of damaged or destroyed buildings. In order to make them look authentic and to maintain the quality we have presented so far, we are working with several new level objects at a scale that we haven't achieved before. As such we are still not confident enough yet to set a release date, but we will keep you updated on our progress in future posts!
RWRStats.com login status
RWRStats.com or "RWRS" has been a popular website written by Epoc to track your stats, see who's on the servers, if your friends are online and allowing you to see all the profiles you created and delete them if necessary for both Vanilla as WW2.
The login didn't work for a few months but good news, it had been fixed by now, thanks Epoc for the fix!
Here's a quote from him for those of you who want to go a bit more into details:
Steam allows its users to log-in to third-party sites (like rwrstats.com) using a protocol named "OpenID 2.0", which goal is to prevent users to share any sensitive credentials with such sites. That's great, however this protocol is very old and superseded by another (OpenID Connect) since a long time.
As a developer, I'm lazy. I was using what we call a "library" allowing to use this protocol, without writing much code by myself. That library however stopped working months ago for an unknown reason, so I had to implement the protocol by myself to solve the issue.
Don't forget to join the community on the Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot!
Thank you and keep on Running, your Osumia Games
While this Steam post is mainly an informational post, we also added minor fixes for WW2 like listed in the changelog below:
Changelog (WW2):
maps: fixed an issue which caused mapview objective cards to not show up in Edelweiss
campaign: the Bergetiger's crane now repairs automaticly if the vehicle has a driver
misc: fixed an issue which caused soldiers to get stuck in the prone position in most mods when played on the DLC maps
event: Xmas event ended - no Bad Santa spawn in invasion anymore vehicles: Mk20 Wiesel - fixed the excentric position of the turret vehicles: Guntruck - changed the AI slot priority, so that the passenger seat will be used last vehicles: ZJX-19/XE - repair behavior modified, so t
event: Xmas event ended - no Bad Santa spawn in invasion anymore
vehicles: Mk20 Wiesel - fixed the excentric position of the turret
vehicles: Guntruck - changed the AI slot priority, so that the passenger seat will be used last
vehicles: ZJX-19/XE - repair behavior modified, so that the repair crane is static and can be operated solely by the driver
vehicles: Flamer tank - fixed UV issues
wearables: Demon vest - stun result on healthy vest will be a stun instead of wound to avoid revive exloit
calls: A10 gun run - spawn time reduced by 20%, 25% more projectiles, new sound and fixed the shadow which was not being cast
maps: Dry Enclave - fixed ice cream van spawn locations. No more spawns outside of the safe zones
Hey Runners! Osumia Games wish you all Merry Xmas and a Happy New Year 2025! The year is coming to an end with the usual quick annual recap of what happened this year at Osumia Games and what is coming for the (near) future. Year 2024 recap 2025 will be a special year to us as it
Hey Runners!
Osumia Games wish you all Merry Xmas and a Happy New Year 2025!
The year is coming to an end with the usual quick annual recap of what happened this year at Osumia Games and what is coming for the (near) future.
Year 2024 recap
2025 will be a special year to us as it will mark the 10th anniversary of the release of RWR here on Steam. 2024 has been a rather successful year for Osumia Games once again. While the sales dropped by around 15%, the RUNNING WITH RIFLES family has still grown by another 80.000 members and on top of that, over 57.000 DLC units have find new owners.
Some other insights about the year 2024's review include 8 updates with 2 major ones including 2 new Summer boxes and a second Halloween Boxes, 3 new vehicles, several new weapons and other goodies!
Osumia Games in 2025
RWR2 is in development!
The past Summer, we've been super excited to make the work on RWR2 finally public. RWR2 will be a whole lot different from RWR1 as already stated in the June Steam News post. We've continued to experiment some more and we now have a rather solid backbone to work on. Right after the new year, we'll start to post some regular images, short videos and bloopers of the development of RWR2. We'll inform you where to find them, but our Discord would be the first place to go.
Here is the Teaser video of RWR2 again, in case you missed it:
As you might have read it already in the Steam forum, Eastern Front will be delayed again. This time we will not mention any new release date and take the "it's done when it's done" path. Sorry for all of you who are waiting impatiently!
Here's a recent post by one of the WW2 dev :
Originally posted by Unit G17:
Eastern Front will be released, but at this time we are unable to estimate a release date. All four of us DLC developers (Trem, TheSoldier, 577, and me) have full time jobs outside game development, and we had a rather busy year which has slowed down our progress. Rest assured we have the full intention of eventually releasing it!
Don't forget to join the fun on Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot! Thank you!
Keep on running, Your Osumia Games
Event log (Vanilla):
invasion: Bad Santa enemy added over the xmas event
invasion: Xmas box added
scripts: added content of of the Halloween Boxes to the lottery
Trick or Treat Runners! Watch out! The deadly Rippers are back in Online Invasion during this 17 days long event but this time they're not alone - a Demon Sniper and his skeleton minions have made their apparition to make your life tougher! Also, the Halloween Box partially mutat
Trick or Treat Runners!
Watch out! The deadly Rippers are back in Online Invasion during this 17 days long event but this time they're not alone - a Demon Sniper and his skeleton minions have made their apparition to make your life tougher!
Also, the Halloween Box partially mutated over the years to have a sibling box, the Halloween Box 2! This new magenta Pumpkin Box contains similar goodies as the classic orange Pumpkin Box, but with some unique item replacement, such as 9 unique new weapons, new costumes and some more crazy stuff!
Once again, special thanks to the modding community for their contribution!
Changelog Halloween update:
items: Halloween Box 2 added
fix: Shovel should now work on all but asphalt/road/rocky/ice terrain
fix: helicopter wreck in Copehill Down only appeared after the Forward Camp base had been captured
Changelog 1.98.1 maps: few fixes here and there invasion: Vigil Island map can now be started on the north leg invasion: balancing of Warsalt Legacy, Swan Lake and Elk Island - now easier especially with a lower amount of players invasion: DarkCat tank can now spawn on every map
Changelog 1.98.1
maps: few fixes here and there
invasion: Vigil Island map can now be started on the north leg
invasion: balancing of Warsalt Legacy, Swan Lake and Elk Island - now easier especially with a lower amount of players
invasion: DarkCat tank can now spawn on every map in invasion
vehicles: Scorpion AXN tank physics tweaked and broken turret model fixed
misc: Scorpion Tank AI now prioritizes free shooting turret slot over sitting at the rear slots
misc: areas around ladders are now denied for deployment
WW2: fixed all the stationary HMGs to be HMG42 instead of the factions' custom HMG
Changelog (Vanilla): 08/06/2024 (1.98 patch 1) balancing: MK47 droprate of the stabbed offduty veteran reduced from 33 to 15% balancing: Spawn rate of the offduty veteran reduced by 50% balancing: Summer boxes drop rate doubled balancing: increased the chances getting a weapon fr
Changelog (Vanilla):
08/06/2024 (1.98 patch 1)
balancing: MK47 droprate of the stabbed offduty veteran reduced from 33 to 15%
balancing: Spawn rate of the offduty veteran reduced by 50%
balancing: Summer boxes drop rate doubled
balancing: increased the chances getting a weapon from the Summer boxes by an average of 40%
fix: hovercraft and M551 not being properly repairable with wrenches
fix: Supershorty shotgun to be missing in the Summer box fixed
fix: increased the selling price of the MRL launcher kit from 0RP to 500RP
fix: new weapon flares being available in the armory in some maps fixed
fix: fancy sunglasses costume costs reduced to 1RP as respawn_with can drain RP
fix: only 1 parasol can be in the inventory instead of 2
27/06/2024 (1.98 patch 2)
weapons: FD338 and FD338SD to have a very high stance change recovery time fixed
weapons: Chinalake ballistics and reloading animation reworked - now loads one round at time
weapons: RPK16 long barrel has now better accuracy while crouched and especially prone. Smaller spread range on top
weapons: Stoner 62 reworked - 30 rounds mag (was 20) and accuracy improved while prone
weapons: added protection on death to the MRL kit
weapons: price not being the same for the MRL kit and the deployer fixed
equipment: digging animation speed of the shovel increase by 20%
vehicles: increased the health points of the icecream van significantly
wearables: TCap costume not respawnable with anymore
wearables: Fancy Sunglasses costume not respawnable with anymore
fix: some items of the Summer boxes were listed in the armory in quick matches
fix: Fancy Sunglasses costume not being shown at very high ranks fixed
fix: few minor text fixes
bug: fixed the roof of the church in "Road 666" to deny aerial radio calls on its roof
Changelog (WW2):
maps: Overlord now added to Quickmatch
maps: Overlord given more complex bounds to bunkers (better collision)
maps: Overlord given heavy MG-42s that now always spawn in the bunkers
vehicles: Luchs now has Winter paint texture on Bastogne
vehicles: Luchs hitbox updated to make repair easier
Hello Runners! First of all, happy 80th Anniversary of D-Day!. We hope you will join us in the celebration of this day! For this event, we're releasing a D-Day themed map for Edelweiss complete with various new vehicle assets for both Western Front and Pacific campaigns. A good p
Hello Runners!
First of all, happy 80th Anniversary of D-Day!. We hope you will join us in the celebration of this day!
For this event, we're releasing a D-Day themed map for Edelweiss complete with various new vehicle assets for both Western Front and Pacific campaigns. A good portion of the new content has been produced by community members - the D-Day map itself by NetherCrow and DiLing(YISIC), and the Churchill Mk VII and its Flamethrower variant by Anzac Joe.
We also feel it's necessary to mention that we were in a bit of a time-crunch to get this published for D-Day itself, so please bear with us if there are issues with its release, and be aware that we plan to set up a 'wave-defense' style scenario for the Wehrmacht, and to enable the map in Quickmatch at a later date.
On the Vanilla side of things, we also have some new content for you. After 7 community boxes and 2 seasonal boxes (X-mas and Halloween), we thought that it'd be time for a new seasonal box to also celebrate the Summer. Thanks to the awesome community we put together not one but TWO SUMMER BOXES!! The Summer box will be active throughout the entire Summer (until end of August) so that you'll have enough time to collect as many as possible!
Beside several new weapons, we also have 3 new vehicle drops and a lot of Summer goodies to fill your RP or to chill with online friends with an Iced Coffee on a sunlounger. For a entire list, check the change log below.
Special thanks in no particular order to Redfox, Axnone, TerranConfederacy and Return Dirt and all others involved!
And now ... drumroll... Some more drumroll
RWR2 is in development!
We're super excited to make it finally public that we're working on RWR2! RWR2 will be a whole lot different from RWR1, we've been experimenting with a lot of cool new stuff building up from where we got in RWR1 over the years. We made a quick video showcasing some of the changes, and will be dropping more videos and screen caps in the future.
New world system: RWR on launch started with 10 maps (now 16 maps) à 1km², RWR2 will have 1 world with 25 km² area with no loading screens in between, hence 25 times bigger than a single RWR map.
New factions: More varied factions with different agendas, some factions are allied against others. The player will be playing in various factions throughout the campaign ranging from civilians to resistance fighters to military.
New objectives: The campaign has a larger variety of objectives and advancing further in the game isn't always about capturing zones.
New building system: Some buildings feature interiors now, and some walls are destructible for entrance, and most walls feature damage effects.
New health system: Actual health is in play now with self-healing, allowing player to spend time more surviving and less respawning.
New camera control: The camera rotates now *shock*
New stealth mechanics: High grass and foliage help staying unnoticed, there are lights to stay away from at night time. In certain circumstances, enemies don't recognize you as their enemy.
New AI: Bots and commanders have learned plenty of new tricks, e.g. chasing, driving in a convoy, retreating, looting and moving items, and a whole lot of changes in combat. They handle new types of objectives and communicate their intent better to player. AI navigation has been pretty much rebuilt.
New squad mechanics: Ability to handle squad equipment, give orders to individual squadmates where to move and look at, order to throw grenades and build deployments
New vehicle types: Helicopters!
More new stuff: aiming down sights, improved vehicle physics, vehicle trunks, shooting while driving, fall damage, incendiaries and fire, build actual gapless sandbag wall lines, wind effects, terrain modifications
We are currently in early pre-alpha stage so it's safe to say there will be a lot of changes as new things are being worked on. At this point it's too early to make estimates for when RWR2 will be released or when alpha or beta testing will begin, we'll know when the time is right.
Don't forget to join the community on the Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot!
Thank you and keep on Running, your Osumia Games
Changelog 1.98 (Vanilla):
items: Summer Box 1 and 2 added
weapons: Supershorty secondary shotgun added
weapons: QJZ89 HMG added
weapons: VKS sniper rifle added
weapons: RPK LMG added
weapons: M249 LMG added
weapons: Chinalake grenade launcher added
weapons: QBZ87 portable auto grenade launcher added
weapons: KS-23 high caliber shotgun added
weapons: KSB shotgun with dual magazine added
weapons: SV-98 sniper ridle with alternate pistol added
weapons: OST-14 bullpup assault rifle with underbarrel GL added
weapons: AR-15 assault rifle added with thermal alternate fire added
weapons: M14-EBR battle rifles added
weapons: FHJ-01 dual shot napalm launcher added
weapons: MRL missile launcher added
goodies: several Summer themed valuables added
vehicles: Hovercraft added
vehicles: M551 Sheriff tank added
vehicles: Scorpion AXN tank added
AI: new "off duty veteran" soldier added during the Summer event
Changelog 1.98 (WW2):
NEW CONTENT:
CAMPAIGN and INVASION maps: New Operation Overlord D-Day Map
vehicles: New British Churchill Mk. VII Heavy Tank
vehicles: New British Churchill Mk. VII Flamethrower Heavy Tank
vehicles: New Wehrmacht Panzer II Luchs Light Tank
Hey Runners! Osumia Games wish you all Merry Xmas and a Happy New Year 2024! The year is coming to an end with a quick annual recap of what happened this year at Osumia Games and what is coming for the (near) future. 2023 recap 2024 will mark the 10th year since the Early Access
Hey Runners!
Osumia Games wish you all Merry Xmas and a Happy New Year 2024!
The year is coming to an end with a quick annual recap of what happened this year at Osumia Games and what is coming for the (near) future.
2023 recap
2024 will mark the 10th year since the Early Access release of RWR here on Steam. How time flies! 2023 has been similar successful as 2022 where the RUNNING WITH RIFLES family has grown by another 99.000 members (projection until the end of the year) and on top of that, over 73.000 DLC units have been sold.
Some other insights about the year 2023's review include 9 updates with 2 major ones including 2 new maps, a community box #7 containing 3 new vehicles, several new weapons and other goodies! We also added a Camera mod to the package for the content creators.
Eastern Front WW2 DLC
As you might have read it already in the Steam forum, EF will be delayed. Here's the original post:
Hello Runners,
Unfortunately we're announcing a delay to Eastern Front today. Our team of four (Trem, TheSoldier, 577, and Unit G17) have jobs outside of game development, and can only commit hours during their free time, and lately progress has slowed down.
We are not prepared to suggest a new 'release date' at this time, but rest assured, this is a passion project and we are looking forward to releasing it! What we can say is that it won't be coming before Q3 2024.
Keep an eye out for news posts in the future!
Keep on Running,
Osumia Games
Osumia Games in 2024
Beside the release of the Eastern Front WW2 DLC later in 2024, we'll also have some exciting news to announce soon! We won't go into details yet, but Osumia Games is cooking something tasty! Feel free to add a guess in the comments.
Don't forget to join the fun on Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot! Thank you!
Keep on running, Your Osumia Games
Event log (Vanilla):
invasion: Bad Santa enemy added over the xmas event
maps: few fixes here and there vehicles: experimental scripted vehicles from community boxes such as the repair crane and the ZJX-19/XE repair tank are now also working in the campaign and not just in invasion projectiles: experimental scripted EMP grenades from community boxes n
maps: few fixes here and there
vehicles: experimental scripted vehicles from community boxes such as the repair crane and the ZJX-19/XE repair tank are now also working in the campaign and not just in invasion
projectiles: experimental scripted EMP grenades from community boxes now also working in the campaign and not just in invasion
projectiles: fixed a bug where some CB7 flares disappeared when throwing in the Tropical Blizzard map instead of spawning the flare object itself again
man vs world: added a "Nightmare" difficulty
man vs Zombies: added a "Nightmare" difficulty
misc: added content of the Community Box #7 in the lottery
modding: added can_shoot_running option for weapons
Trick or Treat Runners! Watch out, the deadly Rippers are back in online invasion during this 11 days long event , but also the Halloween Box which makes its return with the beloved pumpkin goodies! The Halloween Boxes are also active in single player campaign so that you can enj
Trick or Treat Runners!
Watch out, the deadly Rippers are back in online invasion during this 11 days long event, but also the Halloween Box which makes its return with the beloved pumpkin goodies!
The Halloween Boxes are also active in single player campaign so that you can enjoy it online and offline!
Hello Runners! Today, we have a "new" map for you. It's basically a conversion of the Edelweiss map "Hell's Highway". While it looks very similar, it has been extended and has its own twists to better match Vanilla gameplay. The map " Route 666 " has been added to the invasion ro
Hello Runners!
Today, we have a "new" map for you. It's basically a conversion of the Edelweiss map "Hell's Highway". While it looks very similar, it has been extended and has its own twists to better match Vanilla gameplay. The map "Route 666" has been added to the invasion rotator but can also be played as quick match, as well as in Dominance PvP where the city part is being used for a conquest and a king of the hill substage.
Some of you might find some use with the "CAMERA MOD" we did a while back, mainly to make scenery screenshots and videos. The "camera_mod" package can be found at "C:\Program Files (x86)\Steam\steamapps\common\RunningWithRifles\media\packages\camera_mod" and has a HOWTO.txt in the folder. Don't expect it to be a powerful tool, it's very basic but might be interesting for some of you content creators. We cleaned it up a bit, added some documentation and are shipping it as an own package of the game. No file needs to be replaced anymore and can be used as overlay.
below is a video we made with the mod using the camera script. You can use it yourself as an example and reproduce the video on your own just by running the camera mod script without any modification.
Don't forget to join the community on the Running with Rifles Discord and we'd be more than happy if you could let us know if you like the game and the WW2 DLCs by leaving a review on Steam, as it helps us a lot!
Thank you and keep on Running, your Osumia Games
Changelog 1.97 (Vanilla):
maps: new map "Route 666" added. A modified vanilla adaptation of the WW2 map "Hell's Highway"
maps: added an armory in the ruin parts of Swan River and removed an enemy APC to make it a bit less vehicle heavy and slightly rebalanced the AI push on top
maps: fixed map related AI pathing issues on the "Green Coast" map close to the "Old Harbour" base
maps: fixed a crash in quick match on the "Tropical Blizzard" map, as the Wiesel MK20 weapon wasn't declared
dominance: added a conquest and a king of the hill substage of the map "Route 666"
dominance: added A10 gun run and Cluster bomb calls
dominance: adapted the call marker size of the artillery call to match vanilla (hadn't been update since the spread changes)
invasion: added the map "Route 666" to the map rotator
particles: reworked the bullet hit particles on vehicles